Hello, I REALLY need a way to disable the one hit break in creative mode. I run a multi-world server with most of the worlds being survival with various modified settings and one creative world. We used gate portals to travel between the worlds, which are activated with signs and switches (Wormhole X-Treme). On the creative world, it's way too easy for players to accidentally break the gates if they left click. Alternatively, if I only had a way to effectively protect these gates so the blocks could only be destroyed by someone with special group permission or op. But I haven't found anything to circumvent this one-hit-break feature in creative mode yet. Help! And thanks! - SBHouse
I've thought about that. And I may still test with that, if I have to. But WorldGuard requires WorldEdit. And bringing in both of those brings so many duplicate features that I already have on my world, that it seems like wasted overhead. Has anyone successfully used WorldGuard to do what I'm wanting: to prevent one-hit-break from destroying portals?
i use worldguard and word edit and they work fine. You could alternatively use Creativity with its /prot command which when on locks all blocks you place. meaning other people cant break them. or as a 3rd option if you use LWC you could change its config and add to its block id list so you can lock the material(s) you use to make the portals
I tried LWC and was not able to do it but I don't know if I modified any settings files to include obsidian. Has anyone done that and have experiences to share? (thanks for the reply, @BigDaveNz )
http://dev.bukkit.org/server-mods/regios/ Maybe try Regios instead as an alternative? I believe it has some of the same functionality of WorldGuard
This Is the part of the LWC config you want Code: # Current and custom protections are defined here by their block name or id # If you use the Id, you MUST encase it in quotes, for example (chest): # '54': # enabled: true # The custom protection must also have enabled: true under it for it to function in the world blocks: chest: enabled: True autoRegister: private furnace: enabled: true autoRegister: private dispenser: enabled: true autoRegister: private sign: enabled: true autoRegister: private wooden_door: enabled: true iron_door: enabled: true trap_door: enabled: true If you add in another couple of lines to the lwc plugins config it should work. Block names are implemented to LWC but i would trust block ids more. im just going to add this to my server and test it. Ill post a reply when i have. Below is the line you should add to the config Code: 49: enabled: true EDIT: Just tested and you can use either the name Obsidian. or else block id's. You just have to make sure the block id is enclosed in quotes. Eg '49' This works for any type of block.
OK... LWC is out... too intrusive. Now it automatically makes stuff protected otherwise. Trying "[SEC] EpicZones v0.28.2" next.
You can put WorldEdit in the root of your server instead of the plugins folder, and WorldGuard will pull from it the stuff it needs without the plugin loading.