I can not believe server owners are complaining about this. Are you going to be updating all of your plugins to work with UUIDs, writing...
Facebook will probably finish the modding api.
First of all wrong section.
Second of all why didn't you get Supermicro?
And there is absolutely no way that the motherboard is compatible with...
It's not impressive who uses the most lines, but who uses the least with the same purpose.
More lines shows potentially worse architecture.
This is like saying (in regards to threading and thread safety) calling non-thread-safe Bukkit API calls from an asynchronous thread does not mean...
If the plugin developer was incapable of implementing auto updating asynchronously (or implementing it at all as I absolutely hate plugins that...
That is how it looks on my web browser (Chromium Debian 7.1). BukkitDev is not skinned right - at all.
You could use Lua. It is a pretty fun language (don't know if it will help you though :p)
You probably would need to.
It is not that it is more efficient. It is that it is more correct and comparatively not significantly slower.
I'm just going to stop you there and say no.
Or you could do (think outside the box):
I believe this is what you are looking for:
Yep, you'll be looking at the 1.7 0x01 Player Join Game Packet.
String lines = ...
int page = ...
int perLine = 10;
int fromLine = (page - 1) * perLine;
int toLine = (fromLine + perLine > lines.length - 1) ?...
Requires the use of NMS code, and a whole bunch of interceptors, or ProtocolLib. Possible indeed.
Then you do not get an answer and go your marry way? I don't see how this is my issue.
There is no need to store it's ID. Store the Entity object in a SoftSet, and see if the Set contains said Entity on death.
Separate names with a comma.