Seconded. It doesn't get much easier than that IMO.
Are you setting the "name" property in your plugin.yml file? It should be: name: YourPluginName along with all of your other plugin settings.
A vector is a mathematical 'object' that exists in (usually) 2d or 3d space and has both a magnitude and a direction. An example of a vector would...
BTW there is a ticket for this: http://leaky.bukkit.org/issues/631
np! I also edited my original comment with information on registering the events. Woops! Editing my post. Thanks. EDIT by Moderator: merged...
You need to create a PlayerListener subclass and override the onPlayerJoin and onPlayerQuit methods, like so: import org.bukkit.entity.Player;...
This is very awesome, but should likely be moved to the "Resources" sub-forum. Either way, you get a 'like' from me!
It sounded more like empathy to me -- like Lodran knows how you feel. You likely need more sleep :)
Did you try it? Did it work? Evenprime is very much correct BTW. While you may have thrown a snowball at the skeleton, it looks like this is from...
I think that's a good idea. Start small and you're more likely to finish the project and stick with bukkit/java development in general. Good luck!
InvisibleLibrarian
If you upgraded to minecraft 1.4, setCompassTarget (which is what makes your compass point as something) is currently broken.
Ah I see. Yea, that sounds like it'd be a client plugin ('process all text before it's displayed to the player'). As of now, Bukkit only supports...
No problem :)
Ah. I think you can do that with something like this. Create a PlayerListener subclass, and override its onPlayerChat method. Inside that...
Can you tell us what you're trying to accomplish? Are you trying to add your own text to chat messages or do something else with chat? If so, that...
Well, sendMessage simply sends raw packets to the client: public void sendMessage(String message) { for (final String line:...
Why you guys didn't name it Action.ASS_PRESSURE is beyond me.
Looking at the CraftBukkit source, this is what they send to all players if you don't cancel the chat event: msg =...
Yea, I hear you. I don't think it'd be too difficult, though, to instate and have everyone using it within a couple/few recommended builds (like...
Separate names with a comma.