Choose which mobs are Passive/Aggressive/Neutral

Discussion in 'Archived: Plugin Requests' started by AntiHeroHimself, Aug 25, 2011.

?

Would YOU be able to make use of this, thus raising the demand?

  1. Yeah, I could use something like that.

    80.0%
  2. No, it seems like it would be useless.

    20.0%
  1. Offline

    AntiHeroHimself

    I've been thinking about this for a while. It would be convenient, for my specific purpose and perhaps for someone else's, to be able to choose, specific to each mob, which ones are passive, aggressive or neutral. I had the idea because I'm trying to start a realistic-ish underwater survival/freebuild, and for that I've added Karl-Alfons' KaDiving, but I was thinking that would make the game too easy(being that there aren't any creepers/zombies/skeletons underwater).

    So I was thinking of making squids aggressive(Yes, it sounds a bit ridiculous). It doesn't sound like something under high demand, but even if it was a simple config.yml file, that would be enough for me. If you are willing to also add a few commands, that could also be useful. Something in the likes of;

    /MManager Toggles between default minecraft properties and custom mob properties(according to config.yml/last saved mob properties), essentially Enable and Disable
    /MManager [Mob_Name] [Passive/Aggressive/Neutral]

    Maybe even;

    /MManager [Peace/Chaos] Peace causing all mobs to turn Neutral, and Chaos causing them to turn Aggressive.

    If anyone's interested in coding something of the sort, let me know.

    PS: I know nothing about coding or java, so me saying that a config.yml is simple is probably obnoxious, but I hope someone with the interest in this idea will understand my lack of java knowledge.

    PPS: If anyone thinks "CrowdControl", the plugin's been inactive, so that's a no.

    PPPS: It could be called "MobManager", as I used in this thread. Just a suggestion.
     
  2. Offline

    BluXDragon

    Can already be done with CustomDifficulty. If you can make it so we can make mobs hostile to other mobs (by type), then you'll be achieving something :p
     

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