[MECH] CustomDifficulty v4.5.0 - Monsters too strong or too weak for you? Change it! [1240]

Discussion in 'Inactive/Unsupported Plugins' started by Pasukaru, Jun 6, 2011.

  1. Offline

    Pasukaru

    CustomDifficulty
    The Plugin to adjust the difficulty in SMP
    Latest version: 4.5.0
    blank line
    [​IMG]
    BLANK LINE : D : D
    CustomDifficulty provides a lot of features to change the all around difficulty in Minecraft.
    You can change the monster's HP, damage, aggressiveness and more! You are also able to modify the player's damage.
    Each difficulty is stored in its own file - which enables you to create as many difficulties as you like! It's possible to set a difficulty for a certain region only (Use the built-in regions, or WorldGuard regions). This enables you - for example - to create hard dungeons with ease.
    For more information, take a look at the 'Features' section below.

    Please report any bugs you may encounter!

    If you are a developer and take a look at the source, please let me know if you have some improvements! I'm still new to this (Java/programming in general) and want to get better. :)

    Features:
    • Change monster's hp (200 HP is max - but that should be enough, a player has 20)
    • Change monster's damage - Let them beat you up - or not even scratch you :>
    • Change aggressiveness of monsters and animals. (Aggressive, Passive, Friendly)
    • Change if monsters burn in sunlight.
    • Spawn any mob, anywhere - naturally! Giant, 'monster' and sheep in any color included!
    • Define spawn chance.
    • Define min/max height for mobs to spawn.
    • Define min/max light level for mobs to spawn.
    • Define block types mobs will only/will never spawn on.
    • Define custom drops for each mob in each difficulty.
    • Define a loot-multiplier to let monsters drop more items!
    • Limit mobs per server/world/chunk
    • iConomy support! (For monster-killing rewards)
    • Change player's damage.
    • Multi-world support!
    • Permissions support!
    • WorldGuard support!
    • Create regions, each with a custom difficulty!
    • No need to restart/reload the server to apply changes, simply use the /difficulty reload command!
    • All (reasonable) commands can be used from the console!
    If you download, please also click the 'like' button at the lower right corner of this post - Thanks!

    If you need a more detailed explanation, feel free to drop me a message and I'll try to help as much as I can. :)
    This text is only used to have an empty line! :>
    How to use:
    Click me :)

    • Copy CustomDifficulty.jar into the /root/plugins folder.
    • Download WorldEdit (If you want to use regions) and place it into the /root/plugins folder as well.
    • Difficulties are located in the /root/plugins/CustomDifficulty/difficulties folder. Each difficulty is in its own [difficulty].yml file.
    • Simply change the values of the default configs and/or create new config files. The plugin will load all *.yml files inside the difficulties folder automatically on reload.
    • If you remove a configuration node, this plugin won't change anything of the corresponding event, thus preventing conflicts with other plugins.
    • You can create regions with the /difficulty region [regionCommand] commands and set difficulties for each of them independently! (See 'Commands and Permissions' below)
    Note that you must notuse tabs in *.yml (YAML) files. If you do, it will mess up the format and Bukkit will throw you a million errors (something like *snakeyaml* ) :>
    Important notes:
    Click me :)

    • All configuration nodes are case sensitive and your world's names shouldn't contain special character, as it might mess up the configuration nodes!
      If a configuration node does not exist, Bukkits default will be used - or nothing happens at all.
      The plugin will check if the monster/player is in a region first (if enabled - see below)
      If the monster/player is in no region, the world's difficulty settings will be used.
    • Slimes are handled according to their size.
    • Wolves are handled according to their tamed/untamed status.
    • Creepers are handled according to their powered/unpowered. status.
    • The last three points exclude the following nodes:
      spawnChance, spawnOnlyOn, spawnNotOn, lightLevelMin, lightLevelMax
    • Creepers have a floating point (e.g. 1.65) damage value and it's used as multiplier, not as fixed damage. This value applies to the damage only, not the explosion range/radius.
    • Wild wolves can be aggressive. They will attack a player on sight, but it is still possible to tame them - unless the player fights back.
    • Tamed wolves HP will always be read from the worlds difficulty! (To avoid exploits like healing it in a region where it as a maximum of 100 hp and then move to a region with a maximum of 50 hp)
    • Player's damage will be calculated like this:
      Round( (usualDamage * damageMultiply) + damageAdd )
      damageAdd is an integer.
      damageMultiply is a floating point value.
      usualDamage is the players default damage (e.g. 2 with fists, 5 with diamond pickaxe) - might be different if another plugin modified the event damage before CustomDifficulty did!
      You can use different values for Player vs Player and Player vs Monster. You can also set negative values - but a negative multiplier is not recommended.
    • Regions are disabled by default! If you want to use them, go to your config.yml(not difficulty.yml!) and set useRegions for the specified actions to 'true' (without quotes!)
      I disabled them by default do increase performance (a tiny, tiny bit :p, unless you have 1 million regions in one world) and I guess not everyone will use them.
    • Change difficulty of (regions or worlds) by using the corresponding command where difficulty = one of your /difficulties/[difficulty].yml without the ".yml" extension!
    Commands and Permissions:
    Click me :)
    Permission node to receive rewards: 'CustomDifficulty.reward'
    Ops can use all commands and permission nodes are case sensitive!
    bold = mandatory
    underlined = optional
    " | " = "or"

    Difficulty-related commands:
    • /difficulty help - Displays the help / lists commands and descriptions.
      Permission node: 'CustomDifficulty.help'
    • /difficulty - Displays difficulty of the world the player is currently in - or of all worlds if the command user is no player (e.g. console)
      Permission node: 'CustomDifficulty.check'
    • /difficulty check <World | all> - Displays the difficulty of <World>, <all> worlds or the world the player is currently in if <World> is not specified. If the command user is no player, it will list all worlds.
      Permission node: 'CustomDifficulty.check'
    • /difficulty <change | set><World> <Difficulty> - Change difficulty of <World>, or the world you are currently in if none specified.
      Permission node: 'CustomDifficulty.change'
    • /difficulty reload - Reloads the config files. Use this after changing/adding difficulties or other configurations!
      Permission node: 'CustomDifficulty.reload'
    • /difficulty performance - Counts the used time for each feature for the next 10 seconds. Use this if you think the plugin causes lag, and to find out which part of it.
    Region-related commands (These require WorldEdit and WorldGuard):
    All commands start with /difficulty region *** - Replace "***" with one of the below:
    • help - Displays help about region commands.
      Permission node: 'CustomDifficulty.region.help'
    • <set | change> <World> <Difficulty> - Change difficulty of world <World>, or the world you are currently in, if <World> is not specified, to <Difficulty>
      Permission node: 'CustomDifficulty.region.set'
    • info <World> <RegionName> - Displays some information about region <RegionName> on world <World> or the world you are currently in.
      Permission node: 'CustomDifficulty.region.list'
    Note:
    If you are using WorldGuard regions, only the region commands 'info' and 'set | change' are available. To define new regions, you WorldGuard's '/region define' command.
    Changelog:
    Version 4.5.0 | 10/6/2011
    • Fixed: Squid spawn - for real this time
    • Fixed: min/max spawn distance works now.
    • Fixed: Ghats can now be friendly. (passive too, but they will behave as friendly. :/) Friendly ghasts hardly move though.
    • Added: OPs will receive a message on login, if a new of CD is available. Can be turned off, config.yml -> global.checkForUpdates
    • Added: Some code to make squids follow their targets. They don't do that naturally like other mobs. -.-
    • Ghasts and PigZombies take damage over time to simulate burning in sunlight. (If enabled)
    Old versions (open)
    Version 4.4.0 | 9/28/2011
    • Changed: Mob limit configuration; Nodes you have to use now:
    Code:
    global:
        mobLimit: 500 #= server Limit
    worlds:
        [worldname]:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
    
    You can remove all other limit nodes, they aren't used anymore.
    • Added: A new config node inside the difficulty files:
    Code:
    global:
        dropOnlyWhenKilledByPlayer: false
    
    Should be self-explanatory, but you have to add it manually if you want to enable it.
    • Fixed: Squid spawning. Was checking for lava instead of water..
    • Fixed: A NPE inside the spawn algorithm.
    • Fixed: Another NPE inside spawn algorithm (dev build only)
    • Added: Multiverse-Core will now load before CD does.
    • Added: Register support. All major economy plugins should work with CD now.
    • Removed: iConomy5 support. If you use iConomy5, you also have to download and use Register.
    Version 4.3.0 | 9/24/2011
    • Fixed: Feeding wolf in 1.8; Item amount decreases and Raw Flesh added as food.
    • Fixed: Getting rewards with projectiles (arrows) works now.
    • Fixed: Giants spawning in walls and small caves. - Some still spawn in walls or weird locations and suffocate, but they will be removed immediately.
    • Added: Configuration nodes for the new mobs Enderman, CaveSpider and Silverfish.
    • Added: Now spawn-able: Electrified Creeper, Spider-Jockeys, coloured sheep.
    • Changed: Mobs will now spawn in at least 2 block high rooms instead 1 block only. (To prevent Zombies and other tall mobs to suffocate.)
    Version 4.2.3 | 7/28/2011
    • Changed: Giants attack players up to 3 blocks below them instead of 1.
    • Changed: config.yml nodes: spawnInterval, aggressivenessInterval and burnsInSunlightInterval are now in the worlds.worldname section. You can remove the global ones.
    • Probably fixed: ClassCastException in aggressiveness task. (?)
    • Changed: performance command.
    • Fixed: Another bug, I just don't remember which one... I should start writing it down immediately :eek:
    Version 4.2.2 | 7/27/2011
    • Fixed: BurnsInSunlight now reads the interval correctly from the config. (=Slight performance increase if you don't use an interval of 1. Default is 20.)
    • Fixed: Mobs can now spawn in snowy areas.
    • Added: Giants should attack players now, they don't do it naturally... (Please test this :))
    • Changed: Aggressiveness check is now performed every X ticks for every player, instead of every X move-events for the corresponding player only.
    Version 4.2.1 | 7/26/2011
    • Fixed: NPE in mobCleanup
    • Removed: Creation of unused node 'ignoreInvalidWorldDifficulty' in config.yml
    Version 4.2.0 | 7/25/2011
    • Added: command '/difficulty performance'
    • Added: another way of reading the difficulty of a mob (for testing purposes). change useOldGetDifficulty in your config.yml if you want.
    Version 4.1.0 | 7/15/2011
    • Removed built-in regions. (Use WorldGuard, it provides more features for regions)
    • Added customizable drops.
    • Added: Players will receive rewards if their wolf kills a mob
    • Changed spawn-algorithm, it will use the chunks around a random player per run, instead of chunks around all players.
    • Changed check for old iConomy versions.
    Version 4.0.6 | 7/13/2011
    • Fixed an 'out of bounds exception' in the reward calculations.
    • Mobs shouldn't suffocate anymore if they spawn next to a wall.
    Version 4.0.5 | 7/12/2011
    • fixed automatically created node burnInSunlight to burnsInSunlight in the config.yml
    • probable fix for a concurrent modification exception.
    Version 4.0.4 | 7/11/2011
    • Added fix for incompatible iConomy versions.
    Version 4.0.3 | 7/10/2011
    • Major bug fixed within the spawn-algorithm. To be specific: instead of reading the maximum light level for a mob to spawn, it was reading the minimum height - this, of course, messed everything up.
    Version 4.0.2 | 7/10/2011
    • NPE fix regarding the loot multiplier. - A weird one :confused:
    Version 4.0.1 7/9/2011
    • Mobs shouldn't spawn in water anymore if spawnNotOn WATER and/or STATIONARY_WATER is used.
    Version 4.0.0 | 7/9/2011
    • Aggressiveness is now split into aggressivenessDay and aggressivenessNight.
    • Added option on which blocks mobs will only spawn, or will never spawn on.
    • Reward now requires permission 'CustomDifficulty.reward' to receive it.
    • Added option for min/max light level for mobs to spawn.
    • Added option for min/max height for mobs to spawn.
    • large rewrite of the plugin.
    Version 3.6.0 | 7/7/2011
    • Depreciation of rewards if you kill the same mob type repeatedly.
    • Bugfix of the isDay() function which resulted in wrong calculations for the BurnInSunlight feature. (It was checking for night instead of day - fail)
    • SpawnChance will only affect naturally spawned mobs. (I was too stupid to find it previously - lol). Also, It will never affect the spawn behaviour of 'monster' and giant in any way, even if a plugin spawns them as 'naturally'. If you use another plugin to make them spawn, it should be possible to change the spawn amount there.
    • isAggressive and burnsInSunlight features are now available for animals as well.
    Version 3.5.1 | 5/7/2011
    • Added check for a nearby mob spawner for reward and lootMultiplier.
    • Added success-rate of a mob spawning.
    Version 3.5.0 | 7/5/2011
    • NPE fix within the reward system.
    • Added WorldGuard-Regions support.
    • Added option to disable startup messages.
    • Region Commands now have their own classes.
    • Difficulties with uppercase letters work properly.
    Version 3.4.2 | 7/3/2011
    • Fixed another bug regarding region-persistence. :eek:
    Version 3.4.1 | 7/3/2011
    • Fixed monsters (except skeletons & zombies) starting to burn during night if burnsInSunlight was set to true.
    Version 3.4.0 | 7/2/2011
    • Fixed regions not saving into database due to a wrong function call.
      Thanks to @Kytsune for spotting this bug!
    • Added iConomy support for mob-killing rewards.
    • Added lootMultiplier feature
    Version 3.3.1 | 7/1/2011
    • NPE fix
    Version 3.3.0 | 7/1/2011
    • Added some (possible) bugfixes
    • Added possibility to change if (hostile) monsters burn in sunlight.
    Version 3.2.0 | 6/24/2011
    • Added changeable aggressiveness.
    • Changed the way I hooked into WorldEdit / Permissions.
    • Different settings for wild wolves and tamed wolves.
    • Tested against RB 928.
    Version 3.1.0 | 06/16/2011
    • Added configuration nodes for "monster" (the 'human' mob)
    Version 3.0.0 | 06/16/2011
    • Added regions. (Requires WorldEdit and HSQLDB)
    • Added possibility to create as many difficulties as you want
    • Changed commands a bit to clean up source code - it was a mess!
    • Some minor bug fixes.
    • Something else I don't remember right now. :eek:
    Version 2.2.2 | 06/14/2011
    • Removed "Error in [world].yml - Check HP settings for [monster]" debug message.
    Version 2.2.1 | 06/07/2011
    • Added option to change Player's damage for each difficulty (multiply and [add or subtract damage] or both)
    • Added checks if config nodes are set. (If not - Plugin won't touch the corresponding event)
    • Changed "/difficulty" command - displays now the current world - or all worlds if the command user is no player (e.g. console)
    • Added "/difficulty all" - will display the difficulty on all worlds.
    • Priorities of 'CREATURE_SPAWN' and 'ENTITY_DAMAGE' events have been set to 'Lowest'.
    • Bug-fix - Fixed error with slimes - it was looking for node "slime[size]..." instead of "slime.[size]..."
    • Some minor changes in the source code (e.g. refactoring)
    Version 2.1.1 | 06/06/2011
    • Added Multi-World support.
    • Added Permissions support.
    • Bug-fix - Slimes are now handled according to their size.
    Version 1.0.0 | 06/05/2011
    • Initial release.

    To-do
    • Limit mob spawning to biomes.
    • Suggestions!
    • Change Player's HP | Out of the scope of this plugin as it requires a custom health system. I might add later though... who knows.
    If you like this plugin and want to help me a lil bit - please [​IMG]. Thanks!

    ~Pardon my imperfect English. :>
     
    Snatch, bluehasia, Smokie23 and 27 others like this.
  2. Those are not actually errors, they are simply informations for you what is going on:
    [WARNING] [CustomDifficulty] Couldn't hook into Permissions! - This meeans you do not have a permissions plugin installed and CD isn't able to use permissions, thus falls back to OP rights.
    [WARNING] [CustomDifficulty] Couldn't hook into Register! - This means Register isn't installed, thus no economy featuers are supported!
    [WARNING] [CustomDifficulty] Spawning will not be activated for world MAP_nether. World's difficulty is invalid and ignoring is disabled. - And this one tells you that CD won't be used in the world MAP_nether as the difficulty file is invalid (e.g. set to none)

    Finally:
    [INFO] [CustomDifficulty] version 4.5.0 (for CB: 1240) has been enabled. (36.47ms) - This one says all went fine and CD is activated!
     
  3. Offline

    Sepulzera

    What's about #681 by Sepulzera

    Can anybody confirm this?
     
  4. Offline

    Syd

    I still get a minimalistic agressive mob spawn.

    I raised all values which should increase the spawn, but I don't find many of them.

    With Essentials /gc I get less than 100 Entities shown...
     
  5. Offline

    Kane

    @Pasukaru I'm running a pretty large server but I'm running a smaller one one a powerful machine SMP less build more action. The problem is it seems mobs spawn less and less as time goes on. I tried installing your plugin and tweaking it up but it seems that even less mobs are spawning.

    I hope you can look over my config and tell me if I'm at mistake or 1.8.1 really breaks to much.
    Code:
    global:
        checkForUpdates: false
        savePlayerKills: 0
        useOldGetDifficulty: false
        initMessages: false
        useWorldGuardRegions: true
        minSpawnDistance: 10.0
        maxSpawnDistance: 100.0
        mobSpawnerRadius: 5.0
        mobLimit: 2000
    worlds:
        world:
            mobAggressiveLimit: 300
            mobPassiveLimit: 100
            mobFriendlyLimit: 100
            mobChunkLimit: 4
            difficulty: default
            burnsInSunlightInterval: 20
            spawnInterval: 1
            aggressivenessInterval: 1
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    
    Code:
    global:
        rewardDepreciation: 0.0
        dropOnlyWhenKilledByPlayer: false
        possibleSpawnCreatures:
        - cavespider
        - chicken
        - cow
        - creeper
        - enderman
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    cavespider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 5.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 64
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    enderman:
        hp: 20
        damage: 10
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    zombie:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 100.0
        electrifiedChance: 20.0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 5.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 25
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 10
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 10
        damage: 7
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 50
        damage: 10
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 64
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 5.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 8
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 16
            damage: 1
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 5
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 5
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 5
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 5
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        color0: 8184
        color1: 0
        color2: 0
        color3: 0
        color4: 0
        color5: 0
        color6: 16
        color7: 500
        color8: 500
        color9: 0
        color10: 0
        color11: 0
        color12: 300
        color13: 0
        color14: 0
        color15: 500
    silverfish:
        hp: 20
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    squid:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
     
  6. Offline

    Pasukaru

    @Sepulzera
    They won't attack in caves if it's day, yea. I might add a fix for this later.

    @Kane
    Config looks alright. My guess is that mobs spawn below players, don't get killed there and start to pile up.
    If WorldEdit's '/butcher' fixes it for you, that's probably it.

    The next version will fix this, as you can set custom spawn radii for each mob. Also, xz/y - distance are checked seperately. This allows you to set how far below/above a player mobs can spawn.
     
  7. Offline

    Kane

    Seems that butcher did not work even.. Got worse and worse. Now vanilla so without your mod works like a charm. But after a few hours the mobs get worse and worse maybe hidden in caves and crap. But /butcher again kind of saves the day.

    Almost need just a plugin that does /butcher at times I set.
     
  8. Offline

    Zymosis

    No aggressive mob whatsoever, not even passive mobs spawn at all. Why is that? Heres my configs.
    Code:
    global:
        checkForUpdates: true
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        useWorldGuardRegions: false
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        mobLimit: 500
    worlds:
        Pangea:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
            difficulty: default
            burnsInSunlightInterval: 20
            spawnInterval: 5
            aggressivenessInterval: 10
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    
    Code:
    global:
        rewardDepreciation: 0.0
        possibleSpawnCreatures:
        - cavespider
        - chicken
        - creeper
        - enderman
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    cavespider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 1.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 64
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    enderman:
        hp: 200
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    zombie:
        hp: 60
        damage: 1.5
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 55
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 100.0
        electrifiedChance: 2.0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 40
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 35
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 45
        damage: 1.5
        spawnChance: 100.0
        spiderJockeyChance: 1.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 15
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 60
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 200
        damage: 3
        spawnChance: 100.0
        burnsInSunlight: false
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 100
        damage: 8.5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 64
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 5.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 10
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 20
            damage: 1
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 15
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 5
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        color0: 8184
        color1: 0
        color2: 0
        color3: 0
        color4: 0
        color5: 0
        color6: 16
        color7: 500
        color8: 500
        color9: 0
        color10: 0
        color11: 0
        color12: 300
        color13: 0
        color14: 0
        color15: 500
    silverfish:
        hp: 30
        damage: 0.5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    squid:
        hp: 25
        damage: 0.5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
     
  9. Offline

    Plastslev

    Fix regios support please.
     
  10. Offline

    varunax

    Your config is set wrong. The damages on the monsters shouldn't be in decimals like that. A player has 20 HP which is 10 hearts. If you want to set the zombies to do a damage of 1 1/2 hearts, it should be damage: 3 and so on.

    Make sure you config it correctly for the rest of the mobs as well. If you need anymore help... I'll try to answer.
     
  11. Offline

    Zymosis

    Thanks for the help. I'll fix it and see what the agro spawning does.
     
  12. Hi guys, i think i have a problem with WorldGuard + CustomDifficulty
    Everything is loaded correctly, no errors.

    I created an area with WorldGuard and used /difficulty region set ...
    The default cd-config disallows all spawning of creatures, but the config file for my created area should allow zombies to spawn .. but nothing happens.

    Code:
    global:
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        useWorldGuardRegions: true
        minSpawnDistance: 15.0
        maxSpawnDistance: 50.0
        mobSpawnerRadius: 5.0
        naturalMobLimit: 1050
        mobLimit: 1000
    worlds:
        freebuild:
            mobLimit: 1050
            naturalMobLimit: 1025
            mobChunkLimit: 5
            difficulty: default
            burnsInSunlightInterval: 20
            spawnInterval: 2
            aggressivenessInterval: 10
            useRegions:
                aggressiveness: true
                burnsInSunlight: true
                mobHP: true
                mobDamage: true
                playerVsPlayer: true
                playerVsMonster: true
                reward: true
                lootMultiplier: true
                spawnAlgorithm: true
    Code:
    global:
        rewardDepreciation: 0.0
        possibleSpawnCreatures:
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    
    {creature part deleted ;) }
    Code:
    global:
        rewardDepreciation: 0.0
        possibleSpawnCreatures:
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    zombie:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
     
  13. Offline

    Zymosis

    They still don't spawn. Hmm
     
  14. Offline

    RandomMiner

    I got /ignored :D

    Any words on this? I'm really lazy and I don't want to go through adding each monster. I pretty much just want to keep it vanilla difficulty (so either easy, normal or hard) with the added life ontop.
     
  15. Offline

    varunax

    Try setting the monsters HP values to even numbers. It may be a problem as well. Instead of 55 HP round to 50 HP or 60 HP.
     
  16. Offline

    Zymosis

    Still doesn't work. I guess the plugin just doesn't like me.

    Even when I'm using the non-configured default.yml, it still doesn't spawn agros. Strange.

    Btw, if I manually spawn a mob (Command, mobspawner) Their stats do work as I applied them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  17. Offline

    varunax

    I don't know what the issue could be. Sorry.
     
  18. Could you pls post the Server log?
     
  19. Offline

    Zymosis

    Code:
    2011-10-22 13:08:43 [INFO] Spout 1.0.6.449 has been initialized
    2011-10-22 13:08:43 [INFO] SpoutEssentials v3.7.4.1 is enabled!
    2011-10-22 13:08:43 [INFO] SpoutEssentials is made by skawke :)
    2011-10-22 13:08:43 [INFO] SpoutEssentials: WorldGuard Module enabled
    2011-10-22 13:08:43 [INFO] SpoutEssentials: MobDisguise module disabled
    2011-10-22 13:08:43 [INFO] [SpoutEssentials] Initiating auto-update...
    2011-10-22 13:08:43 [INFO] [SpoutEssentials] You already have the latest version of SpoutEssentials.
    2011-10-22 13:08:43 [INFO] Found and will use plugin Permissions v3.1.6
    2011-10-22 13:08:43 [INFO] LogBlockQuestioner v0.02 enabled
    2011-10-22 13:08:43 [INFO] creaturebox: Permissions enabled using: Permissions v3.1.6
    2011-10-22 13:08:43 [INFO] creaturebox version 0.7.7a is enabled!
    2011-10-22 13:08:43 [INFO] WorldGuard: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-10-22 13:08:43 [INFO] WorldGuard: (Pangea) Single session is enforced.
    2011-10-22 13:08:43 [INFO] WorldGuard: (Pangea) TNT ignition is PERMITTED.
    2011-10-22 13:08:43 [INFO] WorldGuard: (Pangea) Lighters are PERMITTED.
    2011-10-22 13:08:43 [INFO] WorldGuard: (Pangea) Lava fire is blocked.
    2011-10-22 13:08:43 [INFO] WorldGuard: (Pangea) All fire spread is disabled.
    2011-10-22 13:08:43 [INFO] WorldGuard: Loaded configuration for world 'Pangea"
    2011-10-22 13:08:43 [INFO] WorldGuard: 5 regions loaded for 'Pangea'
    2011-10-22 13:08:43 [INFO] WorldGuard 5.3 enabled.
    2011-10-22 13:08:43 [INFO] WorldEdit 4.7 enabled.
    2011-10-22 13:08:43 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-10-22 13:08:43 [INFO] [SimpleColoredChat] Permissions found!
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] Found the following 2 difficulties:
    default, hard.
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] Hooked into Permissions v3.1.6.
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] Spawning activated for world Pangea. | Interval: 5
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] AggressivenessControl activated for world: Pangea. | Interval: 10
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] BurnsInSunlightControl activated for world: Pangea. | Interval: 20
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] MobListCleanup activated.
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] Mob counter started.
    2011-10-22 13:08:43 [INFO] [CustomDifficulty] version 4.5.0 (for CB: 1240) has been enabled. (35.57ms)
    2011-10-22 13:08:43 [INFO] [PhysicalShop] version 8.1.2 enabled
    2011-10-22 13:08:43 [INFO] SpoutItems version 1.0 has been enabled!
    2011-10-22 13:08:43 [INFO] ChairCraft 1.2.6 is enabled.
    2011-10-22 13:08:43 [INFO] [HealthBar] Loading..
    2011-10-22 13:08:43 [INFO] [HealthBar] Loaded up plugin... Version 0.7.
    2011-10-22 13:08:43 [INFO] [DispNameChanger] Permissions system detected!
    2011-10-22 13:08:43 [INFO] [DispNameChanger] Spout detected! Using version 1.0.6.449!
    2011-10-22 13:08:43 [INFO] [DispNameChanger] Vversion 3.0 by [captainawesome7, Luke Zwekii, Daxiongmao87] has been enabled!
    2011-10-22 13:08:43 [INFO] Loaded 14 configs
    2011-10-22 13:08:43 [INFO] Loaded 0 shops
    2011-10-22 13:08:43 [INFO] [TradeCraft] has recognized Permissions
    2011-10-22 13:08:43 [INFO] TradeCraft version AE-1.1b is enabled!
    2011-10-22 13:08:43 [INFO] [MobDisguise] by desmin88 version 1.63 enabled.
    2011-10-22 13:08:43 [INFO] [RespawnHealth]  Permission system detected
    2011-10-22 13:08:43 [INFO] [RespawnHealth] config.yml created
    2011-10-22 13:08:43 [INFO] [RespawnHealth] V. 1.1.1 enabled
    2011-10-22 13:08:43 [INFO] [Alerter] ALERTER v1.35 is enabled! created by: Patrick_pk91
    2011-10-22 13:08:43 [INFO] [Alerter] Permissions v3.1.6 found
     
  20. Offline

    Count Buggula

    Any way to add a switch to turn off enderman block removal?
     
  21. Offline

    Sammael_CZ

    I have a problem on my server.
    config.yml file works just fine on my server. But, when i set difficulty from "none" to "default/whatever" mobs when players on the server are not in the same location are not spawning. There can be 10 players and mobs will be spawning if all of the players are close enough. When one of these players leave that place, mobs will simply stop spawning, all of them. I used for this testing only CustomDifficulty plugin so that cannot be caused by plugins conflicts. I can link you my difficulty file, maybe there is some kind of mistake that i overlooked but I'm definitely sure I didn't made mistake in these files.

    And also, I wasn't able to set sheep colors as I wanted, and I'm definitely sure my calculations were right. Whaever color spawn chance I wrote there, sheeps were only white.

    My server
    Bukkit version - 1337.
    Plugins - CustomDifficulty v.4.5.0

    Code:
    global:
        checkForUpdates: false
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        useWorldGuardRegions: true
        minSpawnDistance: 20.0
        maxSpawnDistance: 100.0
        mobSpawnerRadius: 0.0
        mobLimit: 1000
    worlds:
        world:
            mobAggressiveLimit: 50
            mobPassiveLimit: 200
            mobFriendlyLimit: 200
            mobChunkLimit: 1
            difficulty: test
            burnsInSunlightInterval: 20
            spawnInterval: 1
            aggressivenessInterval: 10
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_new:
            mobAggressiveLimit: 50
            mobPassiveLimit: 200
            mobFriendlyLimit: 200
            mobChunkLimit: 1
            difficulty: test
            burnsInSunlightInterval: 20
            spawnInterval: 1
            aggressivenessInterval: 10
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
            difficulty: test
            burnsInSunlightInterval: 20
            spawnInterval: 5
            aggressivenessInterval: 10
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    <<code lua>>
    Code:
    global:
        rewardDepreciation: 0.0
        dropOnlyWhenKilledByPlayer: false
        possibleSpawnCreatures:
        - cavespider
        - chicken
        - cow
        - creeper
        - enderman
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    cavespider:
        hp: 20
        damage: 2
        spawnChance: 0.0
        spiderJockeyChance: 1.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 64
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    enderman:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    zombie:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 100.0
        electrifiedChance: 2.0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 1.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 15
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 10
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 10
        damage: 7
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 50
        damage: 10
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 64
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 2.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 8
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 16
            damage: 1
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        color0: 8184
        color1: 0
        color2: 0
        color3: 0
        color4: 0
        color5: 0
        color6: 16
        color7: 500
        color8: 500
        color9: 0
        color10: 0
        color11: 0
        color12: 300
        color13: 0
        color14: 0
        color15: 500
    silverfish:
        hp: 20
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    squid:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
     
  22. Offline

    SrJoben

    Really? it's not in the command list on the worldguard wiki that I can see.
    [edit] Oh i found it, it's not Worldguard, it's a WorldEdit command.

    The thing is though I'd like to be able to clean up mobs without slaughtering my player's pet wolves and sheep herds. I'd like commands that can specify a species to slay, like you can with bMobs, a plugin I was running before I found yours.[/edit]

    I've found a couple small problems with this plugin:

    I have zombies set to not burn in sunlight. Sometimes they still do. Generally only for a few seconds at daybreak, but sometimes to death.

    After a server restart custom difficulty settings don't seem to get applied to all my worlds (Xcraftgate). The server log suggests that the multi-world plugin is being loaded after Custom Difficulty. I have to do a manual Difficulty Reload command to set it right and get it to load the settings for the other worlds.
     
  23. Offline

    Seinna

    I'm having the problems with the spawnrate too.. I'm the co-owner of a fairly big server and I've set the spawnrate to a fairly high number, I'll post the configs below;
    config.yml
    Code:
    global:
        checkForUpdates: true
        savePlayerKills: 3
        useOldGetDifficulty: false
        initMessages: true
        useWorldGuardRegions: true
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        mobLimit: 20000
    worlds:
        world:
            mobAggressiveLimit: 13000
            mobPassiveLimit: 4000
            mobFriendlyLimit: 3000
            mobChunkLimit: 5
            difficulty: default
            burnsInSunlightInterval: 10
            spawnInterval: 5
            aggressivenessInterval: 5
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobAggressiveLimit: 2000
            mobPassiveLimit: 5000
            mobFriendlyLimit: 1000
            mobChunkLimit: 16
            difficulty: none
            burnsInSunlightInterval: 20
            spawnInterval: 1
            aggressivenessInterval: 5
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
    

    default.yml
    Code:
    lobal:
        rewardDepreciation: 0.0
        dropOnlyWhenKilledByPlayer: true
        possibleSpawnCreatures:
        - cavespider
        - chicken
        - cow
        - creeper
        - enderman
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
        - giant
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 0.5
        vsMonsterDamageMultiply: 1.0
    cavespider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 5.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 64
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    enderman:
        hp: 20
        damage: 4
        spawnChance: 40.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    zombie:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 100.0
        electrifiedChance: 2.0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        spiderJockeyChance: 1.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 15
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 10
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 10
        damage: 7
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 50
        damage: 10
        spawnChance: 3.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 64
        heightMax: 127
        drops:
        - '302:0:1:1:25'
        - '303:0:1:1:25'
        - '304:0:1:1:25'
        - '305:0:1:1:25'
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 5.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 8
            damage: 3
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 16
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 16
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        color0: 8184
        color1: 0
        color2: 0
        color3: 0
        color4: 0
        color5: 0
        color6: 16
        color7: 500
        color8: 500
        color9: 0
        color10: 0
        color11: 0
        color12: 300
        color13: 0
        color14: 0
        color15: 500
    silverfish:
        hp: 20
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    squid:
        hp: 10
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:

    It would be awesome if I could just set the spawn chance of a giant and other than that it wouldn't affect spawn rate in any way, we want to use the giant as a boss that drops a specific armor which is rare on our server.
     
  24. Offline

    Sepulzera

    Bug: Powered Creeper uses the hp from unpowered creeper
    Edit: On day i can't set animals on fire (seems fire-tick is 0 through "burnsInSunlight: false")
    v4.5.0, CB1337
     
  25. Offline

    Seinna

    Is it possible to disable the spawns and use default minecraft spawn?
    I don't know what I'm doing wrong but no hostile mobs are spawning at all..
     
  26. Offline

    Pasukaru

    @Sepulzera
    I'll try to fix this in the next release

    @Seinna
    No, because most of the features don't work properly with the default spawn behaviour.
    (Min/max light level, min/max height, etc...)
    I could make it configurable, but those features will be disabled then.
     
  27. Offline

    Sepulzera

    To the "spider-issue": Set aggressivenessDay to aggressive and you will get spiders like in vanilla: They attack you, no matter if day or not, but only in dark places

    Btw: Could you add some movement-code to the giants, that they won't stop moving when they are right in front of you? Even when they want to attack you, they will stop "out of range" sometimes, making it possible to stay in front of them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  28. Offline

    DarkZeR0

    How do we put it Zombies Only? can someone give me the notes or something thank you
     
  29. Offline

    Seinna


    It would be really nice if it could be configurable, I have tested your plugin on a vanilla server and it worked perfectly fine, it must be conflicting with one of my current plugins. =/

    Autoclear, Openinv, Cookiemonster, Safe Creeper, SpawnBed, CFBANNER, PaintingSwitch, HeroicDeath, WorldGuard, Votifier, BorderGuard, VehicleZap, Reservations, Falsebookblock, Worldedit, Spout, Falsebookcore, Minequery, falsebookIC, Lottery, BukkitCompat, Cabinet, Falsebookextra, AutoMessage, CombatTag, mcMMO,
    LWC, MobDisguise, WarpPearl, BuyCraft, HeroSneak, CommandBook, Shop, Iconomy, BukkitPermissions, Permissions, Reporter, ScrollingMenuSign, HealingTotem, mChannel, Factions, Register, MagicSpells, mChat, VanishNoPacket
     
  30. Offline

    Sammael_CZ

    Please, I already wrote here 5 days ago about 10 posts above this one. I don't want to bother you but it's quite urgent. Sorry for writing again but please answer my question whenever you have a time.
    Is there any mistake on my side or do I have to wait for next release?
     
  31. Offline

    ray0911

    Unless I set "useWorldGuardRegions: false" this plugin spawns no more than about 100 mobs when I have it set for WAY more. Know issue?
     

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