So my day/night cycle is broken/laggy

Discussion in 'Bukkit Help' started by Drumpie, Aug 23, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    Drumpie

    Hello,

    For some reasons my day/night cyclus is broken on the server, it goes forward, then after a second it kicks back and then it goes forward again. I just made a second server today, in the beginning it was all good, but now again the cyclus is broken.

    It really anoys me very bad because it laggs the whole server a little bit.

    I also just removed ObuShutTheHellUp because I thought that was the reason. Also I am getting the message in my console "Warning Can't Keep up.." I searched on Google and clearly it is just a bug in the code or something.

    So yeah, if somebody knows what the reason behind this laggy cycle is, hit me up.

    Thanks!
     
  2. Offline

    vapid2323

    do /debug clock a few times and post your tickrate.
     
  3. Offline

    Jacek

    What's your hardware like ? You may need a bit more power for the number of player.
     
  4. Offline

    Drumpie

    @vapid2323

    Clock Result: Clock Behind
    WARNING: You have potential block respawn issues.
    Expected time elapsed: 5000.0ms
    Time Elapsed: 10593ms
    Error: -52.799....%
    Actual clock Rate: 9.4... ticks/sec
    Expected clock Rate: 20 ticks/sec

    @Jacek

    I have a VPS Windows Server 2008 SP2.

    With a quad-core 2.0Ghz
    4GB RAM

    It can run it easily, but something fucks up the whole time.
     
  5. Offline

    Jacek

    Well, try disabling all of the plugins.

    Also make sure you have nothing else on the server using up all the resources. Finally, get Linux :D
     
    Banana937 likes this.
  6. Offline

    vapid2323

    Thanks for that,

    I agree that you might want to slim down your install a bit if possible, how many people you have online?

    Also download and install this with the defalt settings

    http://forums.bukkit.org/threads/fi...trol-the-speed-of-time-multiworld-1060.30662/

    Then do /debug clock and see if it improved
     
  7. Offline

    Drumpie

    @Jacek

    It takes to much time atm because the average online players are like 20-25.

    @vapid2323 I will try that, but I only don't know if it will work because I don't run multiworld atm.

    @vapid2323

    It didn't change much, the actual clock rate did go to 18. But sun/moon still lagging.

    Also because the sun/moon lagg, you see the player lagg at them same time as the sun, it is just 1 sec or less but is annoying me.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  8. Offline

    Jacek

    2Gz isn't very high, you may have hit the limit of your server :?
     
  9. Offline

    Drumpie

    It is just on 38%.
     
  10. Offline

    vapid2323

    Well 18 is not bad at all, most large servers run at 15-20 (over 60 players)

    Also is your CPU a single core? If its not then the 38% might mean the core that minecraft uses is maxed out.
     
  11. Offline

    Drumpie

    It is a Quad Core.
     
  12. Offline

    electronicboy

    Chances are the core minecraft uses is maxed out...
    software is generally able to trickle a little bit more over the core that is actually in use (no idea why though).
     
  13. Offline

    XXSK1LLZXX

    Have You Tried Skipping Time Forward And Then Restarting The Server That Once Helped Me Cause My Server Was Doing That As Soon As I Logged In So I Tried It And It Was All Pathced Up. Hope It Helps ^^:D
     
Thread Status:
Not open for further replies.

Share This Page