I won't be able to actually test this until Thursday, but I wanted to know, if you could display train tags on a sign (provided we're using...
Come on ant! We need this plugin! Do what I do and slave yourself all night over programming :p
Apparantly it works flawlessly with 1597 +...
Does TrainCarts work on 1.0.1-R1? I used to use this in the low build 1000 days. Ahh those were the good 'ol days.
Is there a way to disable the kick, ban and unban commands? They're overriding FigAdmin :(
Permissions 3 --> PermissionsEx
Thank you so much :)
I guess I'll give you another bug report while you're working :)
I have a 3 sign long ticker, to the left. Variable bla
if I %bla, it...
The problem seems to have fixed itself after changing the variable name. Apparently it didn't like j1 or j2 as a variable name
Getting this error when a cart goes over a trigger.
22:42:23 [SEVERE] Could not pass event VEHICLE_MOVE to Train Carts...
Suggestion: Be able to edit signs from in-game
I have a subway system, and an announcements board in each station. If I need to notify everyone...
Just curious if anybody knows of a mod that can do that. So if a player is on my minecart track, just run them over, keep going, and don't change...
Does CB have a stop cart for x seconds function, and a lock cart function, like Minecart Mania? I would really love to switch over if those...
Could you add support to run people over with carts? And mobs?
I'm using 3.1.6 w/o SQL on my server, and I'm trying to promote people via:
/pr <username> w:world promote <newgroup>
(pr alex w:world promote...
I'm parsing it through include()
Include will return the output of your command, as well as run it! =)
Really nice system here! My only thing is, I programmed an entire web system for my admins, so we can manage bans without being in-game. Now I...
OH MY GOD THIS SAVED MY SITUATION.
Multiple admins for my server, but if we need to do something from the airport, coffee, etc, just log in from...
Players are saying their health isn't regenerating, but somehow mine is.
Is there a permission node I missed?
Downloading right now and going to integrate into my user control panel I already made.
The system is trying to use my user...
Both solutions still give me regen.
WorldGuard has mobs disabled globally
HeavanlyMobs is set to 0, but regen is still...
I already have worldguard. Let me run that through.
So enable mobs, but disable them in world guard?
Separate names with a comma.