[INACTIVE][FUN/MECH] MonsterTamer v1.0 - Personal monster pets [1060]

Discussion in 'Inactive/Unsupported Plugins' started by fullwall, Feb 20, 2011.

  1. Offline

    waffletiem

    what item do i use to capture the monsters? (im a bit of a noob at making servers :p) ive tried snowballs and sticks but they dont work. help?
     
  2. Offline

    bobjoetom2

    This may seem really stupied but whats the default wand item?
     
  3. Offline

    fullwall

  4. Offline

    Smokie23

    :) I made a bukkit account just to say thanks to you fullwall. This plugin is GREAT and its even greater that you have returned to this plugin for further development! You sir, are a beast. I read through 23 pages of this plugin and the speed and efficiency of your replies and bug fixes amazed me also like how you implement our ideas into the plugin.

    However lets get down to the nitty gritty.
    1) Plugin is listed inactive.
    2) OP needs to be updated. I was pulling out my hair because I couldn't get monstertamer.player.list to list monster for couple hours. I was about to unistall the plugin but found out the problem. OP has monstertamer.player.list but the actually node is monstertamer.player.check.
    3) PLEASE add a readme or information inside the monstertamer properties file. This also I spent a good 2-3 hours searching how to configure the 'items=' and 'monsters='. But this information was actually found on page 6 :oops: Its really helpful and user friendly when you add descriptions and/or examples in configs and properties files like you did on page 6 of this thread thingy.
    4) My 2 cents now...
    I see you want to take the plugin to the next level...awsome stuff. Can't wait to see what you have.
    - I would like to see an RPG type level system for mobs you capture. Any spawned mobs will get some points towards the next level (if you can only mobs that hit the enemy at least once will get points to prevent exploits and make it a bit harder)
    - a server setting that allows a maximum number of mobs per player to be spawned.
    - Once a mob reaches a certain level they gain abilities. Not sure what properties of captured mobs you can tweek and what you can do with java and mc. Some ideas would be like more HP so they are harder to kill, more damage, chance to evade an attack entirely, 'critical hits' where they get a chance to hit the enemy once that deals 2x times the damage, healing properties (maybe random chance to heal another pet or player or themselves), chance to be auto-captured back if hitpoints drops below x% and is put back into the ball or whatever automatically, zombies have a chance to spawn as a giant :D, spiders can slow an enemy down with web increasing damage taken, skeletons can maybe have the healing properties, creepers can .....well can you even level up a creeper since they just go to the enemy and blow themselves up??
    ultimate combo = chicken (x level), pig (x level), creeper (x level) all spawned. This combo would have chickens spawn lightning, pigs set their enemy on fire and a creeper goes in for a blast ;) actually that was a joke....kinda. can you do that???

    I'll brainstorm some more later. this already is a wall of text but if you can implement a system like this...you would create a whole new game mode with arena battles and people's wagering and raging and really give us something else to do in the game....cause vanilla mc mob hunting SUCKS. With this hunting will be fun and worth it.

    EDIT: oh yeah one other thing. How do you use the 'help' command?? you say its '/monster help'? well that only registers as '/monster' and will list your monsters. What am I doing wrong? and yes my permissions is set correctly.
     
  5. Offline

    fullwall

    @Smokie23 - the OP isn't updated because I haven't got to the stage where I have the motivation and ideas necessary to continue with the next phase of MonsterTamer. However, your ideas certainly help :). I was thinking maybe an AI-skill system... the problem is laying it all out in a nice way... I might try distilling ideas this weekend. It should be /monster help, yes. However, are you using v1.0?
     
  6. Offline

    Theborg

    @Fullwall

    If he has mastered 1.0 he is a god and should get a temple, or I should get a pit of idiotcy.
    I'm sad to say that I still haven't mastered 1.0 to work correctly with the config and just in general(With OP/* node).
    Tried reaching you on IRC again, sadly enough I keep missing :'(
     
  7. Offline

    fullwall

    @Theborg - sorry, just realised after you left. MonsterTamer only supports PermissionsBukkit.
     
  8. Offline

    TheLastMelody

    @fullwall
    I cant get it to work.
    In the ZIP-file that can be downloaded, there is no .properties file.
    I can use the commands of the plugin, however, I can not capture any mobs or animals, not with snowballs or anything else. Any help would be appreciated

    - Melody
     
  9. Offline

    fullwall

  10. Offline

    TheLastMelody

    @fullwall
    Well, thats okay, but I still dont get how to configure it or how to capture anything at all, and that is the issue.
     
  11. Offline

    conkerisking

    So yea im having trouble setting up the config file when i run the plugin without the given configs the config it generates causes java errors, but when i use the one thats given.
    general:
    tools:
    select: 280
    items:
    consume: true
    permissions:
    use-ops: false
    monsters:
    limit: 50
    despawning:
    stop: true
    catchables:
    global:
    items:
    1:
    multiplier: 10
    chicken:
    chance: 1.2
    items:
    2:
    multiplier: 0.5
    sheep:
    chance: 1.2
    inherit: chicken
    pig:
    chance: 1.5
    cow:
    chance: 2.2

    What part of the config am I suppossed to change to add monster that you can catch and for which item to catch them with. Any help would be appreciated.
     
  12. Offline

    TheLastMelody

    @conkerisking
    Thats my exact problem, I think

    Try this code:
    Show Spoiler
    Code:
    tools:
    general:
         tools:
             select: 280
         items:
             consume: true
         permissions:
             use-ops: false
         monsters:
             limit: 50
         despawning:
             stop: true
     catchables:
         global:
            items: 03:2;
                 1:
                     multiplier: 10
         chicken:
             chance: 1.2
             items:
                 2:
                     multiplier: 0.5
         sheep:
             chance: 1.2
             inherit: chicken
         pig:
             chance: 1.5
         cow:
             chance: 2.2
        creeper:
            chance: 1
        wolf:
            chance: 1.2
        skeleton:
            chance: 1
        spider:
            chance: 1
        slime:
            chance: 1
        zombie:
            chance: 1
        giant:
            chance: 0.5
    

    The item to catch with should be Dirt blocks
    Try using this code if not that works, try this one:
    Show Spoiler
    Code:
    tools:
    general:
         tools:
             select: 280
         items:
             consume: true
         permissions:
             use-ops: false
         monsters:
             limit: 50
         despawning:
             stop: true
     catchables:
         global:
            items: 03
                 1:
                     multiplier: 10
         chicken:
             chance: 1.2
             items:
                 2:
                     multiplier: 0.5
         sheep:
             chance: 1.2
             inherit: chicken
         pig:
             chance: 1.5
         cow:
             chance: 2.2
        creeper:
            chance: 1
        wolf:
            chance: 1.2
        skeleton:
            chance: 1
        spider:
            chance: 1
        slime:
            chance: 1
        zombie:
            chance: 1
        giant:
            chance: 0.5
    


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  13. Offline

    fullwall

    Basically, the config works like this. Each monster has a base multiplier, that cam be increased with items. To add a new monster to the config, put the monsters name underneath the others, as has been done for sheep etc. Under items, put each id that you want to be available for catching, and the multiplier it will have have the base chance. Items can be per-monster type, or under the 'global' section.
     
  14. Offline

    TheLastMelody

    @fullwall
    But how is the ID-Multiplier supposed to look like?
    Is it like in the old config file?

    @fullwall
    Would you please show me an example config file with multiple items per creature and more creatures?
    I dont get the 1: and 2: among other things

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  15. Offline

    conkerisking

    derp i found the problem.. My server is using the 1060 build =[ Have any plans on updating anytime soon?
     
  16. Offline

    TheLastMelody

    Is that a problem?
    How can I find out what build I use?
     
  17. Offline

    fullwall

    @TheLastMelody - it shouldn't be a problem. The 1: 2: is the item ID of the catch item that you want to be able to use. Eg. 7 would correspond to bedrock etc.
     
  18. Offline

    TheLastMelody

    @fullwall
    Then there is a problem with the multiplier.
    Whenever i try to put itemID in the 1: and 2: I get an error saying that I cant have the : in multiplier:
    I will post the full error when I get home to the PC.
     
  19. Offline

    conkerisking

    okie dokie i got the plugin to load on 1060 not sure what i was doing wrong before, My only question now is how to set up the multipliers because I can never seem to catch anything, Im using stone and left clicking the animals(eventually killing them) and it says that they keep escaping and what not. I guess my question is how would i set it for 100 percent rate or to a certain percentage. I tried a multiplier of 1 and chnace at 100 but it didnt work also tried it backwards and that didnt work. Sorry for the confusion, I really like the idea of the plugin and am just hoping to get it to work! (Your plugin is essential for a monster taming class/role on my server =P) So, heres my config so far:

    general:
    tools:
    select: 280
    items:
    consume: true
    permissions:
    use-ops: false
    monsters:
    limit: 50
    despawning:
    stop: true
    catchables:
    global:
    items:
    1:
    multiplier: 10
    chicken:
    chance: 2.2
    sheep:
    chance: 2.2
    pig:
    chance: 2.2
    cow:
    chance: 2.2

    Short questions: How to get a 100% catch rate, how to get a specific catch rate? Thank you!
     
  20. Offline

    TheLastMelody

    Wich stone do you use? Cobble? Mossy Cobble? Stone?
    Set the multiplier to 255 I think it should be Masterball then.
    But how the H*** can you even get them to escape?
    I cant even try to catch them TT_TT

    Edit:
    What you did wrong may have been to have TABS in the .yml file. They handle TABS in a different way than SPACES, so that may have been the problem.
     
  21. Offline

    conkerisking

    the 1: = stone, just change the number for the data value but i still cant figure out the chances or maybe theres some other reason i cant catch anything, any help would be appreciated thanks.
     
  22. Offline

    TheLastMelody

    I dont quite understand, do you mean I swap the number "1:" out with "stone:" or do I put the item ID for stone instead of 1: or do I write it like this "1: = stone" or like this "1: = itemID". Could you post an example?
     
  23. Offline

    conkerisking

    "1:" would be stone because the item id is 1

    but yea i still cant catch ish.. i dont if its the chances or what

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  24. Offline

    TheLastMelody

    AHAA
    Thanks, now I get it
    DIAMONDS TO YOU
     
  25. Offline

    collinhall

    Can we tame passive mobs as well? Like sheep? That would be wicked
     
  26. Offline

    TheLastMelody

    Yes we could, if anyone could get this working TT_TT

    It still doesnt work for me, so if anyone has a working config file for the 1.0 version, I would be very happy if I could get a copy of it. No matter what values I use I only get the "So close" message in purple, and I have been running around for about half-an-hour

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  27. Offline

    Quizdonkey

    Is this still functional for 1.8? The inactive makes me nervous, this will become so much more useful now that animals don't respawn
     
  28. Offline

    TheLastMelody

    Sorry to disappoint you, but that is not likely to be working in 1.8
     
  29. Offline

    Quizdonkey

    Ya I tested it out a few hours ago, it doesn't.
    Shame to, this was so fun, and now extremely practical, I really hope you pick it up again fullwall :)
     
  30. Offline

    antonpersson99

    it stand i dont have permission to use command /monsters and i dont know how to catch!!

    please help

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016

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