@HelloThereItsMe You have to do
ChatColor.AQUA + ChatColor.BOLD
in that order. Little weird, but works
Don't send a request to the guy, that plugin is exact plugin OP needs xepisolonxx
Every x milliseconds teleport the skeleton to the location you want it, sorta like it's not moving
Well first off you need an onDisable() in your Commands Class
timsavage If you're still having trouble finding how to do it, you can look at Balor's AdminCMD and how he does it....
I just decided to move it to the main class. Now it works. I tried what you said before.
So in other classes, I do:
Enable enable =...
I did, didn't I?
What do you mean?
I'm trying to make it were when a player joins the server, if they are not in the config, it add them in a string. Whenever I try to...
Shoot! I forgot about that. That show how long its been since I last coded.
Thanks Traks , I'll try it
Still not working
I am making a Rank type system for my minigame. I have a getRank() method. The weird thing is though that when ever I do them in consecutive if...
Thank you for making this tutorial! Same here, i could never find a tutorial for this when i needed it.
You DO need the +
Player p = Bukkit.getOfflinePlayer(player);
//Has to be offline player, not online...
You forgot the "+" that's why it's giving that error.
So it should be:
return player.setPlayerListName(ChatColor.DARK_RED + "");
I'm fairly new to using BukkitDev for I usually make private plugins. Anyway.....I released LightDeath in June. In about August, I think was when...
What you can do is spawn the item then set the velioty how ever you want it to go. For when it hits the ground idk how you would go around doing it.
No this is possible. So like in your example mydeblob , check for when an egg hits the ground and if the player has a gun and then you...
Omg! Thanks for pointing this out to me! I guess I was confused! Sorry ShredNyx !
Well, a HashMap, is a map. It can hold anything, but has a disadvantage. But can sometimes cause memory leaks.
An example HashMap:...
Separate names with a comma.