[Mech/Fix] VeryStickyPistons 0.1a [1493]

Discussion in 'Inactive/Unsupported Plugins' started by TerXIII, Dec 2, 2011.

  1. Offline

    TerXIII



    http://dev.bukkit.org/server-mods/very-sticky-pistons/

    source: https://github.com/TerXIII/Very-Sticky-Pistons

    This mod changes the way sticky pistons work slightly.

    Normally, sticky pistons only move blocks when they are being retracted, but this mod causes sticky pistons to move any block the sticky side of the piston is facing in any direction the piston is being moved.

    This allows users to create chains of sticky pistons, and to create telescoping constructions with redstone, effectively making elevators, drawbridges, portcullises, pit traps, etc. much, much easier to hide, much easier to make, and overall, more sensible.

    As always, pistons will abide by the following rules:

    • Pistons will never move objects further than 12 tiles away from the "source" piston.
    • Pistons will never move entity blocks.
    • Blocks connected to pistons that aren't directly in line of an extending piston will not move if something blocks their movement.
    • Pistons will not move expanded/activated pistons.
    Watch the video for examples on how to use the mod, simply place in your bukkit plugins folder, and run your server. All behavior is automatic, and there are no configuration options/console commands for this mod. Simply wire up some sticky pistons and get building!

    Have fun, please report bugs!

    Uploaded a video, and about to deploy version 0.2a of the jar, which contains two bugfixes:

    • Regular pistons were unable to be pulled
    • Disabling the mod did not disable the BlockEventListener.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
    CreeperShift and Don Redhorse like this.
  2. Offline

    Daniel Heppner

    You need to post it on BukkitDev, if you haven't already.
     
  3. Offline

    TerXIII

    Yeah, it's still awaiting reapproval. My last description was lazy, because I was le tired. Should have known better, and they denied it.

    Version 0.2b is deployed successfully. Version 0.3b will be on the way in the next few days. It will use the default piston move material to simulate proper piston behavior and actually make things work exactly as they should.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
    Daniel Heppner likes this.
  4. Offline

    jakimfett

    Definitely going to keep an eye on this one...once bukkit updates, I will be using it on my server, after testing of course.
     
  5. Offline

    TerXIII

    Yay! Bukkit devs approved of the plugin! Celebrations are in order.
     
  6. Offline

    Jdbye

    Feature request:
    Add a setting that will let it move expanded pistons. The limitations on how sticky pistons work make it unviable to stack many of them on top of each other to raise and lower tall structures, and the very complicated way you have to retract them is to blame for that.
     
  7. Offline

    Daniel Heppner

    This is a really good idea, btw.
     
  8. Offline

    CreeperShift

    I have to say, this is pretty awesome! :) Been waiting for this since the Piston release ;)
     

Share This Page