Well like i said you would need to post the full log as 98 lines are taken out. latest.log benhix
The full logs would show more errors as your Multicraft trimmed 98 lines.
"13.08 19:25:39 [Server] ERROR Cannot load...
Take a look at joserobjr's post at the end.
Did you even read marwzoor post which is where this started? We are talking about comparing enumerated objects.
Onlineids TheWolfBadger timtower
Thank you sir, hope this solves some people's confusion.
Ignoring reflection and all of that, the loop still has less checks per second than the event.
Consider this then:
I am considering a 'check' to be the checking of whether or not they are standing on mycelium here, which is required in both scenarios....
Let us consider this, we have a 100 player server and everyone is online and moving around.
Every 2 seconds we loop 100 times and...
Have it save items that are not the unused inventory itemstack.
mythbusterma Ah, thank you for the explanation, one that I could not find elsewhere.
mythbusterma I am wondering why it is depreciated, and since it is depreciated there must be another 'right' way of doing it.
Nope the data of the block. For example the old id used to be 95:6, 6 being the byte data value, also what I am trying to get.
I am trying to get the data of a block at a given location. For example wool, stone-brick and other blocks that are distinguished by...
So I was wondering how I would go about getting the data for a specific block in a world. Currently I have:
I was just wondering how I might invoke the non-depreciated Bukkit.getOnlinePlayers() method. I have tried:
I am just thinking here, but instead of trying to look for the data server side, maybe make a packet event with ProtocolLib so when the chat...
Yes, just thought I would answer your question.
That should get you what you want, it...
It is most certainly possible.
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