Thanks for your input! I think the regex needs some fine tuning to be able to use chat colors that contain letters (a-f), but as long as you use...
/* Returns an encoded string that appears invisible to the client. */ public static String encodeItemData(String str){...
I don't necessarily need to set the target, I need to essentially speed up the attack of the guardian. PathFinderGoals to me sounds like you are...
You will need to call getContents() in the event, You might need to cast Potion to the return. Then you need to retrieve the PotionEffect from...
I was wondering how to increase the rate at which the guardian(non-elder) beam effect plays out. Such as increasing the time it takes from once...
@Konato_K , @I Al Istannen Thank you for all your suggestions. I was able to successfully detect if PvP was enabled by implementing a hashmap...
Thanks for your input, ill try that out and let you know.
I have been trying to figure out ways to test if pvp is enabled without hooking into WorldGuard, Factions, Towny, ect just to test if pvp is...
I assume you are referring to the blast radius? You will probably need to check if that player is on their team, if so cancel the explosion from...
Well, that method you would just call and then specify the player and the amount in experience. Whats not to understand? It handles everything...
If i could avert your eyes here. http://bukkit.org/threads/compact-experience-handler-for-your-experience-bar.328068/
@SuperOriginal I understand that. Iam just confused on this guys concern.
@SuperOriginal YA.... my thoughts exactly. @Tommy Raids What exactly is the issue?
@Tommy Raids Thats because the player is not quitting, they are getting kicked....
Your full code would be nice. are you sure the players are even getting added to the map in the first place? Any errors?
@ChipDev i'am afraid not sir. You are correct on the fact that it sets the players experience, but eventually when their experience becomes...
@Webbeh [img] I am afraid this road has been traveled many times.
@Webbeh there, i changed it.
@Webbeh suppose we want to give the player 50 experience, we would call the method and specify setPlayerExp(player, 50); as 1 exp is equal to...
@Dragonphase a constant variable can be changed unless it is final. I guess I am trying to ask. Why would you create a new instance of a class...
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