Bukkit 1467: MC1.0: Cannot build on invertory change

Discussion in 'Bukkit Help' started by Unset, Nov 21, 2011.

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    Unset

    Hello, i have just started a new world with the unstable 1467 for testing.
    I began removing 5 dirt dirt blocks, and then I cut a tree down using the dirt blocks.
    So I had 5 dirt blocks, and 2 wood blocks. When I opened the inventory and moved the dirt blocks to the 3rd slot, I went to a kind of 'anti-build'-mode.
    When I remove a dirt block, it gives no drops and reappears after a few seconds.
    When I place a dirt block it gets removed after a few seconds.
    And when I had a wood block in my hand, and pressed the 'throw' button, it dropped a wood block!
    After relogging, I was able to build again. I had the dirt in my 1st slot again. When I start to move things in my inventory, the anti-build happens again...
    Tried it without any plugins, still the same problem.
    Here are my configs:
    Bukkit.yml
    Code:
    settings:
      spawn-radius: 1
      permissions-file: permissions.yml
      update-folder: update
      ping-packet-limit: 100
    aliases:
      icanhasbukkit:
      - version
    database:
      username: bukkit
      isolation: SERIALIZABLE
      driver: org.sqlite.JDBC
      password: walrus
      url: jdbc:sqlite:{DIR}{NAME}.db
    
    (please note the spawn-radius option)

    Server.properties
    Code:
    #Minecraft server properties
    #Sat Nov 19 15:44:21 CET 2011
    allow-nether=true
    level-name=world
    allow-flight=false
    enable-query=false
    server-port=25565
    enable-rcon=false
    level-seed=G4m3rZIIChAz
    server-ip=
    white-list=false
    spawn-animals=true
    online-mode=false
    pvp=true
    difficulty=0
    gamemode=0
    max-players=20
    spawn-monsters=true
    view-distance=6
    motd=Test Server
    
    The only client mod I had installed was TooManyItems.
    Do you guys have the same problem, or is it just me?


    EDIT:
    Started a new world,
    I have the same problem on vanilla :( so it a vanilla, or TooManyItems problem.

    EDIT:
    Deinstalled TooManyItems, and it worked in vanilla :D, sadly, there was no patch yet.
    I think the inventory problems are a TooManyItems problem, probably it is rewriting a class that sends the inventory to the server.

    Conclusion: don't use TooManyItems for now
     
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