So far it kicks players who join and have exceeded the set max reconnects count, immune players are ignored and custom messages can be set. I'm...
Solved with PLAYER_JOIN event, Thanks.
It's definitely not that, the sendMessage function is used with a string inline eg. player.sendMessage("This is a string!"); It has to be with the...
Hi, Ran into this problem with the stack trace leading to a player.sendMessage(String) call: 00:35:51 [SEVERE] Could not pass event PLAYER_LOGIN...
I have a bit of Java experience and I'm having a go at building this plugin now, I'll post back when I have more built, seems simple though.
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