[MECH] CustomDifficulty v4.5.0 - Monsters too strong or too weak for you? Change it! [1240]

Discussion in 'Inactive/Unsupported Plugins' started by Pasukaru, Jun 6, 2011.

  1. Offline

    Pasukaru

    CustomDifficulty
    The Plugin to adjust the difficulty in SMP
    Latest version: 4.5.0
    blank line
    [​IMG]
    BLANK LINE : D : D
    CustomDifficulty provides a lot of features to change the all around difficulty in Minecraft.
    You can change the monster's HP, damage, aggressiveness and more! You are also able to modify the player's damage.
    Each difficulty is stored in its own file - which enables you to create as many difficulties as you like! It's possible to set a difficulty for a certain region only (Use the built-in regions, or WorldGuard regions). This enables you - for example - to create hard dungeons with ease.
    For more information, take a look at the 'Features' section below.

    Please report any bugs you may encounter!

    If you are a developer and take a look at the source, please let me know if you have some improvements! I'm still new to this (Java/programming in general) and want to get better. :)

    Features:
    • Change monster's hp (200 HP is max - but that should be enough, a player has 20)
    • Change monster's damage - Let them beat you up - or not even scratch you :>
    • Change aggressiveness of monsters and animals. (Aggressive, Passive, Friendly)
    • Change if monsters burn in sunlight.
    • Spawn any mob, anywhere - naturally! Giant, 'monster' and sheep in any color included!
    • Define spawn chance.
    • Define min/max height for mobs to spawn.
    • Define min/max light level for mobs to spawn.
    • Define block types mobs will only/will never spawn on.
    • Define custom drops for each mob in each difficulty.
    • Define a loot-multiplier to let monsters drop more items!
    • Limit mobs per server/world/chunk
    • iConomy support! (For monster-killing rewards)
    • Change player's damage.
    • Multi-world support!
    • Permissions support!
    • WorldGuard support!
    • Create regions, each with a custom difficulty!
    • No need to restart/reload the server to apply changes, simply use the /difficulty reload command!
    • All (reasonable) commands can be used from the console!
    If you download, please also click the 'like' button at the lower right corner of this post - Thanks!

    If you need a more detailed explanation, feel free to drop me a message and I'll try to help as much as I can. :)
    This text is only used to have an empty line! :>
    How to use:
    Click me :)

    • Copy CustomDifficulty.jar into the /root/plugins folder.
    • Download WorldEdit (If you want to use regions) and place it into the /root/plugins folder as well.
    • Difficulties are located in the /root/plugins/CustomDifficulty/difficulties folder. Each difficulty is in its own [difficulty].yml file.
    • Simply change the values of the default configs and/or create new config files. The plugin will load all *.yml files inside the difficulties folder automatically on reload.
    • If you remove a configuration node, this plugin won't change anything of the corresponding event, thus preventing conflicts with other plugins.
    • You can create regions with the /difficulty region [regionCommand] commands and set difficulties for each of them independently! (See 'Commands and Permissions' below)
    Note that you must notuse tabs in *.yml (YAML) files. If you do, it will mess up the format and Bukkit will throw you a million errors (something like *snakeyaml* ) :>
    Important notes:
    Click me :)

    • All configuration nodes are case sensitive and your world's names shouldn't contain special character, as it might mess up the configuration nodes!
      If a configuration node does not exist, Bukkits default will be used - or nothing happens at all.
      The plugin will check if the monster/player is in a region first (if enabled - see below)
      If the monster/player is in no region, the world's difficulty settings will be used.
    • Slimes are handled according to their size.
    • Wolves are handled according to their tamed/untamed status.
    • Creepers are handled according to their powered/unpowered. status.
    • The last three points exclude the following nodes:
      spawnChance, spawnOnlyOn, spawnNotOn, lightLevelMin, lightLevelMax
    • Creepers have a floating point (e.g. 1.65) damage value and it's used as multiplier, not as fixed damage. This value applies to the damage only, not the explosion range/radius.
    • Wild wolves can be aggressive. They will attack a player on sight, but it is still possible to tame them - unless the player fights back.
    • Tamed wolves HP will always be read from the worlds difficulty! (To avoid exploits like healing it in a region where it as a maximum of 100 hp and then move to a region with a maximum of 50 hp)
    • Player's damage will be calculated like this:
      Round( (usualDamage * damageMultiply) + damageAdd )
      damageAdd is an integer.
      damageMultiply is a floating point value.
      usualDamage is the players default damage (e.g. 2 with fists, 5 with diamond pickaxe) - might be different if another plugin modified the event damage before CustomDifficulty did!
      You can use different values for Player vs Player and Player vs Monster. You can also set negative values - but a negative multiplier is not recommended.
    • Regions are disabled by default! If you want to use them, go to your config.yml(not difficulty.yml!) and set useRegions for the specified actions to 'true' (without quotes!)
      I disabled them by default do increase performance (a tiny, tiny bit :p, unless you have 1 million regions in one world) and I guess not everyone will use them.
    • Change difficulty of (regions or worlds) by using the corresponding command where difficulty = one of your /difficulties/[difficulty].yml without the ".yml" extension!
    Commands and Permissions:
    Click me :)
    Permission node to receive rewards: 'CustomDifficulty.reward'
    Ops can use all commands and permission nodes are case sensitive!
    bold = mandatory
    underlined = optional
    " | " = "or"

    Difficulty-related commands:
    • /difficulty help - Displays the help / lists commands and descriptions.
      Permission node: 'CustomDifficulty.help'
    • /difficulty - Displays difficulty of the world the player is currently in - or of all worlds if the command user is no player (e.g. console)
      Permission node: 'CustomDifficulty.check'
    • /difficulty check <World | all> - Displays the difficulty of <World>, <all> worlds or the world the player is currently in if <World> is not specified. If the command user is no player, it will list all worlds.
      Permission node: 'CustomDifficulty.check'
    • /difficulty <change | set><World> <Difficulty> - Change difficulty of <World>, or the world you are currently in if none specified.
      Permission node: 'CustomDifficulty.change'
    • /difficulty reload - Reloads the config files. Use this after changing/adding difficulties or other configurations!
      Permission node: 'CustomDifficulty.reload'
    • /difficulty performance - Counts the used time for each feature for the next 10 seconds. Use this if you think the plugin causes lag, and to find out which part of it.
    Region-related commands (These require WorldEdit and WorldGuard):
    All commands start with /difficulty region *** - Replace "***" with one of the below:
    • help - Displays help about region commands.
      Permission node: 'CustomDifficulty.region.help'
    • <set | change> <World> <Difficulty> - Change difficulty of world <World>, or the world you are currently in, if <World> is not specified, to <Difficulty>
      Permission node: 'CustomDifficulty.region.set'
    • info <World> <RegionName> - Displays some information about region <RegionName> on world <World> or the world you are currently in.
      Permission node: 'CustomDifficulty.region.list'
    Note:
    If you are using WorldGuard regions, only the region commands 'info' and 'set | change' are available. To define new regions, you WorldGuard's '/region define' command.
    Changelog:
    Version 4.5.0 | 10/6/2011
    • Fixed: Squid spawn - for real this time
    • Fixed: min/max spawn distance works now.
    • Fixed: Ghats can now be friendly. (passive too, but they will behave as friendly. :/) Friendly ghasts hardly move though.
    • Added: OPs will receive a message on login, if a new of CD is available. Can be turned off, config.yml -> global.checkForUpdates
    • Added: Some code to make squids follow their targets. They don't do that naturally like other mobs. -.-
    • Ghasts and PigZombies take damage over time to simulate burning in sunlight. (If enabled)
    Old versions (open)
    Version 4.4.0 | 9/28/2011
    • Changed: Mob limit configuration; Nodes you have to use now:
    Code:
    global:
        mobLimit: 500 #= server Limit
    worlds:
        [worldname]:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
    
    You can remove all other limit nodes, they aren't used anymore.
    • Added: A new config node inside the difficulty files:
    Code:
    global:
        dropOnlyWhenKilledByPlayer: false
    
    Should be self-explanatory, but you have to add it manually if you want to enable it.
    • Fixed: Squid spawning. Was checking for lava instead of water..
    • Fixed: A NPE inside the spawn algorithm.
    • Fixed: Another NPE inside spawn algorithm (dev build only)
    • Added: Multiverse-Core will now load before CD does.
    • Added: Register support. All major economy plugins should work with CD now.
    • Removed: iConomy5 support. If you use iConomy5, you also have to download and use Register.
    Version 4.3.0 | 9/24/2011
    • Fixed: Feeding wolf in 1.8; Item amount decreases and Raw Flesh added as food.
    • Fixed: Getting rewards with projectiles (arrows) works now.
    • Fixed: Giants spawning in walls and small caves. - Some still spawn in walls or weird locations and suffocate, but they will be removed immediately.
    • Added: Configuration nodes for the new mobs Enderman, CaveSpider and Silverfish.
    • Added: Now spawn-able: Electrified Creeper, Spider-Jockeys, coloured sheep.
    • Changed: Mobs will now spawn in at least 2 block high rooms instead 1 block only. (To prevent Zombies and other tall mobs to suffocate.)
    Version 4.2.3 | 7/28/2011
    • Changed: Giants attack players up to 3 blocks below them instead of 1.
    • Changed: config.yml nodes: spawnInterval, aggressivenessInterval and burnsInSunlightInterval are now in the worlds.worldname section. You can remove the global ones.
    • Probably fixed: ClassCastException in aggressiveness task. (?)
    • Changed: performance command.
    • Fixed: Another bug, I just don't remember which one... I should start writing it down immediately :eek:
    Version 4.2.2 | 7/27/2011
    • Fixed: BurnsInSunlight now reads the interval correctly from the config. (=Slight performance increase if you don't use an interval of 1. Default is 20.)
    • Fixed: Mobs can now spawn in snowy areas.
    • Added: Giants should attack players now, they don't do it naturally... (Please test this :))
    • Changed: Aggressiveness check is now performed every X ticks for every player, instead of every X move-events for the corresponding player only.
    Version 4.2.1 | 7/26/2011
    • Fixed: NPE in mobCleanup
    • Removed: Creation of unused node 'ignoreInvalidWorldDifficulty' in config.yml
    Version 4.2.0 | 7/25/2011
    • Added: command '/difficulty performance'
    • Added: another way of reading the difficulty of a mob (for testing purposes). change useOldGetDifficulty in your config.yml if you want.
    Version 4.1.0 | 7/15/2011
    • Removed built-in regions. (Use WorldGuard, it provides more features for regions)
    • Added customizable drops.
    • Added: Players will receive rewards if their wolf kills a mob
    • Changed spawn-algorithm, it will use the chunks around a random player per run, instead of chunks around all players.
    • Changed check for old iConomy versions.
    Version 4.0.6 | 7/13/2011
    • Fixed an 'out of bounds exception' in the reward calculations.
    • Mobs shouldn't suffocate anymore if they spawn next to a wall.
    Version 4.0.5 | 7/12/2011
    • fixed automatically created node burnInSunlight to burnsInSunlight in the config.yml
    • probable fix for a concurrent modification exception.
    Version 4.0.4 | 7/11/2011
    • Added fix for incompatible iConomy versions.
    Version 4.0.3 | 7/10/2011
    • Major bug fixed within the spawn-algorithm. To be specific: instead of reading the maximum light level for a mob to spawn, it was reading the minimum height - this, of course, messed everything up.
    Version 4.0.2 | 7/10/2011
    • NPE fix regarding the loot multiplier. - A weird one :confused:
    Version 4.0.1 7/9/2011
    • Mobs shouldn't spawn in water anymore if spawnNotOn WATER and/or STATIONARY_WATER is used.
    Version 4.0.0 | 7/9/2011
    • Aggressiveness is now split into aggressivenessDay and aggressivenessNight.
    • Added option on which blocks mobs will only spawn, or will never spawn on.
    • Reward now requires permission 'CustomDifficulty.reward' to receive it.
    • Added option for min/max light level for mobs to spawn.
    • Added option for min/max height for mobs to spawn.
    • large rewrite of the plugin.
    Version 3.6.0 | 7/7/2011
    • Depreciation of rewards if you kill the same mob type repeatedly.
    • Bugfix of the isDay() function which resulted in wrong calculations for the BurnInSunlight feature. (It was checking for night instead of day - fail)
    • SpawnChance will only affect naturally spawned mobs. (I was too stupid to find it previously - lol). Also, It will never affect the spawn behaviour of 'monster' and giant in any way, even if a plugin spawns them as 'naturally'. If you use another plugin to make them spawn, it should be possible to change the spawn amount there.
    • isAggressive and burnsInSunlight features are now available for animals as well.
    Version 3.5.1 | 5/7/2011
    • Added check for a nearby mob spawner for reward and lootMultiplier.
    • Added success-rate of a mob spawning.
    Version 3.5.0 | 7/5/2011
    • NPE fix within the reward system.
    • Added WorldGuard-Regions support.
    • Added option to disable startup messages.
    • Region Commands now have their own classes.
    • Difficulties with uppercase letters work properly.
    Version 3.4.2 | 7/3/2011
    • Fixed another bug regarding region-persistence. :eek:
    Version 3.4.1 | 7/3/2011
    • Fixed monsters (except skeletons & zombies) starting to burn during night if burnsInSunlight was set to true.
    Version 3.4.0 | 7/2/2011
    • Fixed regions not saving into database due to a wrong function call.
      Thanks to @Kytsune for spotting this bug!
    • Added iConomy support for mob-killing rewards.
    • Added lootMultiplier feature
    Version 3.3.1 | 7/1/2011
    • NPE fix
    Version 3.3.0 | 7/1/2011
    • Added some (possible) bugfixes
    • Added possibility to change if (hostile) monsters burn in sunlight.
    Version 3.2.0 | 6/24/2011
    • Added changeable aggressiveness.
    • Changed the way I hooked into WorldEdit / Permissions.
    • Different settings for wild wolves and tamed wolves.
    • Tested against RB 928.
    Version 3.1.0 | 06/16/2011
    • Added configuration nodes for "monster" (the 'human' mob)
    Version 3.0.0 | 06/16/2011
    • Added regions. (Requires WorldEdit and HSQLDB)
    • Added possibility to create as many difficulties as you want
    • Changed commands a bit to clean up source code - it was a mess!
    • Some minor bug fixes.
    • Something else I don't remember right now. :eek:
    Version 2.2.2 | 06/14/2011
    • Removed "Error in [world].yml - Check HP settings for [monster]" debug message.
    Version 2.2.1 | 06/07/2011
    • Added option to change Player's damage for each difficulty (multiply and [add or subtract damage] or both)
    • Added checks if config nodes are set. (If not - Plugin won't touch the corresponding event)
    • Changed "/difficulty" command - displays now the current world - or all worlds if the command user is no player (e.g. console)
    • Added "/difficulty all" - will display the difficulty on all worlds.
    • Priorities of 'CREATURE_SPAWN' and 'ENTITY_DAMAGE' events have been set to 'Lowest'.
    • Bug-fix - Fixed error with slimes - it was looking for node "slime[size]..." instead of "slime.[size]..."
    • Some minor changes in the source code (e.g. refactoring)
    Version 2.1.1 | 06/06/2011
    • Added Multi-World support.
    • Added Permissions support.
    • Bug-fix - Slimes are now handled according to their size.
    Version 1.0.0 | 06/05/2011
    • Initial release.

    To-do
    • Limit mob spawning to biomes.
    • Suggestions!
    • Change Player's HP | Out of the scope of this plugin as it requires a custom health system. I might add later though... who knows.
    If you like this plugin and want to help me a lil bit - please [​IMG]. Thanks!

    ~Pardon my imperfect English. :>
     
    Snatch, bluehasia, Smokie23 and 27 others like this.
  2. Offline

    mrvertigo27

    mmm got this error today during a /difficulty reload
    Show Spoiler
    11:52:39 [INFO] [CustomDifficulty] Reloading...
    11:52:39 [INFO] [CustomDifficulty] AggressivenessControl deactivated for world:
    mrvertigo27
    11:52:39 [INFO] [CustomDifficulty] Spawning deactivated for world mrvertigo27
    11:52:39 [INFO] [CustomDifficulty] BurnsInSunlightControl deactivated for world:
    mrvertigo27
    11:52:39 [INFO] [CustomDifficulty] AggressivenessControl deactivated for world:
    mrvertigo27_nether
    11:52:39 [INFO] [CustomDifficulty] Spawning deactivated for world mrvertigo27_ne
    ther
    11:52:39 [INFO] [CustomDifficulty] BurnsInSunlightControl deactivated for world:
    mrvertigo27_nether
    11:52:39 [INFO] MobListCleanup deactivated.
    11:52:39 [INFO] [CustomDifficulty] Found the following 4 difficulties:
    default, defaultAtlantis, DefaultNether, defaultTest.
    11:52:39 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'diff
    iculty' in plugin CustomDifficulty v4.2.3
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
    9)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    52)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:737)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:701)

    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :436)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    at Pasukaru.CustomDifficulty.hooks.WorldGuard.getDifficulty(WorldGuard.j
    ava:42)
    at Pasukaru.CustomDifficulty.util.Manager.getDifficulty(Manager.java:149
    )
    at Pasukaru.CustomDifficulty.util.Manager.reloadEntityDifficulties(Manag
    er.java:105)
    at Pasukaru.CustomDifficulty.util.Manager.reload(Manager.java:387)
    at Pasukaru.CustomDifficulty.commands.Reload.onCommand(Reload.java:17)
    at Pasukaru.CustomDifficulty.commands.DifficultyCommands.onCommand(Diffi
    cultyCommands.java:37)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 13 more
    >
     
  3. Offline

    Sepulzera

    Btw: Would it be possible to define groups in the config-file? E.g. to seperate "monsters" from animals, to control mob-limits, mob per chunks etc. for each group?
     
  4. Yeah ok, this plug in is F*cking amazing lol. Thank you so much for this. ^-^
     
  5. Offline

    morizuki

    when using bow and arrow, i can't get a rewarda and they won't chased me if they are passive..
     
  6. Offline

    Lextao

    Please add support for heroes plugin, because when a mob attacks you it sets the player's max health to 20... but with the heroes plugin my players have 70+ hp and any mob kills them almost instantly...
     
  7. Offline

    BluXDragon

    Should make it so that we can make mobs hostile to each other - I really want to make "Monster" on your "team" :p
     
  8. Offline

    Lextao

    Since I installed this when I die, I die twice, I'm using heroic death and DeathPenalty and heroicdeath shows my death message twice and the death penalty occurs twice too.... Please fix it... :(
     
  9. Offline

    Siknote

    I've found for me that on server restart the difficulty of my worlds gets reset? Is anybody else getting this or am I just retarded?
     
  10. Offline

    MadcowD

    Plugin is dead, haha :p, :BPSE, :ASOD
     
  11. Offline

    Tanite

    Is it possible to have ghasts spawn at their normal rate (not be affected at all by the plugin) but otherwise customize other mobs in the nether? Every time I turn them on in the plugin they start screaming like crazy and it's just... unusable.
     
  12. Offline

    staxx6

    I dont knwo when the error appear but it restart the Server:

    Code:
    2011-09-04 14:09:54 [WARNING] Task of 'CustomDifficulty' generated an exception
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftArrow cannot be cast to org.bukkit.craftbukkit.entity.CraftLivingEntity
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:28)
        at org.bukkit.craftbukkit.entity.CraftCreature.getTarget(CraftCreature.java:9)
        at Pasukaru.CustomDifficulty.SchedulerTasks.AggressivenessControl.run(AggressivenessControl.java:122)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  13. is it abandoned? i tryed but the ghasps spawn like mad, everyting else seems to be ok.
    this plugin or something similar is definetly needed.
    is there a alternative ?
     
  14. Will this plugin get inactive with 1.8?
    @Pasukaru was last online August 2nd :/

    Anyone knows an alternative plugin where i can set thigns like: spawning options, reward (damage and health not needed)
     
  15. Offline

    Syd

    First of all: great plugin

    Secondly: I got 2 problems
    1. No Squids spawn on my server
    2. no colored sheeps spawn on my server

    I checked it out and it's this plugin.
    They even dont spawn with the default config, provided from this plugin.

    Whichout it's working fine.

    Does anyone have a clue about that?
     
  16. Offline

    gnv115

    Hey.. This plugin isn't separately operation in multi-world. Please fix this build(1060) version.
     
  17. Offline

    Pasukaru

    Hi there!

    I just wanted to let you know that this plugin is not abandoned, I just don't have the time to update it at the moment.

    Sorry about that. I'll work on this again as soon as I can.
     
  18. Hi Pasukaru, would it be possible for you to elease the latest SourceCode?
    I could edit the small things i do not like for my small server myself (making your life easier ;))

    thx
    Lathanael
     
  19. Offline

    Pasukaru

    @Lathanael
    Done. Link is here.
    There are just a few comments, but you should be able to find things. :p
     
  20. Offline

    happypumkin

    I shall use this the second it updates :D
     
  21. Offline

    Jastro

    Update this please we need it
     
  22. Offline

    Pasukaru

    I will update as soon as the bukkit team releases a recommended build for MC 1.8. I'll need some time because I have to add the new mobs (Endermen) and maybe have to take a look at the other features that come along with 1.8.
     
  23. You're Great!
     
  24. Offline

    frozencanadian

    Indeed, thank you for your work on this plugin. Its has become one of the heart pieces for our smp server.
     
  25. Offline

    Pasukaru

    Going to update as soon as possible, now that a 1.8 build is available. It's 1:47 am here, so I'll start tomorrow ;)
     
  26. Offline

    ray0911

    Noooo... Just joking :p Good night.. i mean morning....
     
  27. Offline

    Pasukaru

    Oh well, I didn't go to bed - I'm not really sure why... but hey :p
    I'll post changelogs here so I wont forget the changes again, and you can see my progress :>

    I'll update this post every once in a while, so stay tuned!

    I'm still working on it, but this is what I got working so far:
    Code:
    * Fixed: Feeding wolf in 1.8; Item amount decreases and raw flesh added.
    * Fixed: Getting rewards by killing mobs with projectiles (arrows) works now.
    * Added: Configuration nodes for the new mobs Enderman, Silverfish and CaveSpider.
    * Added: Now spawn-able: Electrified creeper, Spider-Jockeys.
    * Changed: Mobs will only spawn in at least 2 block high rooms instead of 1 block high. Endermen need 3. This should prevent zombies and other 2 block high mobs to spawn in walls or small places and suffocate.
    * Spawn colored sheep.
    * Fixed: Giant's spawning in walls and small caves, causing them to suffocate. Some still spawn in walls, but they will be removed automatically and you shouldn't really notice it.
    
     
  28. Offline

    Pasukaru

    Ohh, totally forgot about them :p
    I'll add them of course.
     
  29. Offline

    Sepulzera

    Did you take care of Giants, too?
     
    Pasukaru likes this.

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