Also, how/when is the render() method of MapRenderer called? Is it in it's own thread (surrounded by a while(running)) ?
Try restarting the server without WorldGuard, and then post your log. (You can re-enable WorldGuard after if you need to.)
Your log confirms that something WorldGuard is doing is indeed loading the skylands world, I am going to look at it's source code to see exactly...
The only plugin I could think of possibly causing a problem would be WorldGuard, so you may want to look at it's configuration. If WorldGuard...
What plugins do you have on your server?
Could you post your bukkit.yml?
Your world is corrupted, but a couple server restarts should fix the issue. (Bukkit will try to automagically fix the world for you, if it can't,...
Ok, i'll create my own persistence system for it then.
Does anyone know if when you create a custom map rendered if it is saved between server restarts?
Based on the exception you are getting, I think you need to migrate your minecraft server's nether world to a diffrent folder. This can be...
Ok, thanks.
Oh well, I guess those of us who want to be able to access our server console over ssh won't be able to get a gui for our server.
Is this plugin compatible with GNU screen? It seems like a nice plugin, but whenever I try starting my server with it, I either get an exception,...
Could we have multiworld support, as in the option to disable VoxelSniper on our survival world.
Is it possible to change the send false entities to a client with Spout? Also, can you prevent some entities from being sent to a client with this...
Sure i'll see what I can do.
I don't think it would be that hard, there are the sendBlockChange and sendChunkChange methods of player. Just send players without the mod false...
Is there a possibility if I install the KSlopes mod on my server, that if one of my clients logs on the server, instead of kicking them or...
You could make a plugin that would call the LoadChunk() method of the world for every chunk that you want to be generated, then unload them, and...
Ok, just checking, but this really would be useful if it were added to bukkit. It would make it much easier to add new world types if using a...
Separate names with a comma.