Yes you can do that with my plugin :) Version 0.0.3 Released! Health system! EDIT by Moderator: merged posts, please use the edit button...
What do you mean by "what mobs"? Like individual mobs in the world? Then no.
People might be glad to hear that i'm reviving the project! Here is the Bukkit Dev Link! Still early alpha though....
Yep known problem i'm in wisconson atm so i cannot push out a fix sorry.
Unknown Can't 123.456.789 1.2.3.4
I think that is a copy error try copying from here:...
The one that is linked in my post and my sig (elRegions)
If my plugin is working properly then yes it should, but people have been reporting weird things happening lately.
Your config file is messed up as in you have a node on the same line as another. It wouldn't hurt to check your individual world config files...
The source issue is because of the development of squashing bugs and the handlers are flooded with debug code right now. Since the biggest thing...
Tell your host that this plugin does NOT require persistence plugin any more. This plugin has been re written from scratch and it sounds like the...
Yes it has all of those features if i'm understanding you correctly, but this plugin provides no functionality for the end user, it is meant to be...
Hmmm, i will have to test this, thanks for letting me know!
If you can provide steps to reproduce i can come up with a fix. I cannot reproduce this error, and it is running on a live server 24/7 with 5+...
Thanks :D Right now i'm trying to figure out what is wrong with my convex hull algo(2D/3D).
Nope :D Well there is a few bugs that i'm trying to fix as fast as i can.
Ok i got it sorta worked out. But both of my 2d and 3d quick hulling algorithms are failing. Can someone tell me why? I get really random results...
Opps just noticed this, if you haven't figured out just change PASSIVE to AGGRESSIVE or NEUTRAL and add some damage to them and it should work.
I'll look into the spawn rate random number generator to see if there is a flaw. As for the ghasts i have fixed them in a new version release date...
Tested build 1000, it works as expected.
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