Well I opened a ticket so we will see what the problem was :)
I would think it is because of the minecraft update, but we'll see.
No, setting that to false just disables to protection.
So it won't even look at PlayerMoveProtectionAction: and just do nothing when you escape.
Well unless I'm mistaken my config should let guards spawn.
Does anyone see if there is something wrong in my config file?
Otherwise I guess it...
I love this plugin :)
Just got it and it works great.
Just 1 thing though, while testing all the options, I can't let it to spawn guards when I'm...
that makes it search for a player called 'tax' which isn't there.
/res shows the amount of plots you own, but not the amount of tax per plot.
Is there any way to check the tax rate for plots?
It would be nice if my residents would know how much they need in their bank account.
Thanks that worked :D
Ok, so I set up everything for towny on my server yesterday and everything worked. I added people to my town, no problem (although some got an...
This is one of the few plugins that does not collide with some other plugins that use prefixes :) It shows both the prefixed set here and set in...
No using BOSEconomy ;)
Also I found a little bug.
Right now when you doe /jobs reload you don't get the double names anymore (thanks for that)....
I can tell you I had the same problem with BOSEconomy and Residence plugins.
Changing it to ZBOSEconomy worked... Annoying linux server host xD
Ok I figured it out. My server runs on linux which has a strange loading order for plugins.
It loads Residence before BOSEconomy.
Thanks :) I also just found the posts discussing this a few pages back.
It really isn't such a big deal, it is just that people will now have to...
Is anyone having an idea why BOSEconomy won't show me my money anymore when I also run buycraft on the server? BOSEconomy still works, but (I...
I really like the idea of this plugin and I want to use it, but I get thise strange problem.
I can run it on my localhost on my own PC just fine....
I got the same problem when making the income smaller then 1, so for example 0.1 for stone, will result in no money untill it becomes higher then 1.
If I might ask for a simple change in the code.
I noticed that in JobsBOSEconomyLink.java
You have the following code:
The problem is in your Artisan
Artisan: Name: Artisan ShortName: GREEN ChatColour: levelReq: 200
As you can...
Always glad to help :)
Open the JobConfig.yml file and for every job you will see a line like:
remove the '#' and voila.
And if you don't want a max...
Separate names with a comma.