DeLux
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DeLux

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However, because of the annoying way Minecraft physics work, the X/Z vector is locked at the sign values until you hit the ground. Jun 12, 2011

DeLux was last seen:
Mar 21, 2012
    1. DeLux
      DeLux
      However, because of the annoying way Minecraft physics work, the X/Z vector is locked at the sign values until you hit the ground.
    2. DeLux
      DeLux
      It's using setVelocity(new Vector(x, y, z)). The "length" of the vector is essentially the velocity.
    3. evolsoulx
      evolsoulx
      Got a question on recoil. What velocity is it launching each of the vectors at? Or I guess once you do the math for the vector in a 3d plane, what's the velocity of that vector?

      I'm trying to write a script that can take Location A and spit out the sign to launch to Location B.
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