inside of the if statement type in "return true;"
why is your class final?
you forgot @EventHandler
@topilov The required type should be your main class. You put "this", implying that your plugin is the class you're running the scheduler from....
@CraftCreeper6 Thanks! Got it working, although it does glitch sometimes. if(player.getLocation().getBlock().getRelative(BlockFace.DOWN).getType()...
@CraftCreeper6 oh wait i'm stupid xD Edit: but how would you get the infinith second in which the player hit the ground (last tick before they did)?
@CraftCreeper6 sorry for the misconception, in my language velocity is said a bit different, so yeah. The code works just fine, no errors, no...
@CraftCreeper6 no nothing I just messed up, I'm tryna calculate the f = ma, so it might seem a bit unrealistic to some people, but if I try to...
@CraftCreeper6 I managed to get something to work, but since acceleration is measured in m/s I'm getting relatively low values with:...
I am trying to apply the newton's second law of motion into minecraft (i am not that good at physics), so is there an already implemented way to...
@AbcDevWithMe although probably not the most efficient, summon an invisible armor stand with a custom name set to it and make a runnable that...
ok thanks, now I'm guessing that when the status does not say "Under Review" anyone can download it? I've never made a project on bukkit so I'm...
@timtower isn't that just going to create the project on CurseForge instead of bukkit? Edit: nvm im stupid af
so basically I have a project I want to upload to bukkit, but once filling out everything required, clicking on the "start project" button does...
@timtower yeah yeah i know, i'm aware of that technique. I've tried this#getEquipment()#b(ItemStack stack) which appears not to be working,...
@Lavarite have you registered the commands in the plugin.yml?
@Lavarite although I don't see the problem here, maybe this will fix the issue (if not post your main class) -register the commands -make sure...
I have no idea, but coding custom mobs (without nms) in 1.17.1 is just impossible. I've tried so hard to find the correct method without success...
I don't really see a problem with this just by looking at it, can you show your commands class?
@Strahan oh wow, I'm so stupid to forget that negative values with a lower apsolute value are actually a higher number and opposite (grade 6. math...
Separate names with a comma.