Keybounce - I haven't had time to update it to 1.2, there are a few bugs, the worst of which being /destroyAndRegenerateArea doesn't work well....
My apologies, i've been rather busy and haven't been keeping up on MC stuff. For those getting grid errors: Are you sure you're using WGC v2.6?...
I just pushed v2.6, which fixes lighting/obfuscation issues with the newest builds I wasn't able to reproduce any significant slowdowns on the...
@Darkhand81 - The nextticklist issue (it's not *technically* a leak, more of a catch-up problem) still exists. The pull request was never...
I haven't been playing minecraft recently, but I should have some time this week to look into issues with the new build. The 'grid' problem is...
@Sushen - The reason more chunks are loaded than requested is because of the way chunk populators and lighting works - you cannot light or...
@Hiramas - I just did a (very) quick test and I see no problems with this addon and release v1.0.0. I'll be updating it to match any recommended...
Hiramas: Yes, I'll be updating this to support the latest RB whenever one is pushed. I haven't tried it against 1.0.0 snapshots but I'll test it...
I think this is because java sees memory at 85% with moderate load, and decides not to start a GC, resulting the server just floating at high ram...
niugnip - a /excluderegion:x1,x2,z1,z2 type option is on my todo list, which would let you make rings and such. e.g. /gencircle 100...
v2.3 released - has a workaround for the craftbukkit memory issue and code to have it take a break if memory is usage is getting too high. This...
v2.2 is out! Lighting is 115 times faster now so you should probably update. Also added /onlyWhenEmpty, /destroyAndRegenerateArea, and other...
This plugin regenerates land by the chunk, so that would end poorly
There are two memory issues I'm aware of: 1) Certain craftbukkit builds leak memory when loading/unloading ram, causing unnecessary chunk...
This error sounds like your v1.4 jar file is corrupt. Try downloading a new one from here:...
Xmillsa: It sounds like you're using a version of craftbukkit with memory leaks in it. The plugin will never have more than 1000 chunks or so...
It uses whatever world generator the server is running. The land generated is identical to if you went and explored manually.
Correct, this plugin just loads chunks the same way exploring would. I just posted v2.1 which fixes a memory issue I found testing /allatonce...
v2.0 released, it has a few minor fixes from the beta build I posted previously, so check it out. And yes, you should remove the old version when...
Note also that lighting *is* broken for 1.8 - if you render the generated land in something like mcmap you'll see only simple lighting (100%...
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