Lowlag updates player positions every 5 seconds and send chat messages every 1 second instead of instant for less server stress and crashes. McLawl has this for classic
So.. technically, it reduces server side resource strain by increasing lag what.. a million times? I highly doubt clients would stop sending packets unless modded.. so really this could cause increased strain client side.. just saying.. your welcome to proved wrong.. plus unless youve got a tiny server.. it'll probably freak out trying to syncronise block changes and mob movement..
This doesn't sound like a good idea. Wouldn't it cause more server strain just to calculate all this stuff?
@Tom000 With the new bukkit dev builds you can disable auto-saving. I could make a plugin which makes worlds only auto save every 5 minutes instead of 3 seconds. Wouldn't that reduce lag too?
Spout and SpoutCraft uses a chunk cache system to reduce bandwidth. Sending chunks is what takes up most of the bandwidth, not player position updates.