I was under the impression that releasing source was a requirement in getting your plugin in the releases forum. It would appear the rules changed...
http://dl.dropbox.com/u/18573750/MoveCraft.zip MoveCraft.
Can't hurt. import org.bukkit.event.Event; Is at the top already, though. And that appears to be the container for Event.type. If there's...
Nope :( In Eclipse: Forcing it to compile anyway, Java gives me this during Bukkit startup: To test, I triedSystem.out.println("Your version...
I'm attempting to set up the piston hooks from the API for my plugin. I triple-checked that I have the most recent Bukkit jar (Build 770), and...
Not impossible, likely illegal, but could allow server admins to deploy a client with pre-loaded mods.
Can someone explain to me why onBlockPlace was moved to after PlayerInteract? When it initially broke part of my plugin, I figured there must be a...
Can someone confirm if this is the correct/easiest code to work from to connect to an external MySQL server?...
http://github.com/MoveCraft/MoveCraft/blob/master/src/com/sycoprime/movecraft/Craft.java#L922 It seems to not be nullifying the velocity anymore,...
I can do a proof of concept. All I need is the code necessary to interface WorldEdit, or to temporarily assure the player has permission to use...
ItemStack(0) only appeared once in the code, I changed "new ItemStack(0)" to "null". Edit: Fixed it. Hooray!
Spore has it. There are probably a dozen or so Minecraft websites of similar function. However, in addition to being decentralized and...
So double chests are causing my plugin to crash, and I'm not entirely sure why. Single chests work fine. The plugin is relocating chests to a new...
Awesome.
From the look of things, that accomplished what I needed to. Thank you!
Someone less lazy than me needs to start a petition to get Notch to show / give Bukkit team members Minecraft code several days early. I was under...
Bump.
Writing complimentary functions inside of permissions that account for this and infer the world (and possibly warn the user) would solve this...
Please add a getGroup to PermissionHandler that takes just the group name and infers the world from somewhere (server.getWorlds()(0)?), so that...
Hello. I work on MoveCraft, and I'm trying to solve an issue. When Player_Interact replaced everything, onBlockPlace wound up firing after it....
Separate names with a comma.