Thanks for reporting :-) This is already a registred issue. Its due to Player.teleportTo is decrepated in the new bukkit versions. I (Contex)...
We'll look into adding support for the activated/verified field for custom databases tables. We'll be adding support for forum activation and such...
Thanks! We'll look over it and see how it looks. The translations will all need to be updated if or when we add or change things in the original...
What's the point of using AuthDB then? There wouldn't be any security if all users were automatically logged in. In v2.3.0, we are adding...
Sure, I don't think Minecraft can show all Russian characters yet though.
We will be working on getting updates out for TextWrap and BabelCraft after AuthDB v2.3.0 is out.
Yes, but some server owners do it just to not have to put up with telling people how to mod the client themselves. The custom client they have...
Basically you are wanting a whitelist of people who do not get kicked if they do not have the BukkitContrib/Spout client installed.
Post your question in your native language. It may be easier to figure out what you are trying to say because I can't figure out what you are...
You will be able to in AuthDB v2.3.0 for custom databases, not for scripts.
If anyone would like to contribute to the translation of commands and messages, go to http://translate.authdb.com and translate away! [IMG]
The log you posted was in an odd order and you were using Multicraft to launch it. Normally if the database can't connect, it gives you an error....
Thanks, missed that one. :)
We're working on making them compatible with other chat plugins.
Thanks for the info. It's been on our list to integrate as well. ;)
It's being worked on. The VPS provider is having ... issues. I've been trying to beat them into fixing it, but no progress so far. :P
Sounds like a good idea. We'll look into it. :) Sounds like you have issues connecting to your MySQL server. The only delay is the delay between...
This should be fixed in 2.3.0 dev builds of AuthDB. You will have to check for conflicting class files. You can't have 20 mods if they all...
Logs would be useful if you have them. I'll test to see what I can figure out.
Yes, it's called session protection and also setting temporary spawn coordinates of guests and registered players when they join before login....
Separate names with a comma.