Inactive [ECON/MECH] MoneyDrop v1.6.2 - Drop tangible virtual money from players and mobs! [Spout] [1.2.5-R1]

Discussion in 'Inactive/Unsupported Plugins' started by DrakeSpirit, Aug 24, 2011.

  1. [​IMG]



    What does it do?
    It does what it says on the tin: MoneyDrop drops money.
    When a player or mob dies he will drop a configurable amount of virtual money (read: iConomy money) on the ground with the other loot he had.
    This money can be picked up by other players just as they would pick up normal items. Instead of going into their inventory, the money will go directly into their wallet.

    Sounds good, but does it support my economy plugin?
    MoneyDrop supports iConomy 4,5,6, BOSEconomy 6 & 7, EssentialsEcon, 3Co, MultiCurrency, MineConomy, eWallet, EconXP thanks to Vault.

    So how do I set this thing up?
    Step 1: Make sure you've got one of the supported economy plugins set up on your server.
    Step 2: Download and set up the Vault plugin.
    Step 3: Download MoneyDrop.jar and place it in your plugins folder.
    Step 4: Start up your server and shut it back down again.
    Step 5: Edit the .yml files in plugins/MoneyDrop with your favorite texteditor.
    Step 6: Start up your server and you're good to go!

    Whoa there, what's all the stuff in .yml files for?
    MoneyDrop creates a seperate .yml for each world you're using. They'll be named the same as the world they affect. The options in each file are the same, so if you want to use the same settings for each world, you can fill in 1 file and copy the contents to the other files.

    Dropped-Value is the value of 1 money item. If you set this to 0.1 and you let a sheep drop 64 items, the player who picks up the stack will receive 6.4 money. Keep in mind that when you set dropped amounts later on, you will be setting the quantity of items dropped, not the quantity of money.

    Player-Dropped-Amount is the amount of money items a player drops/keeps when he dies.
    40 will cause a player to lose up to 40 money when he dies, -40 will cause a player to lose all but 40 money and 40% will cause a player to lose 40% of their money.
    You can set a seperate value for each deathcause. Keep in mind that lava falls under fire, not other.
    % is the actual amount of money lost, not the number of items dropped. If the money can't be fully converted into items (e.g. 14 money with a money value of 5), the grim reaper will keep the change (so only 2 items will drop, for a total of 10 money).

    Dropped-Material-ID is the id of the material dropped money will look like. The default is 266 (gold bar).
    Unfortunatly, materials with multiple versions such as dyes will be invisible except for the shadow they cast.
    When you change this, all money that was already on the ground when you shut down the server will keep the old appearance, but can still be picked up as money.

    Pickup-Chat-Notification-Enabled will send a chat message to the player with the amount of money he picked up.
    Pickup-Achievement-Notification-Enabled will do the same, but in an achievement window if your server and the player is running Spout.
    You can set the displayed message with Pickup-Chat-Notification-Message, Pickup-Achievement-Notification-Message and Pickup-Achievement-Notification-Title.
    The word "<money>" (without the quotes) will be replaced with the picked up value.

    Pickup-Sound will play a sound if your server and the player is running Spout.
    Put an url like http://dl.dropbox.com/u/11950680/MoneyDrop/coin.wav here. Accepted file formats are .wav, .ogg and .midi.
    Keep in mind that players will have to download and listen to this, so don't put something huge like Beethoven's 5th here!

    Independent-Drops sets if the money is added to the list of mob drops or if it's dropped independant of it.
    If other plugins prevent items from dropping, but you'd still like MoneyDrop to drop money, set this to true.

    Mobspawner-Drops-Allowed will prevent monsters spawned from mob spawners from dropping money if this is set to false.

    Mobs-Only-Drop-On-Kill will only make mobs drop money if they are finished off by a hit from a player if set to true. If set to false, mobs will always drop money on death.

    The WorldGuard settings allow you to set wether or not a player/mob should drop money depending on the region it's in.
    Global-Mob-Drops is the general setting wether or not mobs drop money. This will be overridden by specified regions.
    Global-Player-Drops does the same, but for players.
    Mob-Drop-Enabled-Regions is the list of region names where mobs will drop money.
    Mob-Drop-Disabled-Regions is the list of region names where mobs won't drop money.
    Player-Drop-Enabled-Regions is the list of region names where players will drop money.
    Player-Drop-Disabled-Regions is the list of region names where players won't drop money.
    If any of these regions overlap, the smallest region will take effect.

    You can configure money drops per mob:
    Dropped-Minimum is the minimum amount of money a mob will drop.
    Dropped-Maximum is the maximum amount. If it's lower than the minimum amount, it'll be set to the minimum amount.
    Dropped-Frequency is the chance a mob has to drop money. 1.0 is 100%, 0.5 = 50%, etc.

    If Spout or WorldGuard are conflicting, you can disable MoneyDrop support for them by setting their Enabled properties to false.

    How can I get my own plugins to play nice with yours?
    If you're messing with player/monster drops and you don't want MoneyDrop to be affected, change Independent-Drops to true.

    If you want to poke around in my plugin, the source is included in the jar. You're free to mess around with it, but give me credit.

    If you want to build on my plugin, you can use dropMoney(Location location, int amount) to drop currency at that location.
    You can use the getWorldSettings method to take a look at the settings for that world, so if for example you want to know the material id used in the world "world", use MoneyDrop.getWorldSettings("world").getMaterialID().

    This stuff's pretty awesome, can I buy you a drink?

    [​IMG]

    Something's not working right, can you help me out?
    Of course, but I'll need the following information:
    • How and when it happened, so I can try to replicate it on my test server
    • The entire error log
    • The contents of the affected world's .yml file
    • A list of the plugins you're using that affect economy, item pickups or mob deaths
    • The MoneyDrop version you're using
    Please check if you're running the latest version of your plugins before posting.


    Changelog
    1.6.2
    • Added support for Ocelots, Cats and Iron Golems.
    1.6.1
    • Updated for 1.1-R5.
    1.6
    • Added Minecraft 1.0 creatures.
    • MoneyDrop now requires Vault instead of Register.
    1.5.1
    • Minor bugfixes.
    1.5
    • Support added for multiple worlds.
    • Fixed a bug that allowed broke players to drop money.
    1.4
    • MoneyDrop now requires Register as a seperate plugin.
    • Preferred Economy now needs to be set through Register.
    • Added Mobs-Only-Drop-On-Kill property.
    1.3.2
    • Fixed a bug with Register.
    • MoneyDrop now complains when you're using an invalid Material ID.
    1.3.1
    • Fixed spout support.
    • Fixed mobspawner drops.
    • Added support for the giant and human mobs.
    1.3
    • Added support for 1.8 mobs.
    • Optional plugins can now be disabled.
    • The value of a single dropped item can now be set (decimal support).
    • Pickup notifications are now customizable.
    • A preferred economy plugin can now be specified.
    • You can now choose whether or not monsters spawned from mobspawners drop money.
    1.2
    • You can now set a different value for each player death cause.
    • Fixed a bug that caused mobs to always drop the minimum amount.
    1.1
    • Added % support to the Player-Dropped-Amount setting.
    • Added WorldGuard region support
    • MoneyDrop doesn't discriminate money based on looks anymore.
    1.0
    • Initial release
     
  2. Offline

    Jdbye

    Add SpoutMaterials support please so it can use custom items for money drops. It would be great if I could have mobs drop actual gold coins and not just gold ingots. :)
    Plus add support for different item types for different amounts, for example bronze coins for <1 coin, silver for <5 coins and gold coins for 5+ coins. (or iron ingot/gold ingot for non-custom items)
     
  3. Wonderful plugin. This is just what I was looking for!
     
  4. Offline

    EMOberger

    Planned to drop it's own unique item?
     
  5. Offline

    HuC0X1

    I have set up my MoneyDrop 1.6 plugin. And it didn't drop any golden nuggets and money!

    I get this error when i started up my server>

    2011-12-23 11:58:07 [SEVERE] Error occurred while enabling MoneyDrop v1.6 (Is it up to date?): while scanning a simple key; could not found expected ':'
    while scanning a simple key
    in "<string>", line 9, column 1:
    http://dl.dropbox.com/u/11950680 ...
    ^
    could not found expected ':'
    in "<string>", line 10, column 44:
    ... Achievement-Notification-Enabled: true
    ^

    at org.yaml.snakeyaml.scanner.ScannerImpl.stalePossibleSimpleKeys(ScannerImpl.java:398)
    at org.yaml.snakeyaml.scanner.ScannerImpl.needMoreTokens(ScannerImpl.java:229)
    at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:178)
    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingValue.produce(ParserImpl.java:591)
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:133)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123)
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)
    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121)
    at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:399)
    at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:59)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:143)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:109)
    at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(YamlConfiguration.java:235)
    at me.drakespirit.plugins.moneydrop.WorldSettings.loadConfig(WorldSettings.java:129)
    at me.drakespirit.plugins.moneydrop.WorldSettings.<init>(WorldSettings.java:124)
    at me.drakespirit.plugins.moneydrop.MoneyDrop.onEnable(MoneyDrop.java:38)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:968)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  6. @HuC0X1 You've probably got a typo in your .yml files.
     
  7. Offline

    killerx243

    Why the switch to Vault... Seeing as towny does not plan to support vault we can no longer use the plugin... It's a shame really, I liked it :/

     
  8. @killerx243 Register often refused to work with iConomy6 on MoneyDrop. I have yet to get any bugs regarding Vault.
    There's nothing stopping you from using both Register and Vault though, I don't believe they conflict.
     
  9. Offline

    mackazonia

    Is there anyway to keep the drops from staying in a clump?
    Great plugin by the way.
     
  10. Offline

    HuC0X1

    That sound link doesn't work in .yml file . And when i add this sound link its giving me this error and even Moneydrop don't work when i remove that link everything works, but then i don't have sound when i pick up the money. whats the problem???
     
  11. Offline

    mackazonia

  12. @mackazonia There isn't a way to make them drop seperately, but lowering Dropped-Value and increasing the drops to match will make MoneyDrop drop more stacks of money.
     
  13. Offline

    Sekretuss

    I get this error when i started up my server.
    Code:
    04:50:27 [INFO] [Vault] Enabled Version 1.1.9-b115
    04:50:27 [SEVERE] Error occurred while enabling MoneyDrop v1.6 (Is it up to date
    ?): null; mapping values are not allowed here
    mapping values are not allowed here
    in "<string>", line 7, column 34:
    Enabled: true Pickup-Sound: 'http://dl.dropbox.com/u/11950 ...
    ^
    
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:73
    3)
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.ja
    va:305)
    at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:17
    9)
    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(Par
    serImpl.java:563)
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :237)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :237)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:12
    3)
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)
    
    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseCons
    tructor.java:121)
    at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:399)
    at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlCo
    nfiguration.java:59)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguratio
    n.java:143)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguratio
    n.java:109)
    at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(Yam
    lConfiguration.java:235)
    at me.drakespirit.plugins.moneydrop.WorldSettings.loadConfig(WorldSettin
    gs.java:129)
    at me.drakespirit.plugins.moneydrop.WorldSettings.<init>(WorldSettings.j
    ava:124)
    at me.drakespirit.plugins.moneydrop.MoneyDrop.onEnable(MoneyDrop.java:38
    )
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:233)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:968)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:280)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169
    )
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
     
  14. @Sekretuss You've got an error in your .yml file. If you post it (make sure the spaces and enters get carried over, and please use spoiler tags, code tags or external hosting so you don't clutter up the thread), I'll check it for typos.
     
  15. Offline

    xandoriax

    Looks good think im gonna use this on my server :)
     
  16. Offline

    Sekretuss

    My .yml file
    Can Some one pass me one .yml file working? ty

    Code:
    Settings:
      Mobspawner-Drops-Allowed: true
      Mobs-Only-Drop-On-Kill: false
      Dropped-Material-ID: 371
      Dropped-Value: 1.0
      Spout:
        Enabled: true    Pickup-Sound: 'http://dl.dropbox.com/u/11950680/MoneyDrop/coin.wav'   Pickup-Achievement-Notification-Enabled: true
        Pickup-Achievement-Notification-Title: $$$
        Pickup-Achievement-Notification-Message: Picked up <money>$
      Pickup-Chat-Notification-Enabled: true
      Pickup-Chat-Notification-Message: Picked up <money>$
      WorldGuard:
        Enabled: true
        Global-Mob-Drops: true
        Mob-Drop-Enabled-Regions:
        - exampleregionname1
        - exampleregionname2
        Mob-Drop-Disabled-Regions:
        - exampleregionname
        Global-Player-Drops: true
        Player-Drop-Enabled-Regions:
        - exampleregionname
        Player-Drop-Disabled-Regions:
        - exampleregionname
      Independent-Drops: false
    Player-Dropped-Amount:
      Mob-Attack: '0'
      Player-Attack: '0'
      Block-Explosion: '0'
      Block-Contact: '0'
      Drowning: '0'
      Fall: '0'
      Fire: '0'
      Suffocation: '0'
      Suicide: '0'
      Other: '0'
    Mobs:
      Blaze:
        Dropped-Minimum: 3    Dropped-Maximum: 5
        Dropped-Frequency: 1.0
      Cave-Spider:
        Dropped-Minimum: 2    Dropped-Maximum: 4
        Dropped-Frequency: 1.0
      Chicken:
        Dropped-Minimum: 1
        Dropped-Maximum: 1
        Dropped-Frequency: 0.2
      Cow:
        Dropped-Minimum: 1
        Dropped-Maximum: 1
        Dropped-Frequency: 0.2
      Creeper:
        Dropped-Minimum: 2
        Dropped-Maximum: 4
        Dropped-Frequency: 1.0
      Ender-Dragon:
        Dropped-Minimum: 1000
        Dropped-Maximum: 10000
        Dropped-Frequency: 1.0
      Enderman:
        Dropped-Minimum: 3    Dropped-Maximum: 6
        Dropped-Frequency: 1.0
      Ghast:
        Dropped-Minimum: 2
        Dropped-Maximum: 5
        Dropped-Frequency: 1.0
      Giant:
        Dropped-Minimum: 2
        Dropped-Maximum: 3
        Dropped-Frequency: 1.0
      Human:
        Dropped-Minimum: 2
        Dropped-Maximum: 4
        Dropped-Frequency: 1.0
      Magma-Cube:
        Dropped-Minimum: 1   Dropped-Maximum: 2    Dropped-Frequency: 1.0
      Mooshroom:
        Dropped-Minimum: 0
        Dropped-Maximum: 0
        Dropped-Frequency: 0.0
      Pig:
        Dropped-Minimum: 1    Dropped-Maximum: 1
        Dropped-Frequency: 0.2  PigZombie:
        Dropped-Minimum: 1    Dropped-Maximum: 2
        Dropped-Frequency: 1.0
      Sheep:
        Dropped-Minimum: 1
        Dropped-Maximum: 1
        Dropped-Frequency: 0.2
      Silverfish:
        Dropped-Minimum: 0
        Dropped-Maximum: 0
        Dropped-Frequency: 0.0
      Skeleton:
        Dropped-Minimum: 2
        Dropped-Maximum: 3
        Dropped-Frequency: 1.0
      Slime:
        Dropped-Minimum: 10
        Dropped-Maximum: 15
        Dropped-Frequency: 1.0
      Snow-Golem:
        Dropped-Minimum: 2
        Dropped-Maximum: 4
        Dropped-Frequency: 1.0
      Spider:
        Dropped-Minimum: 1
        Dropped-Maximum: 3
        Dropped-Frequency: 1.0
      Squid:
        Dropped-Minimum: 0
        Dropped-Maximum: 0
        Dropped-Frequency: 0.0
      Villager:
        Dropped-Minimum: 1
        Dropped-Maximum: 2    Dropped-Frequency: 1.0
      Wild-Wolf:
        Dropped-Minimum: 1
        Dropped-Maximum: 1
        Dropped-Frequency: 1.0
      Tamed-Wolf:
        Dropped-Minimum: 0
        Dropped-Maximum: 0    Dropped-Frequency: 0.0  Zombie:
        Dropped-Minimum: 1
        Dropped-Maximum: 3
        Dropped-Frequency: 1.0
    
     
  17. @Sekretuss YAML requires all the options to be on their own line. Put the enters back and it should work.
     
  18. Offline

    Subrosa20

    Hey, I love this Plugin, but i got a problem:

    There is my Capital City with the MobArena in it. The Worldgurd region is called "capital". I want MoneyDrop to be completely disabled inside this region. (Especially because of the mobarena). It seems to work that the mobs dont drop money, but the player looses 40% of his money everytime he dies in there.

    I made this:
    Mob-Drop-Disabled-Regions:
    - capital

    What am i doing wrong?
     
  19. @Subrosa20 You forgot to add capital to the Player-Drop-Disabled-Regions.
     
  20. Offline

    Subrosa20

    Found it a minute later. I'm sorry. ;)
     
  21. Offline

    TomLoveThisSite

    @DrakeSpirit I love your plugin and i want it, But it can't
    I have did everything u asked
    Config:
    Enters aren't.
    And i downloaded Vault. And maybe its Vault. Please tell me how to install Vault.
    I got it installed in Plugins

    Ok maybe i fixed it!! i killed a pig. i don't see money but when i am looking at craftbukkit thing it says 6 false after killing a pig... and my setting is Pig money minimal: 6 and if i kill a squid i get 12 false my settings are: minimum 8 maximum 20 i think
    But is that the money?? and if it's the money how can i see how much i have??

    and is there a command to see how much money u have?

    Thanks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  22. @TomLoveThisSite First of all, could you focus a bit more on writing full sentences? It's hard to help you if I only understand half of what you're trying to say.

    Anyway, I'm going to assume you mean each setting is on its own line when you say "Enters aren't", so your config should be ok.
    Which economy plugin are you using?
    Vault should just sit in your plugins folder, same one you keep MoneyDrop in. It'll give you a message in the console window when it starts up.
    I'm going to assume you mean the console window when you say "craftbukkit thing".
    Could you give me copy of the entire line (+ a few lines before and all of the ones after) when it says "6 false"?
    Are you getting any error messages from MoneyDrop when it's starting up?
     
  23. Offline

    TomLoveThisSite

    @DrakeSpirit Sorry for my english i'm not english. I am a Netherlander.
    No i don't get an error. And i have downloaded iConomy now. If i do /money i see i have a current balance of 30.00 dollar and everytime i have killed a mob it stay on 30.00 dollar please help me!

    Oooo. after installing iConomy and it don't say 6 false anymore.

    I was looking in my console window to an error and yeah it's there about moneydrop:
    That's my error

    i will zip my files:

    Here is the downloadlink for my zipfiles:
    http://www.2shared.com/file/PexbRFO6/Plugins.html

    And if u can't find a reason Maybe you can send your files.
    I can chance ur files then if it works.

    Thanks

    @Subrosa20 What economy client are you using?
    Can you send me your file? mine doesn't work.

    @rodfoflmao what economy client are you using?
    Can you send me your file? mine doesn't work

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  24. Offline

    Clucky

    Love the plugin, I only have one problem with it. One of my players made a mob trap where the monster falls and has half a heart left, then he does the final blow. Could you add it where only a certain amount of mobs will drop money in a duration of time (all customizeable, or true/false with a 10 drop in 1 minute)?

    PS: By I love the plugin, I mean the idea of it. I haven't personally tried it yet for this exact reason.
     
  25. Offline

    TomLoveThisSite

    @Clucky please tell me what economy client are you using!
    Or make a link with your config file. mine doesn't work!
     
  26. @TomLoveThisSite
    1) Please don't harass other users about your plugin problems. I said I'd help you and I will.
    2) The error is in your .yml file after all. Every setting needs to be on its own line.
    e.g.
    This
    Code:
      Cow:    Dropped-Minimum: 6    Dropped-Maximum: 17    Dropped-Frequency: 1.0
    needs to be this
    Code:
      Cow:
        Dropped-Minimum: 6
        Dropped-Maximum: 17
        Dropped-Frequency: 1.0
    There are more errors like this in your .yml file.
     
  27. Offline

    TomLoveThisSite

    @DrakeSpirit
    i had reload my console window and then
    i look into my config file and everything is at the begin!!


    everything is lost!!

    P.S. How can i use a spoiler?
     
  28. @TomLoveThisSite Are you using the latest version of craftbukkit?
    You can use spoiler tags with
    Show Spoiler
    [S POILER] [/S POILER]
    Remove the space, obviously.
     
  29. Offline

    TomLoveThisSite

    @DrakeSpirit i have craftbukkit 1.0.0 and i see 1.0.1 is maked so what to do?
    Replace it...??

    Will everything saved?
     
  30. @TomLoveThisSite Unless you want to stay on a particular version of Minecraft, you should always upgrade to the latest recommended build.
    If you just replace the craftbukkit jar, you should not lose any data, but make a backup just in case.
     

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