While WorldTime[] wtime = new WorldTime[3]; does create an array with 3 slots, the array has nothing in it. It just knows it holds 3 of the...
in you plugin.yml you say your main class is me.BlueSin.HelloWorld but according to the source you posted it would need to be...
I remember running into this problem before. The event is canceled but the client just automatically assumes the event went through. When the...
Sounds like a bug to me, care to share your plugin list and the config file of combat tag?
Pretty sure only spout clients can see the skin changes. The skins for a player are retrieved by the client.
Saw your latest update for 1.1 on npc lib. Imported it into eclipse, update my craftbukkit version to 1772 and received a message saying that...
Check out spoutcraft. Pretty sure you can add custom items to it (or it may still be in the planning stages, not sure). Oh, almost forgot. Only...
Check the world edit api? Might be helpful.
Location location = new Location(getServer().getWorld("WorldString"),x,y,z) Note not sure if this is completely accurate didn't test but the basic...
Item itself is an object in java and can be null (such as when the player has nothing in their hand). What you should try is: if...
How are you registering the event?
Are you getting any errors at all when you run the plugin? Another thing to check is how you register the listener.
Cancel the on Player Move event. It will seem like lag to them though, so you might want to send a message to let them know they are not allowed...
Are you spawning the npc in spawn (pvp protected area)?
Check out combat tag. Been out a while and I do maintain it. http://dev.bukkit.org/server-mods/combat-tag/ Prevents players from logging out...
It's already there.
Odd, every npc I have takes damage just fine (dies too). The only thing I have noticed they don't do is move backward when hit by something (a...
My thought was a nearly impossible situation where someone lights a block on fire at minecraft y value of 0 which would cause the...
Just curious, if you are at say a depth of zero and light a fire, does it return a null value and break the plugin?
Released version 3.1, this is fixed now (npcs are now called "PvpLoggerX" where X is a number). It should not have any problems with war.
Separate names with a comma.