Pack-a-Punch - CoD Zombies machines in Minecraft! Allows you to place signs that charge you for a random enchantment, or a fixed enchantment and level based on each sign. >> BukkitDev <<
Are you using iConomy? I've only tested with iConomy 6, but you need Register installed. It either can't connect to Register, or you don't have an account. Once you install Register, do /money, then try.
Latest iConomy 6 and this Register: https://github.com/iConomy/Register/raw/master/dist/Register.jar Look into the iConomy documentation and create yourself an account.
I had register 67KB, your 34KB @Edit: Nothing, again the same message. Can you delete this function with checking that account is created ? if (PackaPunch.register.hasAccount(player.getDisplayName())) Maybe: if (PackaPunch.register.hasAccount(player.getName()))
No, cause then the plugin would error out if you didn't have an account. Do /money, it should say that you don't have an account. If it does, create one. Still? Install iConomy 6, that's all I tested with.
I have iconomy 6 lastest build and /money work i see my balance so i don't know what is wrong. Please download your uploaded plugin test it again or create debug version with logs to console.
That may be why. If you're using a name changer plugin, its on your side. Said plugin sounds like it isn't using setDisplayName().
Looks like there's an Enchantment API in Bukkit now, I'll probably update this tonight and replace Register with Vault.
Updated to 1.1! Updated for CB 1550 Changed from Register to Vault Now using the Bukkit Enchantment API Fixed the plugin allowing multiple of the same enchantment From my testing, it works just fine.
So this basicly just removes the FUN out of getting enchantment table its a nice idea but why would ppl waste time getting enchantment table anymore then?
Why would people waste time spawning items when it removes the fun of mining the materials? I intended this to be more like the Pack-a-Punch machines from Call of Duty Zombies.
Nope. I'll update to add bow enchantments soon, but I won't be making checks if the weapon is a bow or not.