If you do a world notify at that exact block, it works relatively fine. Someone had mentioned before (I haven't tried it myself) but maybe send a...
Do you have a variable as "naam" too? Because the way you hav it coded in there, it should be: Player player =...
Just check for the y of the aforementioned block, and if its >127 or less than <0, handle it.
Yeah, someone needs to make a skyblock dropper. Mushroom, I know you know how already ;)
Like which?
Yes, as far a plugin it would be filled in like this: if lets say you are defining this string to someones display name: playerSpecialName =...
Removing the potion effect is easy enough. But you can't really set the "amount" of blindness. It's like a 80% blindness or nothing.
Yes, and yes.
It should work, show us the rest of your code.
And you don't even have to type the full name.
Also, return true so it doesn't false out anyway.
I'm going to fix this for you, but I would recommend you look up some java basics, no offense. public class Death implements Listener { public...
Just for simplicity:event.getBlock().getWorld().getBlockAt(event.getBlockPlaced().getLocation()).setTypeId(generator.nextInt(85)+1); Wouldn't...
That's what the notify() does. And use the other a method that has the light value as the last. End up being more like:...
Oh damn, I did not know it was that. I may have to look into this as I have a handful of ideas, and just needed something like this to implement them.
Unfortunately, I haven't done much work with that payload. Sorry I haven't delved into it a whole lot. When I get some time, what's it supposed to...
Not possible. I do believe that is a client-side mod. You can set the color of a name in chat only. As far the latency bar, that may be...
In RenderPlayer (client-side), there is the renderName method that handles the rendering of the name tag. Well, it renders the 'sneaking' name tag...
My understanding is it just makes them seem like they are off the list. Not actually an invisible model, etc.
You will have to have a custom listener for this, problem in another plugin. It can be checked through the ItemSpawnEvent and if its in range of a...
Separate names with a comma.