[TP] Creative Gates [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Olof Larsson, Jun 23, 2011.

  1. Offline

    Olof Larsson

  2. Offline

    bewska

    When i try to open a portal it tells me that i dont have permission to open the gates.. ._. how do you fix that?
     
  3. Get a permssions plugin (if you don't have one already), and add the permissions specified in the OP to your Group.
    I assume you read all the provided documentation before asking a question, right?
     
  4. Offline

    DarkFusion

    does it work with 1.1 RB4 ? ^^
     
  5. Offline

    bewska

    im really nubby at setting up stuff like this... yes i got the permissions plugin but now it doesnt even allow me to place and remove blocks on the server... even when all the build stuff is on true.. ._.

    Code:
    ## 
    # Permissions has AntiBuild, which prevents a player from destroying/placing blocks.
    # To prevent a group of players then set the build: flag to false (build: false).
    # If you want a group to be able to build then set it to true.
    ##
    # Groups can inherit from other groups.
    #  To make a group inherit the permissions and info nodes from another
    #  group, simply place the groups name in the "inheritance:" like so:
    #
    #  Example:
    #      inheritance:
    #          - Default
    ##
    #  Wildcard Permission settings:
    #
    #      You can have wildcard nodes which encompass all nodes that match it.
    #      For example, the node "modplugin.*" matches "modplugin.kick", "modplugin.ban",
    #      "modplugin.settings.view", and so on.
    #
    ##
    #  A single asterisk means that this user/group has all permissions.
    #      - '*'
    ##
    #  Negated nodes are created by prefixing a normal node with "-".
    #  They prevent less specific wildcard nodes from matching the negated node.
    #  For example:
    # 
    #  permissions:
    #      - 'foo.*'
    #      - '-foo.bar'
    #
    #  In this case, the user/group will have "foo.foo", "foo.foobar", and so on, but not "foo.bar".
    #
    ##
    #  prefix: and suffix: do not do anything on their own.  You need another outside plugin
    #  such as iChat or HeroChat in order for these to do anything.
    ##
    #
    #  For more info, visit https://github.com/TheYeti/Permissions/wiki/Guide-to-creating-YAML-configs
    #
    ##
     
    groups:
        Default:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
        Member:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - Default
            permissions:
                - 'warpplugin.warp'
                - 'econplugin.basic.*'
        Moderator:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - Member
            permissions:
                - 'modplugin.ban'
                - 'modplugin.kick'
                - 'modplugin.unban'
        Admins:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - '*'
     
  6. Yes. In a manner of speaking. The author's fluttered away somewhere, and this plugin hasn't seen an update in months. By some miracle, it barely works.
    That could be due to a variety of reasons, none I can specify with certainty due to how scant the information you gave is.. For instance, you haven't told me what group you are in (I'll assume that it's Admins) (I'll also point out that your 'Default' group is not set as default). One of these groups will need that flag set true. Although I'd do away with the Default group and use Members instead.
    With that in mind, you'll need to set it up this way to put the CG permissions in.
    Code:
      groups:
        Member:
            default: true
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - 'warpplugin.warp'
                - 'econplugin.basic.*'
                - 'creativegates.use'
        Moderator:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - Member
            permissions:
                - 'modplugin.ban'
                - 'modplugin.kick'
                - 'modplugin.unban'
                - 'creativegates.*'
        Admins:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - '*'
    Back to the point of your AntiBuild issue, are you perhaps trying to modify things too close to the spawn point? Do you have any plugins that are responsible for world protection? Are you even specified to be in one of the groups listed above?

    (There, better support than the OP cares to do. I feel so accomplished.)
     
  7. Offline

    bewska

    :eek: i cant seem to grasp how to do anything, i'll just give up. xD ty for all your help
     
  8. The worst thing you can do is give up and let someone else do it for you. YML takes a bit of getting used to, but it's not that difficult. And if you can't write YML properly, cheat. Find an example already given in the configuration, and copy it, change it, and paste it where you need it. YML is really stingy about things like indent spaces (they go up in twos for every nested value) and the placement of apostrophes.

    Never give up. If you ask for help and study what you're told and given, you'll work it out eventually.
     
    Justin The Cynical likes this.
  9. Offline

    jackar

    FEATURE REQUEST!!
    Please add option to config, so we can change the water flow to portal block or something other (lava etc.). Great plugin BTW, Thanks
     
  10. Ha ha ha! Feature request! You crack me up...!
    No, you're not wrong for asking such a thing (I think it's been mentioned a grand total of once before), but it'd be nice if we got any contact with the OP regarding this plugin. For instance, there's already an updated build, and it is on his server (and not here).
    Good luck, I sincerely hope your request is answered, because it would demonstrate that he still cares.
     
  11. Offline

    chisox8

    For some reason I gave my default group -creativegates.create and -creativegates.destroy

    And I gave my Administrators group creativegates.create and creativegates.destroy to counter that (because they inherit)

    And even when I was oped + in the Administrators group I still couldn't destroy the gates.

    Any suggestions (its odd why this would be happening...)

    thanks!

    And ur right, this hasn't been updated in a while. Hope he does!
     
  12. You don't need to specify that others are denied the permission. That's only for explicit denial., to exclude something from a 'permission.*' permission For example, if I specified that member had the following nodes:
    Code:
    - creativegates.*
    - -creativegates.destroy
    That means that they would be able to do everything EXCEPT destroy gates (using and building them, in other words). Which is clearly not the effect you're going for.

    It's also a rule of thumb that Admins should NEVER inherit permissions. On the grounds that they should have '*' permissions (all of them) anyway. I've never looked at how inheritance works when it comes to re-giving a denied permission, but that's a can of worms you really shouldn't open. Just leave the create and destroy permissions out of the Default group altogether. Denying a permission is more powerful than simply not specifying it (which would have the same effect for what you need anyway).
     
  13. Offline

    bewska

    I really have no idea why i cant build/destroy,... I go far away from spawn and i still cant do anything.. i tried setting the spawn protection on 0 but it still doesn't work and no, i dont have and plugin for world protection
     
  14. You missed one out.
    Which group are you in?
     
  15. Offline

    mikeyagoto

    Edit: nevermind
     
    Nox13last likes this.
  16. The original content of your post intrigues me (yes, I get email feeds). But that product was the predecessor to this one. Seeing as it is apparently verified to work, I might look into that.
    Thanks, even if you did edit it out.
     
  17. Offline

    bewska

    admins
     
  18. Offline

    chisox8

    The problem is, when I don't specify that they can't (by giving them the deny permissions) they all can... and I don't know why...
     
  19. Well now I'm all a-curioused!
     
  20. Offline

    MikoXable

    Is this plugin INACTIVE or why is not 1.1-R4+ release? :D :D :D :D
     
  21. This plugin was last updated back in October. A new version is "in the works", but the OP hasn't come back since early January. I wanted to have this shuffled off into [INACTIVE], because I've been getting severe glitches since R2. But nobody seems to believe me. In conjunction, the author does sign in every couple of days, so there's no excuse for not being able to come here.
     
  22. Offline

    Boose

    I Agree on the glitches, specially when a gate connects between worlds. Even had a few gates flood the area a few times, and randomly have to re-link some of the gates. I've been checking here constantly waiting for an update, but get disappointed every time. It'd be nice to hear from the Creator, or maybe someone else take over development.
     
  23. Offline

    DoctorBoyd

    Great plugin. I have to reset one gate after every restart, not a big deal (for me anyway).
    I hope it's updated or continued after the R5 release.
     
  24. Offline

    mikeyagoto

    I edited it out bc after reading in detail its just another sign based teleportation which is the whole reason I like to use this one...
     
  25. Sign-based? I'm sorry, but I don't see any references to signs. If you're referring to the Ancient Gates plugin that is being rebuilt, it seems to work exactly the same as it used to (make a rim, stand in the threshold, use commands, et cetera).
    Are we talking about the same thing here?
     
  26. Ancient Gates? But that plugin's (finishes loading search)

    ...

    I'm out, turn off the lights when you leave.
     
  27. Ancient Gates. That was the link that you obliterated from your original message. I'm sure it was.
    http://dev.bukkit.org/server-mods/ancient-gates/
     
  28. Offline

    Lynxdragon

    If this could be updated for R4+ this would be great, its become un-usable in R4 Due to the changes to EntityTeleportEvent.
     
  29. Offline

    mikeyagoto

    ohh yes your right, I meant command based. either way I preferred this one... not a command in sight and very customizable.
     
  30. Well, this plugin isn't ever going to be updated, and since Craftbukkit is under the headsman's axe in favour of the new Bukkit-Minecraft merger (blegh), I fail to see why there's a point in anything pertaining to this topic.
    It is my opinion that you should get AncientGates. At least the person maintaining that isn't sitting with his thumb so far up his undercarriage that passing motorists stop to give him a lift.
    Back in the AncientGates (ancient, hur hur) days, I could (and did) emulate a PtP-based travel system. Just have the destination set outside the exit portal facing away from it. As mucky a system as that was, it worked without the console (and the operator) tearing its hair out in fitful clumps.
     
  31. Offline

    FuRiouSOne

    Any suggestions for a similar plugin as this one? Or anyone willing to take this over and update to 1.2 bukkit? Very sad to see a great stylish portal plugin go to waste....
     

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