Just to clarify, this modifies the level.dat spawn location right?
Could you add a functionality for admins to set a players home? This might seem wierd, but I want to use this to help implement a spawn jail. I...
Thanks, that seems to work. As in there are no errors. I'll test it next time I'm in game.
I am trying to make ripe crops drop cocoa. I updated to bukkit 953 and i have otherblocks 0.9.4 ill try updating to 0.9.7 when i get a chance....
This post seemed to got missed. I'm wondering if you'd implement this. I'd like to have all drops maintained by one plugin, the only thing missing...
if your on the admin side, you can always look at the flatfile. Its in the mcSimpleMail folder.
Hey, could you look at this video? I can't figure out why the second situation doesn't work. The water source is removed when unpowered, but does...
could you implement a max size as well?
So what is a 2x3 road? is that 2 deep and 3 wide and however long you want? or what? EDIT: and i'm getting a 403 on your download link.
Yea, I figured that was the intended use of the plugin. We just like being able to go between each portal since obsidian is really annoying to...
So i found another plugin that i think would work great with this one. ScrollingMenuSign This plugin would allow the player to choose which portal...
Awesome. Very quick turn around on that one :-) here's cake [cake]
You could make it an admin command only. I like to use this plugin to send updates to all my users. Right now i have to send it to each group...
Great update. Thanks. oh and i have a bad habit of reading the "member since" date instead of the post date. its much bigger and bolder so i get...
I am testing your plugin. and when i turned up the drop rate, sometimes a get more than one apple per leaf block. Any idea what could cause that.
I also am testing this plugin. I am using bukkit 766 and 0.86 for MCSimpleMail. I have 2 bugs: 1. When i type "/mail trash 1" it responds cannot...
@aPunch Just a thought, could you add a debug option that would write a file that said what the random number was each time a leaf breaks, and...
So the code for checking if chests were full was removed in 1.8 this function public boolean is_full(ItemStack[] items) { for...
I am having the same problem with this plugin. 1.5 destroyed items when the chest was full. 1.7 doesn't absorb at all for any chests. Any idea...
Separate names with a comma.