Inactive [FUN/MISC] BleedingMobs v3.5 - Make those mobs bleed [Craftbukkit-1.1-R2 dev]

Discussion in 'Inactive/Unsupported Plugins' started by Perdog, Jul 25, 2011.

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  1. Offline

    Perdog

    [​IMG]

    BleedingMobs
    Make your mobs bleed a little
    NOTE: Please use the BukkitDev site at: http://dev.bukkit.org/server-mods/bleedingmobs/
    That is also where all updates will be done from now on.
    Click on the 4th spoiler for the old post, not sure why there's a BB code glitch here.​
    old post (open)
    old post (open)
    old post (open)
    old post (open)

    BleedingMobs is a plugin I developed for my own server. It didn't seem right that those suckers weren't bleeding all over the place while I hacked them up with my sword. So I developed this, to make it a little more satisfying when I attacked mobs.
    This is also the first plugin I have ever developed, so expect there to be bugs. If you do find any bugs just leave a reply or Email me and I'll try to tend to the issue as fast as possible (I'm in college so I can't tend to the plugin at all times of the day). I hope you enjoy my plugin, please let me know if you like it and find it useful :)
    Screenshots:
    New screenshots will be up as soon as possible!​
    Videos:
    How to setup the config:
    I know there has been some confusion with the Config.yml, so here is something to help you guys out.​
    Code:
    // Maximum particles allowed in the world. Reduce this, if the server lags.
    max-particles: 200
    //When an entity dies.
    death:
        //On entity death, how much blood is dropped by the mob. Randomly selected between from and to.
        amount:        to: 35        from: 25
        //How long the stained ground stays before disappearing (in server ticks = 20/s).
        stain-life:
            to: 120
            from: 80
        //How long bone stays lingering around (in server ticks = 20/s).
        bone-life: 100    //Colour of the wool, 14 is red (obviously :P). http://www.minecraftwiki.net/wiki/Data_values#Wool
        wool-color: 14
        //Chance that bone will be used as blood in percent.
        bone-chance: 12
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long particles stay before disappearing (in server ticks = 20/s).
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be used as blood in percent.
        wool-chance: 40
        //If the blood from entity dying will stain the ground.
        stains-floor: true
    //If you have multiple worlds, but only want this on for selected worlds, put the world name in the [ ], separated by commas. An empty list means all worlds.
    worlds: []
    //When creeper is attacked or dying.
    creeper:
        //Amount of blood particles that the creeper drops.
        amount:
            to: 15
            from: 5
        //How long the stain lasts on the ground.
        stain-life:
            to: 120
            from: 80
        //How long bones dropped stay till disappearing.
        bone-life: 100
        //The colour of the wool (5 is light green).
        wool-color: 5
        //Chance that the creeper will bleed bone in percent.
        bone-chance: 0
        //What materials can be stained by creepers.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles stick around.
        particle-life:
            to: 15
            from: 5
        //Chance that creepers will bleed wool.
        wool-chance: 50
        //If creepers can stain the ground.
        stains-floor: false
    //When entity is attacked.
    attack:
        //Amount of particles that are dropped.
        amount:
            to: 25
            from: 15
        //How long the stained ground lasts.
        stain-life:
            to: 120
            from: 80
        //How long the bone particle will last.
        bone-life: 100
        //Colour of the wool (again 14 is red).
        wool-color: 14
        //Chance that bone will be bled when entity's are attacked.
        bone-chance: 6
        //Materials that can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wood
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //Life of particles bled when entity is attacked.
        particle-life:
            to: 15
            from: 5
        //Chance that entity's will bleed wool when attacked.
        wool-chance: 50
        //If the ground can be stained when an entity is attacked.
        stains-floor: true
    //When entities are damaged by projectiles.
    projectile:
        //How much they bleed.
        amount:
            to: 15
            from: 5
        //How long the stain will last.
        stain-life:
            to: 120
            from: 80
        //How long bone that was bled will last.
        bone-life: 100
        //Wool colour (14 is still red)
        wool-color: 14
        //Chance that bone will be dropped when damaged by projectile.
        bone-chance: 6
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles last.
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be dropped when damaged by projectile.
        wool-chance: 50
        //If floors can be stained or not.
        stains-floor: true
    
    Use this chart to change the colour of the wool http://www.minecraftwiki.net/wiki/Data_values#Wool
    Hope this helps guys. If you have any other questions about the config feel free to drop me a PM and I'll try to explain it better.
    Features:
    • Complete overhaul!
    • Mobs now drop Red wool/Redstone/Bones and stain the ground with their blood
    • Drops disappear over time and are not pickup-able
    • Config file has been added, the following can be configured:
      • Max particles
      • Amount of drops
      • How long the stain lasts
      • The colour of the wool
      • Chance of bone being dropped
      • Chance of wool being dropped
      • How long the drops stick around before disappearing
      • Can disable the stain effect for Creepers, on entity damage, or entity death
    **NOTE: This code was developed by Snowleo, he was generous enough to leave a source code for people to pull from :D by request I changed it to this and personally I much prefer it now. Full credit goes to Snowleo, I only tweaked the code a tiny tiny bit**
    Download


    Email me if you have any questions
    Change-log:
    Version 3.4:
    • Compatibility with CraftBukkit 1.1-R1
    • New Bukkit Event system
    • Optimized block replacement (should not trigger any physics update anymore)
    • Optimized event handling
    • Statistics by Hidendra
    General info: Since Version 3.4 this plugin send statistics about the usage to the serverhttp://metrics.griefcraft.com/. You can disable this using the command /bleedingmobs disable-metrics
    Version 3.1
    • Candy mode (Hint: set particle material to cake)
    Version 3.0
    This project has a new owner. I'm the original author of the mod.
    • Support for Enderdragon (broken, because Bukkit does not call the events, but it will work once they implement them)
    • Fall damage now creates a blood effect (can be configured)
    • Implemented the NoLagg compatibility.
    • More comments in the config.yml
    • Blood is only triggered, if the damage event is not canceled (can be configured)
    • Updated for 1597
    Also all the changes that I made in my branch:
    • Prevent Enderman pickup of wool blocks
    • Enderman bleed black wool and coal
    • The blood can be configured now in config
    • Fix bug with explosions releasing particles twice
    • Different colored blood stains don't overwrite each other
    • Updated for the new config code.
    Version 2.5 part 1/2
    • Added bits of code provided by bergerkiller that will hopefully let this and NoLagg co-exist.
    • Next update will update the config file.
    Version 2.3
    • Thanks again to Snowleo, the chunk reload issue was fixed.
    Version 2.2
    • Snowleo has added a config file, which allows stains to be toggled for certain events
    • If I have the time, and if I feel like it, I may attempt to add to the config file to make individual mobs toggle-able.
    Version 2.1
    • Tweaked a method to fix the onEntityExplode. It isn't completely fixed yet, but I think it's a bit better then it was before. Thank you too Zarius for pointing out the problem too me :)
    Version 2.0
    • Code has been completely changed
    • Expect to love this plugin A LOT more
    Version 1.3
    • Minor bug fix
    • Added additional features
    Version 1.2
    • Small adjustment too remove Dropped Redstone​
    Version 1.1
    • Recoded so that players can't pick up restone that is dropped, and it disappears when they try to pick it up (should prevent any lagging from occuring if a lot of mobs are taking damage)
    Version 1.0
    • Finished plugin and released it to bukkit :) with thanks too nisovin for helping with a part in the coding
    Version 0.1
    • Didn't work at all
    To-Do list:
     
  2. Offline

    Perdog

    Yes it does :) I'm currently trying to add a config to change which mobs can and can't bleed.

    @Stephen304 @Ross Gosling
    Added a spoiler to explain the config file :) If you still need help PM me and I'll try to help you out more.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  3. Offline

    ishar

    @Perdog this mod lags when you continuously hit a player on god mode then crashes the server
     
  4. Offline

    Perdog

    Reduce the amount Max_particles in the config, and also reduce the "from" and "to" amount numbers in the attack section.
    Also, why are you attacking someone continuously when they have god mode? :p lol
     
  5. Offline

    ishar

    @Perdog thanks man also im very intrested in making bukkit plugins but know nothing bout java could you giv eme some started tips?
     
  6. Offline

    XXXtheGreat

    I suggest that you add a player permission node for bleeding, just so it's more easily configured.
     
  7. Offline

    Perdog

    Player permission node as in separate them in the config like the creepers? Or an actual permission node so that only players with that permission can make mobs bleed?

    and @ishar I'd be glad too, I'll drop you a PM :)
     
  8. Offline

    happypumkin

    sorry if you answered this already but the stains of "blood" on the ground disappear/turn back into the original blocks after a bit right?
     
  9. Offline

    XXXtheGreat

    I meant, a permission node for players to bleed, and a node that lets them make mobs bleed. The first would be highest priority, though.
     
  10. Offline

    Perdog

    I'm currently working on trying to separate all the mobs in the config, but I suck with configs so it may take a while. And for the permission node... Why do you need that?
     
  11. Offline

    ACallander

    I'm getting consistent Reading permissions node from defaultGroups.yml after installing this plugin.
     
  12. Offline

    JDBar

    This is an excellent plugin. It seems simple yet it's become an enjoyable essential plugin for my server. Thanks for your hard work! :)
     
  13. Offline

    Perdog

    You shouldn't be getting anything about permissions? It hasn't been added in yet, maybe it's another plugin? :/

    I'm glad you enjoy it :) But don't thank me, thank snowleo this code is the one he wrote, the one I originally wrote was nowhere near as amazing as this :p
     
  14. Offline

    happypumkin

    oh it appears that it cancels out godmode?
    i can still "enable" it but i still take damage
     
  15. Offline

    Perdog

    Really it cancels godmode? :/ okay uhm... I have no idea why it would be causing that.. I'll look into it for you
    OH and to answer your earlier question, yes the stain does revert to what it was before, the time is configurable. Sorry I didn't see it earlier, I must have only looked at the one under it.
     
    happypumkin likes this.
  16. Offline

    happypumkin

    ya i saw the config after i posted that :p Im pretty sure godmode is being canceled out by it...im using the godmode you get from essentials btw and when i ran the server with just essentials and this plugin godmode wouldn't work.
     
  17. Offline

    Perdog

    Alright, I have no idea what would be causing that so I'll ask snowleo... he may know, plus he's a much better coder then me xD
     
  18. Offline

    Austin

    Had this running on a moderate sized server. We took it off because on death it was generating errors, and items from a players inventory were not dropped. Sorry I have no logs, It was a few weeks ago. But just wanted to make you aware. Getting rid of your plugin did eliminate the issue.
     
  19. Offline

    Perdog

    This was a few weeks ago? Okay, well if you're willing, download it again, there's been an update. It may or may not have fixed that problem.
     
  20. Offline

    Gandalf_911

    I'm having this issue on my server, I think it has to do with when the creepers explode?
    Code:
    2011-08-16 18:36:49 [SEVERE] Could not pass event ENTITY_EXPLODE to BleedingMobs
    java.util.ConcurrentModificationException
        at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
        at java.util.AbstractList$Itr.next(Unknown Source)
        at me.Perdog.BleedingMobs.ParticleEntityListener.onEntityExplode(ParticleEntityListener.java:67)
        at org.bukkit.plugin.java.JavaPluginLoader$61.execute(JavaPluginLoader.java:670)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.Explosion.a(Explosion.java:195)
        at net.minecraft.server.World.createExplosion(World.java:1467)
        at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:145)
        at net.minecraft.server.EntityCreeper.a(EntityCreeper.java:118)
        at net.minecraft.server.EntityCreature.c_(EntityCreature.java:64)
        at net.minecraft.server.EntityLiving.v(EntityLiving.java:685)
        at net.minecraft.server.EntityMonster.v(EntityMonster.java:26)
        at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
        at net.minecraft.server.EntityMonster.m_(EntityMonster.java:30)
        at net.minecraft.server.EntityCreeper.m_(EntityCreeper.java:68)
        at net.minecraft.server.World.entityJoinedWorld(World.java:1198)
        at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
        at net.minecraft.server.World.playerJoinedWorld(World.java:1180)
        at net.minecraft.server.World.cleanUp(World.java:1104)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    oh i think this problem got solved when I installed the latest version of this plugin :) I used the 2.1 earlier :)
     
  21. Offline

    Perdog

    There's another new download now :p it's just an update for the new build.
     
  22. Offline

    ishar

    @happypumpkin
    i dont use essentials for my god the plugin i use is called feature pack and it works fine with perdogs plugin it also changes the time and weather of the day and locks it and i would suggest getting it if you dont have it
     
  23. Offline

    theakore

    I cant express how much everyone on my server loves this plugin! keep up the good work :)
     
  24. Offline

    Wiernusz

    Will this work with PVP?
     
  25. Offline

    Perdog

    It will, it makes all entities "bleed", I'm currently juggling this and another this I'm working on, but I am trying to make something so you can choose what does and doesn't bleed in the config.
     
  26. Offline

    happypumkin

    ya it works with pvp
     
  27. Offline

    Perdog

    lol thanks, can't believe I was noob enough to forget to hit reply.
     
    Gandalf_911 likes this.
  28. Offline

    clitcomander

    UPDATE, been using this EPIC plug in since it was stable enough, BUT we do have a big problem i found the other day........

    IF you get injured in anyway warp out of the chunk and warp back in, you can collect all the bones on the ground!!
    thats not good at all, people could just team up smash the hell out of eachother, warp out, warp back and collect......


    so HOW may i ask, do we go about solving this one, cuz its an active/inactive chunk glitch...it forgets its not really dropping the bones when you leave the chunk and come back...
     
  29. Offline

    Perdog

    Uhmm.... Well.. That's a very good question. I don't think there is a way to fix that :/ It's already in a hashmap and should remember it's location... The only way I can think for you to fix it is to set the life of the bones to something very minimal. That way it isn't able to stay around longer enough for them to warp out and back.
     
  30. Offline

    snowleo

    @Perdog Try to use CraftEntity.getUniqueId() instead of getEntityId()
     
    clitcomander likes this.
  31. Offline

    Perdog

    Doesn't work, creates a crap load of errors though.
     

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