Inactive [ADMN/INFO] GroupManager v1.0 alpha-3 - A Permissions replacement [440-531]

Discussion in 'Inactive/Unsupported Plugins' started by AnjoCaido, Feb 17, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    AnjoCaido

    GroupManager - The Permissions 2.x plugin sucessor.
    Version: v1.0 alpha-5

    Yes, it has multiworld and multigroup users support now. When 1.0 final release, next step is database (SQLite/MySQL).

    ---

    If you use Essentials:
    - Don't use both EssentialsGroupManager.jar and GroupManager.jar! Just choose one, because they are the same!
    - Don't use both EssentialsGroupBridge.jar and FakePermissions.jar! Just choose one, because they are the same!


    ---

    As the growth of this plugin is getting faster and faster, I needed to put multiword support the soon as I could.
    Now it's here. And GroupManager is keeping all of it's good stuff! Did I say it is going to bring a lot more of new stuff too?

    Purpose of the plugin:
    The purpose has changed. Permissions got better. But it still not enough. Why I did, and keep doing this?
    I started it thinking that it would make me happy. Now it's because it will make YOU happy.

    Advantages against Permissions:
    • User multigroup support.
    • Full command list to change anything during game or thru the console.
    • Good API to change things. You to change a player group you can do getPlayer(name).setGroup(getGroup(name))
    • Exception nodes.
    • It separates groups files from users files.

    New Features:
    • User multigroup support(yay!)
    • Multiworld support(meh).
    • It has world permission mirroring(you can make a world nether having the same permissions of world2 instead of default world1).
    • It saves only the files that will have contents changed.
    • It separates groups files from users files.
    • It cleans old backup files older than 24h.

    Previous Features(included):
    • It has the same file format as Permissions, no need to get used with anything new.
    • It comes with a fake Permissions plugin, that attaches GroupManager to all your permissions dependent plugins. No need to make any changes, nor update other plugins. Just adjust your permissions files and GO!
    • Commands to change users permissions are REALLY on-the-fly(no touching files).
    • It saves the permissions data periodically.
    • It backups every file before overwrites.
    • Tons of commands for complete user/group/permission management during game/console.
    • It has a fantastic temporary permissions system, that let's you to make changes in users, with the possibility to go back at any time(and it never is saved on files).
    • Negative nodes(aka '-'): You can take off specific permissions from users that have a full set.
    • Exception node(aka '+'): Used when a user/group has a set of negative nodes, and you want to allow a specific one.

    User's subgroups: a brief explanation
    You can see on the file structure(down here on same post), that users have an optional node called subgroups. That node is a list, just like "permissions" node. There you can list a user subgroup, it can be as many as you want.
    What a user inherits from subgroups? Only permissions. It means nothing on a subgroup's info node(prefix, suffix, build and other variables) will be considered.
    The user will still be considered as a member of that group, but will only inherits it's permissions, like some commands, kits, etc.

    This reduces the needs of a nest of groups inheriting each other.
    You can have one user in Peasant group, which has only some basics, and them let him join in Miner as a subgroup, where he can get Miner kits, or other related to miner group.
    Later, when your town needs a railer, you can just add the group Railer to him as subgroup, and he will have both things at same time. When the job is done, you just remove the subgroup.
    This gets even more interesting when you have groups related to towns, factions, teams… etc.

    World mirroring: a brief explanation
    Let's say you have a config file like this:
    Code:
    settings:
      data:
        save:
          minutes: 10
      logging:
        level: INFO
      permission:
        world:
          mirror:
            world1:
              - world2
              - world3
            world4:
              - world5
    It means that all your permissions of world2, and world3 will be the same of world1. And it means all permissions of world5 will be the same of world4.
    It won't copy any file. In fact, it won't matter if there is files for world2… when the permissions get load, every request for world2 will be redirected for world3. Simple as that.

    If no mirroring is specified, any world not loaded will automatically mirror the default world of the server.

    File structure: a brief explanation
    The files read for GroupManager 1.0+ for data management are two files per world. The users file are users.yml. The groups file are groups.yml.
    The thing is that those files are located in:
    plugins/GroupManager/worlds/WORLDNAME

    So the file structure for the world called anjoCaidoWorld and netherWorld will be:
    plugins/GroupManager/worlds/anjoCaidoWorld/groups.yml
    plugins/GroupManager/worlds/anjoCaidoWorld/users.yml
    plugins/GroupManager/worlds/netherWorld/groups.yml
    plugins/GroupManager/worlds/netherWorld/users.yml

    The files might look like this:
    groups.yml
    Code:
    groups:
        Admins:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            - SemiAdmin
            permissions:
            - '*'
        Default:
            default: true
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance: []
            permissions:
            - essentials.spawn
            - essentials.motd
            - essentials.help
            - essentials.home
            - essentials.sethome
        Moderator:
            default: false
            info:
                build: false
                prefix: '&c'
                suffix: 'Mod'
            inheritance:
            - Default
            permissions:
            - essentials.tp
            - essentials.tphere
            - essentials.item
            - essentials.give
        SemiAdmin:
            default: false
            info:
                build: false
                prefix: '&c'
                suffix: 'SemiAdmin'
            inheritance:
            - Moderator
            permissions:
            - +groupmanager.mandemote
            - +groupmanager.manpromote
            - -groupmanager.*
            - '*'
        Peasant:
            default: true
            info:
                build: false
                prefix: '&e'
                suffix: 'Peasant'
            inheritance:
            - Default
            permissions: []
        Miner:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.miner
            - flashlight.regular
        Healer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.healer
            - essentials.heal
        Farmer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.farmer
            - essentials.spawnmob
        Railer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.railer
    users.yml
    Code:
    users:
        anjocaido:
            group: Admins
            info:
                prefix: '&c'
                suffix: King
            permissions: []
        gmcouto:
            group: SemiAdmin
            permissions: []
        zenexer:
            group: Moderator
            permissions:
            - essentials.god
        aMiner:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Miner
            permissions: []
            subgroups:
              - Miner
        aHealer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Healer
            permissions: []
            subgroups:
              - Healer
        aFarmer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Farmer
            permissions: []
            subgroups:
              - Farmer
        tempRailer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Miner
            permissions: []
            subgroups:
              - Miner
              - Railer
    You can see that the node structure are exactly the same used for GroupManager 0.99d(-) and Permissions, it means you can use the same files here.
    Note: Every node that doesn't make part of the respective file is ignored. So if you are migrating from older GroupManager or Permissions you can just duplicate your files as groups.yml and users.yml. When comes the time where is needed to save the file, all unused data for each file will be discarded. So you don't need to split files, just duplicate them with correct names, it will work.

    Negative and Exception nodes: a brief explanation
    Let's say you have a group SemiAdmin like this.
    Code:
    groups:
      SemiAdmin:
        default: false
        permissions: [+groupmanager.manpromote, -groupmanager.*,
          '*']
        inheritance: [Moderator]
        info: {prefix: '', build: false, suffix: ''}
    You should read this way:
    '*' -> means this group will have access to all commands.
    '-groupmanager.*' -> Where all his commands of groupmanager where removed.
    '+groupmanager.manpromote' -> Except manpromote.

    It means he can do everything that is not of GroupManager, AND manpromote.

    It's like listing essentials.*, worldedit.*, worldprotect.*, everyotherthing.* and groupmanager.manpromote.

    It gives a very big flexibility on permissions.

    Note:
    For every level of inheritance,
    Every permission starting with '+' is tested first. Then comes permissions starting with '-'. Then comes normal permissions(including '*').

    Commands:
    • Now on multiword support, every command will act only on the selected world.
    • If none/invalid world is selected, it will run on the default world.
    • If the world selected is a mirrored world, it will work on the mirror world.
    (on next version, when a command involves a player, there will be a toggle that will automatically act on the victim(player) world is in)
    Code:
    commands:
      manuadd:
        description: Move a player to desired group.(Adds to the file if not exists)
        usage: /<command> <player> <group>
        permission: groupmanager.manuadd
      manudel:
        description: Remove any user specific configuration. Make him default group.
        usage: /<command> <player>
        permission: groupmanager.manudel
      manuaddsub:
        description: Add a group to a player's subgroup list.
        usage: /<command> <player> <group>
        permission: groupmanager.manuaddsub
      manudelsub:
        description: Remove a group to a player's subgroup list.
        usage: /<command> <player> <group>
        permission: groupmanager.manudelsub
      mangadd:
        description: Add group to the system.
        usage: /<command> <group>
        permission: groupmanager.mangadd
      mangdel:
        description: Removes group from the system(all it's users become default)
        usage: /<command> <group>
        permission: groupmanager.mangdel
      manuaddp:
        description: Add permission diretly to the player.
        usage: /<command> <player> <permission>
        permission: groupmanager.manuaddp
      manudelp:
        description: Removes permission diretly from the player.
        usage: /<command> <player> <permission>
        permission: groupmanager.manudelp
      manulistp:
        description: List all permissions from a player.
        usage: /<command> <player>
        permission: groupmanager.manulistp
      manucheckp:
        description: Verify if user has a permission, and where it comes from.
        usage: /<command> <player> <permission>
        permission: groupmanager.manucheckp
      mangaddp:
        description: Add permission to a group.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangaddp
      mangdelp:
        description: Removes permission from a group.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangdelp
      manglistp:
        description: Lists all permissions from a group.
        usage: /<command> <group>
        permission: groupmanager.manglistp
      mangcheckp:
        description: Check if group has a permission, and where it comes from.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangcheckp
      mangaddi:
        description: Add a group to another group inheritance list.
        usage: /<command> <group1> <group2>
        permission: groupmanager.mangaddi
      mangdeli:
        description: Remove a group from another group inheritance list.
        usage: /<command> <group1> <group2>
        permission: groupmanager.mangdeli
      manuaddv:
        description: Add, or replaces, a variable to a user (like prefix or suffix).
        usage: /<command> <user> <variable> <value>
        permission: groupmanager.manuaddv
      manudelv:
        description: Remove a variable from a user.
        usage: /<command> <user> <variable>
        permission: groupmanager.manudelv
      manulistv:
        description: List variables a user has (like prefix or suffix).
        usage: /<command> <user>
        permission: groupmanager.manulistv
      manucheckv:
        description: Verify a value of a variable of user, and where it comes from.
        usage: /<command> <user> <variable>
        permission: groupmanager.manucheckv
      mangaddv:
        description: Add, or replaces, a variable to a group (like prefix or suffix).
        usage: /<command> <group> <variable> <value>
        permission: groupmanager.mangaddv
      mangdelv:
        description: Remove a variable from a group.
        usage: /<command> <group> <variable>
        permission: groupmanager.mangdelv
      manglistv:
        description: List variables a group has (like prefix or suffix).
        usage: /<command> <group>
        permission: groupmanager.manglistv
      mangcheckv:
        description: Verify a value of a variable of group, and where it comes from.
        usage: /<command> <group> <variable>
        permission: groupmanager.mangckeckv
      manwhois:
        description: Tell the group that user belongs.
        usage: /<command> <player>
        permission: groupmanager.manwhois
      tempadd:
        description: Creates a temporary permission copy for that user.
        usage: /<command> <player>
        permission: groupmanager.tempadd
      tempdel:
        description: Remove the temporary permission copy for player.
        usage: /<command> <player>
        permission: groupmanager.tempdel
      templist:
        description: List players in overload-permissions mode made by /tempadd.
        usage: /<command>
        permission: groupmanager.templist
      tempdelall:
        description: Remove all overrides made by command /tempadd.
        usage: /<command>
        permission: groupmanager.tempdelall
      mansave:
        description: Save all permissions on file.
        usage: /<command>
        permission: groupmanager.mansave
      manload:
        description: Reload current world and config.yml. Or load given world.
        usage: /<command> [world]
        permission: groupmanager.manload
      listgroups:
        description: List the groups available.
        usage: /<command>
        permission: groupmanager.listgroups
      manpromote:
        description: Promote a player in the same heritage line to a higher rank.
        usage: /<command> <player> <group>
        permission: groupmanager.manpromote
      mandemote:
        description: Demote a player in the same heritage line to a lower rank.
        usage: /<command> <player> <group>
        permission: groupmanager.mandemote
      mantogglevalidate:
        description: Toggle on/off the validating if player is online.
        usage: /<command>
        permission: groupmanager.mantogglevalidate
      mantogglesave:
        description: Toggle on/ff the autosave.
        usage: /<command>
        permission: groupmanager.mantogglesave
      manworld:
        description: Prints the selected world name
        usage: /<command>
        permission: groupmanager.manworld
      manselect:
        description: Select a world to work with next commands.
        usage: /<command> <world>
        permission: groupmanager.manselect
      manclear:
        description: Clear world selection. Next commands will work on your world.
        usage: /<command>
        permission: groupmanager.manclear
    All commands that changes permissions only allow you to change users below in a inheritance level(eg. Admins can't mod other Admins, but can modify Moderators).
    Except for Console, he can modify anyone.

    So, what happens with all of these plugins that already use Permissions?
    They will still work. I made a fake Permissions plugin, that will replace your old Permissions plugin. And the new fake one will attach directly on GroupManager system. So all plugins will think they are working with Permissions, but they will work with GroupManager.
    The most incredible thing is that all those plugins will receive the benefit of instant changes.

    I'm a server Administrator, what should I do to use it?
    If you already have Permissions, do this:
    1. Remove Permissions.jar from you plugins folder. (leave the Permissions folder there, if it is named diferently than this, the automatic import will not work)
    2. Paste GroupManager.jar with FakePermissions.jar on your plugins folder.
    3. Run.
    4. With all file structure done, you create your worlds folder and copy your files there.

    All your old plugins will still work like a charm.

    I'm a plugin developer, how should I use this plugin?
    You can read the java-doc, linked below. It's not complete yet, but it has the essential.
    Here is some code examples...

    Loading in your plugin:
    Code:
    import org.anjocaido.groupmanager.GroupManager;
    import org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder;
    import org.anjocaido.groupmanager.dataholder.WorldDataHolder;
    public void onEnable() {
            Plugin p = this.getServer().getPluginManager().getPlugin("GroupManager");
            if (p != null) {
                if (!this.getServer().getPluginManager().isPluginEnabled(p)) {
                    this.getServer().getPluginManager().enablePlugin(p);
                }
                GroupManager gm = (GroupManager) p;
                WorldsHolder wd = gm.getWorldsHolder();
            } else {
                this.getPluginLoader().disablePlugin(this);
            }
        }
    WorldsHolder contains everything you need. You can easily do anything with it.

    Here is a example of a plugin that in a special circumstance, needed to put the player in a special group, with no permissions at all.
    Code:
    public void markAsNotLoggedIn(Player player) {
                OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player);
                Group lockDown = perm.getGroup("NotLoggedIn");
                if(lockDown == null){
                    lockDown = perm.createGroup("NotLoggedIn");
                }
                perm.overloadUser(player.getName());
                perm.getUser(player.getName()).setGroup(lockDown);
        }
    From now on the user is in this special group. And every change on him is temporary. Until the code below is executed.
    Code:
    public void restorePermissions(Player player){
                OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player);
                perm.removeOverload(player.getName());
        }
    And, finally, how to check a user permission:
    Code:
    public boolean canChangeGroup(Player player){
                return gm.getWorldsHolder().getWorldPermissions(player).has(player,"groupmanager.mangroup");
        }
    F.A.Q.
    Q: It is compatible with permissions... but where it get it's data from?
    - A: It gets from users.yml and groups.yml in the world folder, located properly inside GroupManager worlds folder.
    Q: Can I use commands from other plugins to change permissions?
    - A: No. I made the decision to store data in GroupManager folder because I don't think it is right my plugin mess around with other ones files. Unfortunately, other plugins of group modification tries to access other files than mine.

    Changelog:
    Version 1.0 alpha-5:
    • Fixed a bug in method String[] groups(groupName)
    • Added some functionality to Tasks class
    • Fixed some errors in JavaDoc
    • Changed templates to make use of Roles plugin
    Show Spoiler

    Version 1.0 alpha-4:
    • Fixed subgroups listing when using /manulistp
    Version 1.0 alpha-3:
    • Basic user multigroup support using subgroups concept.
    • Added tracking for minor bugs.
    Version 1.0 alpha-2:
    • Now /manload reloads config.yml(which means mirror configuration receives updates too).
    Version 1.0 alpha:
    • Fixed some issues with /manpromote and /mandemote for multiples inheritances
    • Added permission node for commands in plugin.yml. So the newer EssentialsHelp feature I created will filter commands that people don't have(dev #688).
    Version 1.0 pre-alpha-3:
    • Now /manucheckp and /mangcheckp tells you if the permission was negated by a negation node.
    • Now using Breadth-first search for inheritance harvest. It guarantees that closer groups in inheritance are checked first.
    • Fixed some bugs, where a negation node directly in a user could be ignored.
    • Now it reads old data.yml and auto-install it to default world if none is found.
    • Created a system where plugins can get detailed answers from a permission check.
    • Deprecated some inefficient methods(all of them redirects to the new efficient method), but they still works.
    Version 1.0 pre-alpha-2:
    • World selection is optional, except for console.
    • Not selecting a world makes it run on same world of the command sender.
    • Fixed "temporary permissions" system.
    • Fixed most of commands bugs(I fixed all errors I could see)
    • Fake Permissions says it's 2.5 now, so plugins like HeroChat works now(yay).
    • Fixed some unnecessary file saves.
    • Added /manclear to clear selection
    • /manselect now lists physical worlds if no parameters are given.
    • /manload can load a world not loaded before, if given a parameter.
    Version 1.0 pre-alpha:
    • Refactored a lot of things. Please check the java-docs.
    • Added multiworld support.
    • Split files in users.yml and data.yml
    • Saves only files that needs changes
    • Fixed some bugs
    • World mirroring
    • Basic commands for world selection, to keep old commands working.
    Version 0.99d:
    • Fixed more small bugs.
    • Saves in human readable format
    • Deletes backups older than 24 hours
    Version 0.99c:
    • Fixed small bugs. Like /mangaddi
    • Changed some classes package
    Version 0.99b:
    • Fixed Group Variables, that I broke last version.(restore your backups, yay)
    Version 0.99a:
    • User specific variables. Prefixes, Suffixes and more.
    • Negative permission node(prevails normal nodes). Like '-groupmanager.*'
    • Exception permission node(prevails negative nodes). Like '+groupmanager.manpromote'
    Version 0.9e:
    • It writes a template it self if doesn't find any data.yml file on the folder.
    Version 0.9d:
    • FakePermissions adapted to new CB builds.
    Version 0.9c:
    • Multiple inheritance fixed.
    • Added a command to toggle auto-saving, so you can edit the file while it is disabled.
    • Tested with server 1.3
    Version 0.9b:
    • Now variables work with spaced strings.(you can add prefix with spaces)
    • Fixed some errors while loading files in later 400+ builds.
    • FakePermissions got small update.
    Version 0.9:
    • Added variables manipulation command(things in info node, such as prefix, suffix, build, and custom ones)
    • Improved FakePermissions support for the Nijikokun's original one.
    • FakePermissions force loading of GroupManager before itself.
    Version 0.8:
    • Added tons of commands. Resulting in a complete control, inside the game.
    • Renamed some commands in the same format Wulfspider sugested.
    • FakePermissions.jar updated to take care oc Misc field, which some Permissions plugins need.
    Version 0.7:
    • Added commands /manpromote and /mandemote
    • Fixed a bug where a file with an empty permissions node in a group could fail the plugin to load.
    • now /addpermissions can only add permissions that the player have access.
    Version 0.6c:
    • Removed the debugging messages that occurs while other plugins check permissions.
    • Removed the debugging messages on FakePermissions
    Version 0.6b:
    • Fixed inheritance system I broke in 0.6. Sorry.
    Version 0.6:
    • Fixed some bugs
    • User/Group class modelled in tiny different way(check JavaDocs)
    • Commands work on Console
    Version 0.5:
    • First fully working release.


    Future plans (they are closer than you think):
    • Make commands for cloning files, and world mirroring.
    • Implements Nijiko's interface for permission changing.
    • Make it work, optionally, with SQLite/MySQL(thinking of Persistence plugin, anyone with ideas?).

    Latest Build Download:
    http://www.mdn.fm/files/276497_as2zr/GroupManager-1.0-alpha-5.zip


    ===========================================
    Other Downloads:
    Java Doc:
    http://www.mdn.fm/files/276266_vqd0d/JavaDoc-GroupManager-1.0-alpha-3.zip

    ===========================================
    Plugins I love to use with GroupManager:
    Roles, Essentials, AntiGrief, iChat, MultiVerse, WorldEdit and WorldProtect.


    ===========================================
    Source:
    https://github.com/gmcouto/GroupManager
    Fake Permissions Source:
    https://github.com/gmcouto/FakePermission
     
    TNC, Kohle, pat8u and 17 others like this.
  2. Offline

    wickedCircuits

    okay. thanks for the previous replies. One more question, im implementing some of the essentials pack to integrate everything, but all the commands are showing up to all users in the /help list. should I get a different plugin to do the /help?

    for example: my Member group can't access the group commands, but can still see them in /help
     
  3. Offline

    unya

    Thank you for making this. It's great :)
     
  4. Offline

    deltr

    I know the change to support permissions 2.1 isn't incorporated. So, I renamed my world.yml back to config.yml in /Permissions. I followed the instructions in this thread, it copied my /Permissions/config.yml to /GroupManager/data.yml, but then generated the following error:

    Here's my permissions file: http://pastebin.com/tFeuXxCP (it's large)
    I am on CB 439. I know this plugin says it has support up to 432. I'm going to test on 432.
    --- merged: Feb 24, 2011 8:26 PM ---
    Yeah. Same error on 432.
     
  5. Offline

    iarspider

    I was told to nag you about this:
    Code:
    2011-02-24 22:59:23 [WARNING] Using the stupidly long constructor org.anjocaido.groupmanager.GroupManager(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of GroupManager to remove it! (Nothing is broken, we just like to keep code clean.)
    
    Could you please fix it?
     
  6. Offline

    Scooter789

    Code:
    2011-02-24 07:32:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 07:32:05 [INFO] GroupManager - Backup done!
    2011-02-24 07:32:05 [INFO] GroupManager - Saving your data...
    2011-02-24 07:32:06 [INFO] GroupManager - Saving done!
    2011-02-24 07:42:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 07:42:05 [INFO] GroupManager - Backup done!
    2011-02-24 07:42:05 [INFO] GroupManager - Saving your data...
    2011-02-24 07:42:05 [INFO] GroupManager - Saving done!
    2011-02-24 07:52:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 07:52:05 [INFO] GroupManager - Backup done!
    2011-02-24 07:52:05 [INFO] GroupManager - Saving your data...
    2011-02-24 07:52:05 [INFO] GroupManager - Saving done!
    2011-02-24 08:02:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 08:02:05 [INFO] GroupManager - Backup done!
    2011-02-24 08:02:05 [INFO] GroupManager - Saving your data...
    2011-02-24 08:02:05 [INFO] GroupManager - Saving done!
    2011-02-24 08:12:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 08:12:05 [INFO] GroupManager - Backup done!
    2011-02-24 08:12:05 [INFO] GroupManager - Saving your data...
    2011-02-24 08:12:05 [INFO] GroupManager - Saving done!
    2011-02-24 08:22:05 [INFO] GroupManager - Backing up your data...
    2011-02-24 08:22:05 [INFO] GroupManager - Backup done!
    2011-02-24 08:22:05 [INFO] GroupManager - Saving your data...
    2011-02-24 08:22:05 [INFO] GroupManager - Saving done!
    
    Can you please stop spamming my console with this? Or at least have an option for it?
     
    iarspider likes this.
  7. Offline

    AnjoCaido

    General Guide For Most Errors:
    1 - Anyone who installs complete Essentials don't have to use this. Essentials come with EssentialsGroupManager and EssentialsGroupBridge(FakePermissions). They are not similar to mine. They are exactly the same to mine.
    Installing the one from this thread too is like having 2 of the same plugin, it can generate a lot of headache and you don't see the problem.
    2 - You will need FakePermissions ( or EssentialsGroupBridge, which is the same, if you are using Essentials), so other plugins can still be compatible with GroupManager.
    3 - The right file is called data.yml. And it is inside GroupManager folder. If you use the Essentials pack, it is EssentialsGroupManager folder.
    4 - Put your info inside the data.yml at the right time. GroupManager auto-saves the file every 10 minutes(or the time you choose), and when the server stops. If you save before these two times, it might get overwritten.
    If you plan a Quick modification-test... I recommend you to:
    a - summon on Console this command(it will say, auto-save off):
    Code:
    /mantogglesave
    b - edit your file
    c - summon on Console this command:
    Code:
    /manload
    d - test what you want to test
    e - repeat steps b, c, and d as necessary.
    f - when you are ready, summon again on Console(it will say, auto-save on)
    Code:
    /mantogglesave
    This might not work with some chat plugins, because the way they are done. But your modifications will be sensed as soon as you do /manload .
    GroupManager has more then a complete set of commands, not only for Permissions modification, but for Permissions listing and validation too.
    It can even tell you from what node a user get such permission, and from which group it inherited that node.
    I'm sure you can use those to your favor.
    5 - Writing right is important. Not only everything on the file has a structure, but every one of it's content must match with something. Player names(not case sensitive) must match. Permissions nodes must match for the ones listed by the developer.... one little thing wrong, something might not work.

    Other information
    1 - You can edit off-line users. Every player-centered command of GroupManager does a player search/validation on the server. It means I can do:
    Code:
    /manuadd Fernan Moderator
    To take player Fernanda to group Moderator, if there is not anyone else on the server with a better matching name.
    It means the player must be on-line to do that. But alternatively you can turn that off, with:
    Code:
    /mantogglevalidate
    But then, you have to write the complete user name correctly. I don't recommend it. But you can do.
    2 - You can choose the time of auto-saving. Go to config.yml and change the time there. Big servers might think 10 minutes is too little. And I agree with that. That's why it's changeable.
    3 - Some Chat plugins doesn't get affected by changes. I can't do anything by that, for now. It's the way they are done.
    iChat detect group changes, so it will show the right prefix at group changes.
    Essentials Chat set your display name at login(for now), so any changes after that won't be noticed. But takes only to the player to log-off and join again to make it right. No need to restart the server, at least.

    If everything gets right, on next week, on my job. And nothing comes up about the official bukkit group system, I might add an Event system, where plugins will detect changes. So I can make life of some developers easier.
    4 - Some plugins that always called the plugin Permissions the wrong way might not work. No comments to add on this one.
     
  8. Offline

    deltr

    I am using the essentials pack, so after reading ^, I removed groupmanager and added the two essentials counterparts. The Exact same happened as in my above post:

    Any ideas? Reference my last post for base information.

    (Running permissions with this file works perfectly, which is why I am confused as to why it's having problems here.)
     
  9. Offline

    anon

    Im not quite sure if thats the problem but on you confiuration file there is plugin:
    permissions: {system: }, but everyone else seems to be plugin:
    permissions: {system: default}, try changing that.
     
  10. Offline

    AnjoCaido

    Well, you found a bug. If a user has the same name of a group, it fails to load. It is fixed for next version now.

    But I found severall errors in your file(user - error):
    lumpabi - non existent ban group
    Pengypeng - declared more than once
    Toolyman1 - declared more than once
    '1' - non existent group '1'
    Tjbenator - declared more than once
    tikidude13 - declared more than once
    astole - declared more than once
    spike66 - declared more than once
    denied78 - declared more than once
    LogSpoon - declared more than once
    Bryandavid - declared more than once
    Block_Fortress - declared more than once
    MDOUGLAS - declared more than once
    mau5skers - declared more than once
    Smokemirror - declared more than once
    Toomsboi - declared more than once

    Next Essentials dev build should have the User with the same name as Group fixed.
    If you want Users with same name as groups, I suggest you get on latest Essentials dev build. http://earth2me.net:8001/repository/download/bt2/602:id/EssentialsGroupManager.jar
    Just rename it GroupManager.jar or leave with original name, depending on how you used before.

    The one on this thread will wait for the user variables feature, which I'm putting right now.
     
  11. Offline

    deltr

    Made the changes listed, and also there was a duplicate of snowydiesel that I removed, and it works! Thanks!
     
  12. Offline

    inphinitii

    This is claiming that I don't have permission to use the /mangadd command,but I'm the OP of the server.
    Do I have to edit my name into the config or data files before doing anything in the server?
     
  13. Offline

    Jobsti

    Update:
    I tried the same process again (on my testserver), now it works ;-)
     
  14. Offline

    Hakon

    Is looks like when I am enabling BigBrother 1,6 it gives everybody access to all commands. Is this because BigBrother is accessing Permissions some kind of wrong? I will also post this issu in the BigBrother thread,

    I am running GroupManger 0.9e and Bukkit reports:
    2011-02-25 00:27:02 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-457-g434ce6d-b439jnks (MC: 1.3)
    2011-02-25 00:27:02 [INFO] This server is also sporting some funky dev build of Bukkit!

    Edit: Nevermind, I redownloaded BigBrother and it works fine :)
     
  15. Offline

    AnjoCaido

    New Release:
    Version 0.99a:
    • User specific variables. Prefixes, Suffixes and more.
    • Negative permission node(prevails normal nodes). Like '-groupmanager.*'
    • Exception permission node(prevails negative nodes). Like '+groupmanager.manpromote'

    New Feature - Negative and Exception nodes: a brief explanation
    Let's say you have a group SemiAdmin like this.
    Code:
    groups:
      SemiAdmin:
        default: false
        permissions: [+groupmanager.manpromote, -groupmanager.*,
          '*']
        inheritance: [Moderator]
        info: {prefix: '', build: false, suffix: ''}
    You should read this way:
    '*' -> means this group will have access to all commands.
    '-groupmanager.*' -> Where all his commands of groupmanager where removed.
    '+groupmanager.manpromote' -> Except manpromote.

    It means he can do everything that is not of GroupManager, AND manpromote.

    It's like listing essentials.*, worldedit.*, worldprotect.*, everyotherthing.* and groupmanager.manpromote.

    It gives a very big flexibility on writing high powered groups.

    Note:
    For every level of inheritance,
    Every permission starting with '+' is tested first. Then comes permissions starting with '-'. Then comes normal permissions(including '*').
    --- merged: Feb 25, 2011 12:44 AM ---
    Op's are not considered as do-everything with GroupManager commands.

    I received a lot of requests for that.
     
  16. Offline

    GyD

    I din't have tested the new release ( i was writing this post when you post it ) but 0.9e is always writing data.yml in ISO and not in UTF8.
    With CB423.
    Thank you :)
     
  17. Offline

    Jambokid

    I can't get it to work if I type like the commands for changing people in different groups they all work fine. But commands like /sethome , /setspawn aren't recognized. Here is my data file here :
    http://pastebin.com/j22Tnva9
    Sorry if you do need to use other plugins for /sethome etc. Im new to this from hmod.
     
  18. Offline

    ColtenP

    Hello my GroupManager is giving no errors but allows all players to access every command from a clean GroupManager config folder (I deleted Permissions and GroupManager Folder)
     
  19. Offline

    AnjoCaido

  20. Offline

    ColtenP

    Hey I have tried :D and they still have access to all the permissions
     
  21. Offline

    eagledude4

    I can't get prefixes working.

    (will post code asap)
     
  22. Offline

    Stephen92

    works just fine just now I gotta find a different ichat :( it seems to no longer work now for some reason.
     
  23. Offline

    AnjoCaido

    Tested on CB #439
    Everything working as expected. Default group has only default commands.

    You must have something causing a conflict.
    - You have double copies of GroupManager (and, or) FakePermissions...
    - or You have Permissions.jar installed...
    - Or you have any other plugin causing a conflict(which is unknown to me).
    --- merged: Feb 25, 2011 1:12 AM ---
    I tested iChat right now. It's working here. Even with user specific prefixes/suffixes.
     
  24. Offline

    Stephen92

    hmm can u upload ur group permissions data?
    --- merged: Feb 25, 2011 1:18 AM ---
    I simply upgraded ur plugin just now im on 432 cb and now it doesnt work,tried going back to the older version and it still didn't work.
     
  25. Offline

    everhigh

    http://pastebin.com/FLhESMrp
    i am using essentials b227 and groupmanager 0.99a (craftbukkit b457)

    if i login with a character in the Ent group, they have no essentials commands available( i can even login and have no motd). however magiccarpet works...

    I'm using all essentials plugins except for eco and serverlist, antigrief, magiccarpet, mobcontrol, mobileadmin, and worldedit.
     
  26. Offline

    anon

    Hey anjo, would be nice if you could insert a check. If when it runs groupmanager finds or essentialsgroupmanager, or duplicated stuff, or permissions, it would give a warning. Dont know if it is possible due to plugins loading in front of others, but if it is possible would be nice.
     
  27. Offline

    AnjoCaido

    I downloaded that exactly build of Essentials and worked.
    The commands work, but you forgot essentials.help and essentials.kit
     
  28. Offline

    Insanehero

    So what is command to add people as group in game now?
     
  29. Offline

    AnjoCaido

    The list of commands is on front page.

    /manuadd <user> <group> to change from whatever group to any group.

    To promote/demote groups. The source and destination group must be in same line of heritage.
    /manpromote <user> <group>
    /mandemote <user> <group
     
  30. Offline

    tekac

    Just updated my GroupManager, this overrides other prefix/suffix plugins. I have iChat 1.5 installed and this plugin prevents any colors/prefix from it.
    --- merged: Feb 25, 2011 1:47 AM ---
     
  31. Offline

    everhigh

    i left help out for a reason(when the plugin is updated for per permission help), and essentials.kit.* should work rite?

    so i should do what then, make a new folder and move stuff over until it starts working? i am at a loss atm

    if i make anyone an op, they can use essentials commands
     
Thread Status:
Not open for further replies.

Share This Page