Don't try to code stuff out of your comfort zone. Research and get some specific questions before asking for help. People won't help...
Well, if you need to ask perhaps you're not ready to make one yet...
Start by posting what it is you have and we'll gladly help you condense it into cleaner smaller code. You're basically asking for us to give you...
This would have sufficed in my opinion but that's why it's called an opinion :)
Geez, talk about spoon-feeding eh
galaipa, I'm confused as to what you're looking for. Do you want to dye the armor or check if the armor is a certain color?
Never the less, I'd...
Then track the projectile back to its shooter I guess.
An over-complicated way to do it would be to store the location + player that ignited the tnt and compare the location of the explosion with the...
Remember players can interact with stuff other than blocks.
It's a matter of ms, I assume they both take the same average amount of time.
Turn it into that:
ItemStack woodpick = new ItemStack(Material.WOOD_PICKAXE);
ItemMeta meta= new ItemMeta();...
I'll follow this thread mostly out of interest on the coding part of it. If you get it to work, don't forget to share BungeeTheCookie :p
Add a priority to the events on that plugin you want to be handled first.
All of it doesn't work or what exactly happens?
I'd add this between 23 and 24:
It's definitely public void run()
Try updating the player's inventory.
I used those tutorials to create my own Arena and manager classes. When required I create Match and MatchManager classes to deal with the in-game...
This was fixed on Saturday, what's with you.
I've answered this question on your other post.
You're storing strings instead of integers. In your command where you have:
getConfig().set(args + ".World", args);...
Just stop helping this guy. He's clearly crying for free code and he doesn't even understand half of what you guys post here. Just stop. This...
Separate names with a comma.