Simulating Piston Events

Discussion in 'Plugin Development' started by Atomic Fusion, Feb 15, 2012.

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    Atomic Fusion

    I was unable to find a way in the API to push or pull blocks as if with a piston. Did I miss anything? Is this planned?

    Assuming that I did not miss anything, would it be possible to convert a block next to the target into a piston, activate the piston, and change the block back before anything was transmitted to the client (or prevent transmission to the client)?

    Or must one reimplement block movement and then fire the piston events for the benefit of other plugins?
     
  2. Offline

    Atomic Fusion

  3. Giving this a bump too. I was wondering if you could send a block push event to a block so you can simulate a block push/retract action without having a piston.
     
  4. Offline

    arnie231

  5. Offline

    Atomic Fusion

  6. Offline

    IDragonfire

    *push*
    any possibility to push a block like a piston(without nms hacking)?
    "a fake piston block " push
     
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