Trouble with backwards compatibility is: A huge load of work to implement in the first place (especially in multiplayer). Often makes...
Porting the entirety of bukkit to Python is a complete waste of time - however, support for other languages for plugins (like Ruby and Python)...
Also, an asynchronous task that is calling methods which are not thread-safe can result in some very horrible issues, such as deadlock (although...
But why the asynchronous task not synchronous?
Paste all your classes please (p.s. packages should be lowercase).
Remove the 'final' modifier from the constant.
Ok, what will happen is that you'll just iterate (loop) through everything - nothing will happen when the player mines. What you should do is...
Yes.
Consistency; I only suggested it as (unless I'm missing something) the code causing the error is no longer present. An error I foresaw was very...
That was what I meant... I was just asking why you do that.
In your onCommand method, change hasAcceptedRules.put(player, true); to hasAcceptedRules.put(player, Boolean.TRUE); Edit: A couple of...
You'll need to declare the time as an Integer rather than an int as if there is no value for the key (the object you use to get the value) then...
Nice work! Two things: There's no point in having methods that you aren't using: public void onDisable() { } Java conventions...
Try giving yourself the 'pilferage.completeoverride' and 'pilferage.guaranteedsuccess' permissions and see what happens.
Working on it.
It's on GitHub :p
Update to V0.9.3, bringing squid support and configurable chance of animal explosions.
Sorry about this, stupid mistake. I'm uploading a fixed version now.
http://github.com/Major-/Pilferage/downloads Please report back if it works/any problems. See the plugin.yml and the config.yml files for...
You don't need to recompile anything...
Separate names with a comma.