I'll update the main post.. but as of the latest version you NEED Spout
(In the future (Maybe tomorrow) I'll make it optional)...
Nah I haven't asked yet, but once the Spout aspect of it is polished a bit more I'll get it added to the official SpoutPlugins list... then it...
First version using Spout (someone else please let me know how it works for you)
I had it working without SpoutCraft (The modded...
POW! Version 0.7
as requested [by DetCox]
Allows multiple Commands per menu option (';' separated)
Adds a Cancel menu option to all menus
Oh yeah sure... maybe just use '0' (zero) on the last "page" for cancel (and always have it...)
That's easy enough and I'll add it today or...
Client side MCMenu updated for 1.7.3
Tested and working
Yeah git hub does that sometimes :(
Usually it just takes some time for the file to be accessible.
But the following work for me:...
Version 0.6 of MenuMetaMod released
Mostly a tidy up, but important change:
Any input can be used with a value menu
Not just numbers anymore...
So you are not using the client mod, and you cannot enter "PlayerName Amount" as the response to a value menu?
That is weird.......
Lol this is off topic.
Find a warp plugin that supports public / private destinations.
Make it so only you can create destinations. Make the...
Heh cools :)
Yeah I don't think a work-around for permissions is a good idea :P
And I don't think you CAN do that (does permissions allow...
Depends on the error.. But .yml needs spaces not tabs.
If you want help just send the stack trace and config file.
You're referring just to the client mod?
What is the error / what wasn't working?
And with this new client mod, you'll be pushing a single...
SUPER COOL UPDATE
MCMenu client mod, has been updated to allow for configurable shortcut keys.
In the properties file....
Sounds good :)
And cheers :)
Cheers for updating it.
I'll just link to your copy in the main thread for now, if that's cool with you?
Ah cheers for that, mine should work with Modloader v5 and 1.5_02 (though maybe only _01).
I haven't checked it in a while...
When I have a day...
I already have a framework to help implement such a feature.....
No worries :)
And what do you mean obfuscated minecraft? (it's obfuscated by default... ?)
My MCMenu.zip contains the obfuscated class files....
Well any menu item can be set to anything... So with the current implementation just add an item that runs the command for the previous menu....
Separate names with a comma.