Inactive [SEC/MECH] LWC v4.1.1 :: Lightweight Protection for Chests, Furnaces, Dispensers, and more! [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by Hidendra, Jan 17, 2011.

  1. Offline

    Hidendra

    LWC v4.1.1 3/1/2012
    [​IMG] Download
    [​IMG] Bleeding-edge builds
    [​IMG] Feature requests, Suggestions and Issues
    [​IMG] IRC - Live Chat ( irc.esper.net #LWC )
    [​IMG] github
    [​IMG] wiki (not fully up to date yet, sorry!)
    [​IMG] Donate


    DevBukkit
    Using LWC

    [​IMG] Modules
    Modules are seperate plugins much like LWC but extend LWC in some way, usually by giving extra functionality. While there may be more than already listed here, these modules are ones that are officially supported by LWC and maintained by the same author (Hidendra).

    [​IMG] LWC-Economy 1.30 - [​IMG] Download
    Configuration file: plugins/LWC/iconomy.yml

    LWC-Economy allows players to buy protections with economy money. At the moment, iConomy, BOSEconomy and Essentials are supported (have an Econ plugin that you want supported? PM me!) It can be configured on a per-user and per-group basis. It does not use Register.

    Aside from purchasing, when a user removes a protection, they will also be refunded what they initially paid for the protection.

    Discounts can also be given to each individual group, player, or by default. A discount is defined by giving X amount of protections for Y price, e.g 5 protections for free (0). After getting 5 protections for free, they pay full price again. They cannot get another discount again unless one of the following becomes true: a. an admin manually resets them b. the discounted amount of protections is increases (e.g increasing from 5 to 6 will mean said player gets 1 more for free) or c. the discount price itself changes (which means they will again get 5 protections for the new price.)


    What can be protected?
    • Chests
    • Dispensers
    • Furnaces
    • Doors
    • Signs
    • Trap doors
    • Anything else! Protections can be customized to anything you wish.

    Features
    • Plug 'n play! LWC handles all dependency resolution -- you just put LWC.jar in your plugins directory
    • Has reached a level where its routinely safe and stable.
    • Protections can be: Public, Password, and Private (by User and/or Groups)
    • If the block has a persistent inventory (ex. chest), LWC can protect it! (Unless the server owner disabled the protection of a specific block!)
    • Limits of how many protections a user or group can lock
    • Small memory footprint. No flat files.
    • For chests, only 1 side of the chest needs to be protected. The plugin saves space by dynamically linking connected chests as protected
    • Much, much more. This post would be extremely long if I were to post every feature LWC has to offer.

    Translations

    If your server would benefit more from a version of LWC in your native tongue, or you just want to do it because LWC is awesome, I'm open to allow translations to (almost any) language. Almost all LWC messages are editable.
    Locale files can be UTF-8, but are limited by Minecraft's charset (Latin-1.)

    The current and latest English locale can be found here:
    https://raw.github.com/Hidendra/LWC/master/src/lang/lwc_en.properties

    Currently, the following languages are officially bundled with LWC:
    • German - de - @Dawodo
    • Polish - pl - @Geoning @dudsonowa and @andrewkm
    • French - fr - @Cehel
    • Dutch - nl - @MadZero & @aoa2003
    • Czech - cz - @hofec
    • Swedish - sv - @christley
    • Russian - ru - @IlyaGulya - requires a Cyrillic font mod for the MInecraft client
    • Spanish - es - Raul " @RME " Martinez & David " @DME " Martinez
    • Danish - da - @TCarlsen

    Changelog (open)

    11/29/2011
    LWC 3.54
    • FIX: Exploit related to Showcase & LWC
    • /lwc admin report has been fixed

    9/22/2011
    LWC 3.53
    • FIX: All Permission plugins will now work as they should. In SuperPerms, lwc.protect will default to true. if you are using Permissions 2/3/GroupManager/etc, lwc.protect will default to false

    9/20/2011
    LWC 3.52
    • FIX: Permissions 2/3 stopped working correctly in 3.51

    9/19/2011
    LWC 3.51
    • lwc.protect has been changed to be default false again in SuperPerms

    9/16/2011
    LWC 3.50
    • Remove the permission metadata from defined commands so the endless onslaught of "LWC throwing Dave error !" stops

    9/16/2011
    LWC 3.49
    • FIX: Double console output

    9/15/2011
    LWC 3.48
    • 3.48 and 4.00 alphas can now be interchanged without receiving errors.
    • FIX: lwc.protect now defaults to true for SuperPerms, so Permissions 2/3 can be used without receiving Dave errors

    9/11/2011
    LWC 3.47
    • NEW: iConomy 6 support. LWC-Economy does not need to be updated, only LWC.jar

    9/11/2011
    LWC 3.46
    • FIX: The Redstone event was not being propagated via the new events

    9/10/2011
    LWC 3.45
    • FIX: plugins/LWC/locale/lwc.properties (Locale override) could not create new key values such as grass, stone, etc.
    • Feature: The "nospam" mode now hides notices.
    • Feature: Double wooden doors will now also auto open when opening them. They must both be protected.

    9/10/2011
    LWC 3.44
    • FIX: LWC would not auto reconnect to MySQL after sitting idle for a few hours

    9/3/2011
    LWC 3.43
    • NEW: Native PermissionsEx (PEX) support
    • NEW: /lwc admin purgebanned can now take -remove as an argument to also remove the removed blocks & item contents (e.g: /lwc admin purgebanned -remove)
    • FIX: An exception would be thrown when using /lwc admin cleanup while using SQLite
    • FIX: A Bukkit bug would throw an exception when a block was pushed above a chest via piston
    • FIX: The /permissions command on PermissionsBukkit 1.2 (not 1.1) was not working correctly.
    • The Polish localization has been updated courtesy of @Geoning

    LWC-Economy 1.30
    • NEW: Native Essentials Econ support
    • NEW: type: has been added to discounts (very latest iconomy.yml) to allow you to revert to the old way of how discounts were given (default: EXACT, old way: TOTAL)
    • NEW: Refunds can now be disabled by making iConomy.refunds false

    8/28/2011
    LWC 3.42
    • The flag "EXEMPTION" has been added to allow you to exempt flags from commands such as ADMIN PURGE and ADMIN EXPIRE; it prevents the protection from being removed unnecessarily. It can only be activated by LWC admins. Use /cexempt on or the usual /lwc flag exempt on
    • FIX: Some servers were experiencing a freezing issue on startup which is now fixed
    • FIX: Disabled modes were not properly disabled, despite being told the mode was disabled.

    8/26/2011
    LWC-Economy 1.21
    • FIX: On some servers LWC-Economy would not bootstrap itself into LWC correctly
    • LWC is unaffected, but due to how automatic provisioning works, the binary will be different from the last due it modifying the build number in /lwc admin version

    8/25/2011
    3.41
    • FIX: Servers with autoUpdate set to true would find 3.40 would crash all of the time due to a stackoverflow exception.
    • FIX: PermissionsBukkit /permissions command was unusable due to LWC making it load when the server first started, not when it normally would.

    8/25/2011
    LWC-Economy 1.20
    • LWC-iConomy.jar has now become LWC-Economy.jar -- please update accordingly.
    • BOSEconomy is now supported alongside iConomy. No extra setup is necessary for either!
    • Money paid for protections can now be refunded when you destroy the protection, even if the person who paid (the owner) is offline.
    • Discounts now give out the exact amount of protections for the discounted price. For example, if 'newCharge' is set to 0 and 'amount' is set to 5, a player will be able to create 5 protections for free after it takes effect.

    LWC 3.40
    • Almost all current LWC Module events have been deprecated. They have been replaced with events such as: `onProtectionInteract(LWCProtectionInteractEvent event)`
    • Fixed PermissionsBukkit compatibility: some commands did not work correctly
    • `/lwc admin cleanup` has accelerated to warp 5
    • Servers without any Permissions plugin would find anyone would have LWC Admin access
    • The mode "nospam" has been added to prevent protection creation messages from popping up (e.g "created protection successfully.") Use /cnospam or /lwc mode nospam, which toggles it on and off.
    • Protection history. LWC now logs all protection creations/destructions -- in the future, this may log chest access, but if it happens it will be a separate plugin such as LWC-Economy
    • -remove flags have been added to `/lwc admin expire` and `/lwc admin purge <player>` to remove the associated protection block. For example, if you use `/lwc admin purge -remove Hidendra`, it will remove all protections by Hidendra, and also all of the blocks protected in the world, along with any chest contents.
    • If LWC loses connection to MySQL, LWC will prevent access to chests until the connection is regained. This is to prevent stealing from chests if the connection is somehow lost and cannot be immediately regained.
    • Pistons can no longer destroy protected doors and so on.
    • Multitude of bug fixes and minor corrections
    • Minor optimizations

    3.31
    • PermissionsBukkit is now officially supported. LWC will still work on builds pre-1000
    • lwc.blockinventory has been renamed to lwc.deny - please take note
    • Fixed a bug where protections would be loaded from any world
    • Fixes to the Danish translation

    3.30
    • Added core.ignoreExplosions to core.yml to allow an admin to allow creeper explosions / TnT to destroy protections
    • Protections will now keep track of the last time they were interacted with
    • Added the command /lwc admin expire to allow you to expire protections that have not been used in so long. Example: /lwc admin expire 2 weeks
    • Added the command /lwc admin purgebanned to remove protections of every played in banned-players.txt
    • Added the command /lwc admin query to allow raw queries on the physical database
    • Drop transferring could not be disabled, it is now fixed.
    • Various bug fixes

    7/5/11
    3.21
    • Fix "fetch size" error
    • Removed the auto-removal of the very old players table

    7/4/11
    3.20

    • Very important bug fix for those who are using MySQL and prefixes. Prefixes will now work correctly and any issues arisen from MySQL usage should now be resolved
    • Fixed lang-defined block names being used in core.yml - protections instead of the english variant, otherwise all protections are broken.

    Credits
    • It's not all about me! I've tried my hardest and /lwc credits was the result. It turns out there is a lot more people I am extremely thankful to than can fit on one chat page, so instead it scrolls.
    • Many, many people helped with LWC in vastly different ways and it's impossible to credit every single person accurately, thus I missed a few people.

    Translations
    This update introduces three more languages: Russian, Spanish, and Dutch.
    • Russian - @IlyaGulya - requires a Cyrillic font mod for the Client
    • Spanish - Raul " @RME " Martinez
    • Spanish - David " @DME " Martinez
    • Dutch - @Tcarlsen

    Chunk corruption workaround
    • Have you ever noticed, when you /cinfo'd something, it said "That air is not registered"? Or when chests randomly stop working? If you get this a lot, you are most likely affected by an issue in Bukkit where chunks will mysteriously report Air (or some other block) for each block in the chunk. Please refer to this bug report on Leaky Bukkit: http://leaky.bukkit.org/issues/656
    • @morganm graciously found a way to workaround this issue, and it involves forcing every single protection to be cached and some other magical tidbits (without getting too technical.) To enable this, open up plugins/LWC/core.yml and then change bukkitBug656workaround to true. If you don't see it under core:, add it:
      Code:
          bukkitBug656workaround: true
      

    Behaviour
    • Trap doors are now available as a default protection for any new configurations: they will not automatically add themselves to existing LWC configurations
    • The default value for magnet.yml - perSweep has been changed from 20 to 40
    • The command /lwc debug has been added to test your permissions and show you precisely what you have access to
    • LWC now displays the git commit and Jenkins build (ci.griefcraft.com) in version strings (e.g /lwc admin version or /lwc admin report).

    6/16/11
    3.11
    • Translation: Swedish! Thank you @christley!
    • Bug fix for block placement

    6/16/11
    3.10
    • Translation: Czech! Thank you @hofec
    • The default value for core.showMyNotices has been changed to false (does not affect current installs.)
    • Burning furnaces have been fixed
    • Iron doors have been fixed
    • Redstone fix
    • Fixed auto register allowing registrations without having lwc.protect
    • Feature: auto openable Iron Doors. On by default -- iron doors (including double doors) will open (or close) when you click them provided they are both protected and you have access to them. "openAndClose," which closes the door automatically after x seconds (3 by default) is available but currently may not work as expected (works oppositely for doors facing North or South; doors will stay open.)
    • Trap doors (aka hatches) have been added to the default protection list. However, if you have an existing core.yml, and want trap doors, you either need to delete core.yml and restart the server (thus redownloading it) or adding trap_door to protections.blocks, e.g
      Code:
              trap_door:
                  enabled: true
                  autoRegister: off
      

    6/11/11
    3.06
    • Sign names have been normalized to "Sign" (e.g Wall sign and Sign post are shown as just Sign)
    • Added locale values for "you" and block names (chest, furnace, dispenser, wooden_door, iron_door, and so on.) Custom block names can be defined if you have custom protections.
    • Dutch translation -- thank you to @MadZero and @aoa2003

    6/08/11
    3.05
    • Notices will be shown correctly to admins when showMyNotices is disabled.

    6/08/11
    3.04
    • Limit the amount of queries the Magnet module can use (can be changed with magnet.perSweep, default 20. Delete magnet.yml to auto-regen it). On larger worlds, this was a severe issue
    • magnet.enabled now works correctly

    6/07/11
    3.03
    • MySQL prefix is now working as it should
    • Minor fix with the cache update in 3.02

    6/07/11
    3.02
    • Cache null protections as well, to prevent massive redstone spam

    6/07/11
    LWC 3.01

    Thank you so much to the many, many people who provided feedback and suggestions on 3.00.
    This changelog may be incomplete as I probably missed some obscure changes.

    Translations
    The following languages are now available in LWC:

    Lists support
    • LWC supports the Lists plugin which allows you to create a list for your protections to use. Anyone in this list attached to the protection can access your protection
    • When modifing/creating the protection, use l:ListName or list:ListName, e.g: /cmodify l:Test or /cprivate l:Test

    Configuration
    • lwc.properties is now gone. It has been replaced by multiple .yml files, e.g core.yml, limits.yml, worldguard.yml, and so on.
    • Your old lwc.properties is still automatically converted.

    Limits
    • The old in-database limits has been fully removed. It is replaced by an on-disk alternative, limits.yml. This very easily allows much more in-depth limits management (e.g only: 5 chests, 2 furnaces, 0 doors)

    Custom protections
    • It is now extremely easy to create your own custom protections, or remove existing ones (core.yml -> protections:). For example, this is how you would make Note Blocks protectable, and allow people to play them (But not change the note!):
    Code:
            note_block:
                enabled: true
                ignoreLeftClick: true
    

    API
    • [I hope] final major revision to the LWC Api. New additions will allow other plugins to hook into LWC much more easily and do things that were not possible before. Features can be seamlessly integrated into LWC as if they were in LWC itself.
    • PhysDB.getPrivateAccess is now deprecated -- please use protection.getAccess instead!
    • Protections can be more easily modified utilizing methods in their objects: save() (queued save), saveNow(), remove(), removeCache() (just removes the protection from the cache, not the database), and update() (just updates the cached protection, save()/saveNow() already does this)

    LWC Modules
    • Modules can be thought of as a plugin inside LWC itself -- more or less they will change LWC's behaviour in some way, depending on the module.
    • Very easily implemented by developers: cancel protection registrations, cancel that damn protection message, and way more! More info on the wiki.

    Admin customization
    • There are now a ton of permissions nodes; there is one for each admin command. For example, for every Admin command, you could use: lwc.admin or lwc.admin.*. For just "find" and "forceowner", you could give a group/player the following: lwc.admin.find and lwc.admin.forceowner. Full list on the wiki.
    • Please note that lwc.admin.* only grants all Admin commands; lwc.admin still has a higher authority over the former (e.g, lwc.admin is considered the owner of any protection, while lwc.admin.* is not !!)

    Player customization
    • Like the admin commands, the main LWC commands can now be customized via permissions. lwc.protect still functions the same (all functionality); some examples of new nodes are: lwc.create or lwc.create.* (create anything), lwc.create.private (only be able to create private protections), lwc.info (/cinfo), lwc.modify (/cmodify), lwc.unlock (/cunlock), and so on. Full list on the wiki.
    • Please note that without lwc.protect, you need to manually assign flags. E.g: lwc.flag.* or lwc.flag.redstone / lwc.flag.magnet

    Magnet flag
    • The chest will act as a magnet and suck up nearby items (within a 3 block radius.) This can be very useful for automatic farms (e.g animals or crops.) It is compatible with double chests.
    • Can also specify items that these special chests will not pick up (in magnet.yml)
    • Compatible with Double Chests

    iConomy
    • It is now possible to sell protections with the fully optional LWC-iConomy bridge module. You just throw LWC-iConomy.jar into your plugins folder and then edit iconomy.yml in plugins/LWC/ when it's generated on the next startup!
    • You can also allow players to have a certain amount of protections at a reduced price (or even free) e.g free protections while you have less than 5 (but regular price after that.)

    Performance
    • LWC now does major caching of protections in memory. Previously, LWC hit the database everytime a protection is opened; now they are routinely stored in cache without a huge hit on memory usage (very minimal.) It can be increased from the default of 10000 if you wish in core.yml (core.cacheSize). More will most likely be cached in the future
    • Access rights are now stored with Protections (for the curious, it uses an OUTER JOIN, so just 1 query.)
    • Protections are precached (as many as possible) when the server is started
    • Lots of bug fixes (mostly miscellaneous.)

    Other
    • MySQL prefix can now be configured (if you change it with an existing MySQL install, it will fix that automatically, don't worry!)
    • /cpersist or /lwc mode persist now acts as a toggle for the mode
    • Added the following aliases: /cpersist , /cdroptransfer , /cmagnet , and /cadmin
    • /climits displays your protection limit and how many protections you have protected.
    • Minor changes all around

    Cheers

    4/18/11
    2.31
    • Security bugfix regarding an issue in minecraft itself (thanks sycot)

    4/09/11
    2.30
    • Native German translation! If you wish to use LWC in German, please change "locale" in lwc.properties to de. Many thanks to @Dawodo for doing the translation!
    • /lwc admin cleanup will now show the correct values instead of variable names when outputting results
    • enforce-worldguard-regions is now compatible with WorldGuard 5.x
    • Redstone is now changed again. All set redstone flags are reset. Redstone will obey the deny-redstone config value (which is false by default), meaning if it is set to false, you need to explciitly set the flag to disable redstone (/lwc flag redstone on), and if it is set to true, all doors prevent redstone by default so you need to set the flag to allow redstone.

    4/06/11
    2.21
    • Minor bug fixes

    4/06/11
    2.20
    • By default, redstone WILL NOT open doors (at the moment, it appears dispensers are unaffected, hopefully they will be fixed in CraftBukkit). In order to allow redstone to open your door, you need to issue this: /lwc flag redstone on. Using /lwc flag will show you the available protection flags -- these are "switches", only on/off (only redstone flag exists at the moment)
    • Bug fix: Protections will auto protect themselves again when being placed

    4/05/11
    2.12
    • Official support for RB builds >600 now that I am back home
    [hit max thread length]


    enjoy, gents
     
  2. Offline

    phaed

    How can i configure this so only 1 chest can be protected per player?
     
  3. In your limits file, under the "master" section, do limits:1 . Basically, that means the default is 1 lock. If they are given more locks below, that overrides the master limit (its more like 'default settings' then master)
     
  4. Offline

    alfskan

    Please support economy!:)

    means charged money when player tried to /cprivate
     
  5. Offline

    Edy

    Please help :(
    Code:
    2011-07-26 07:34:49 [SEVERE] Could not pass event PLAYER_INTERACT to LWC
    com.griefcraft.scripting.ModuleException: LWC Module threw an uncaught exception! LWC version: 3.30-git-LWC-94b93dd42195692ed1823346544359d5917274a2-b69jnks
        at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:203)
        at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:143)
        at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
        at com.griefcraft.modules.doors.DoorsModule.onProtectionInteract(DoorsModule.java:215)
        at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:165)
        ... 14 more
     
  6. Offline

    GECLAN Erik

    the magnet is not working. I cant put it on any chests. It says that redstone is the only flag.
    I've tried /magnet and /lwcflag magnet -> clicked chest and nothing happens
     
  7. Offline

    Kazer

    How can I disable the auto lock for the admin group ?

    (When I punch a chest, the chest is auto locked)
     
  8. Offline

    Cazza54

    I have REALLY BIG PROBLEM my server will let people(NON OPS I DEOPED ME AND TESTED) to unlock others stuff
    PLEASE HELP ME I REALLY NEED TO NO!
     
  9. Every morning on our server, LWC seems to bug out due to a time-out with MySQL:
    Code:
    2011-07-28 09:03:18 [SEVERE] com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communications link failure
    
    The last packet successfully received from the server was 35,716,813 milliseconds ago.  The last packet sent successfully to the server
     was 489,954 milliseconds ago.
    2011-07-28 09:03:18 [SEVERE]    at sun.reflect.GeneratedConstructorAccessor46.newInstance(Unknown Source)
    2011-07-28 09:03:18 [SEVERE]    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    2011-07-28 09:03:18 [SEVERE]    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1116)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.MysqlIO.send(MysqlIO.java:3348)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1967)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2140)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2626)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2111)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2273)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.sql.PhysDB.resolveProtections(PhysDB.java:461)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.sql.PhysDB.resolveProtection(PhysDB.java:550)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.sql.PhysDB.loadProtection(PhysDB.java:655)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.lwc.LWC.findProtection(LWC.java:669)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.lwc.LWC.findProtection(LWC.java:639)
    2011-07-28 09:03:18 [SEVERE]    at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:123)
    2011-07-28 09:03:18 [SEVERE]    at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    2011-07-28 09:03:18 [SEVERE]    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    2011-07-28 09:03:18 [SEVERE]    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    2011-07-28 09:03:18 [SEVERE]    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:210)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:553)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    2011-07-28 09:03:18 [SEVERE]    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-28 09:03:18 [SEVERE] Caused by: java.net.SocketException: Broken pipe
    2011-07-28 09:03:18 [SEVERE]    at java.net.SocketOutputStream.socketWrite0(Native Method)
    2011-07-28 09:03:18 [SEVERE]    at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92)
    2011-07-28 09:03:18 [SEVERE]    at java.net.SocketOutputStream.write(SocketOutputStream.java:136)
    2011-07-28 09:03:18 [SEVERE]    at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65)
    2011-07-28 09:03:18 [SEVERE]    at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123)
    2011-07-28 09:03:18 [SEVERE]    at com.mysql.jdbc.MysqlIO.send(MysqlIO.java:3329)
    2011-07-28 09:03:18 [SEVERE]    ... 24 more
    The value after "last packet successfully received from the server" is always >8 hours, which seems to be a common issue with MySQL.

    This happens during a quiet period when nobody is on the server between those early hours, and LWC will continue to spam those errors on chest access until the server is restarted. All locks are broken and get bypassed while this goes on! :(
     
  10. Offline

    Sh00ck

    A feature :

    Buttons and Levers to LOCK ;)
     
  11. Offline

    infectedExDi

    Is it possible to get rid of the "Notice: that Private Chest is locked by you" message every time you open a chest?
     
  12. Offline

    bigggan

    Is it possible to have the notice "This Chest is locked by <someone>" only to admins?

    In the Core file set the "showNotices: false"

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  13. Offline

    Simon Welker

    Feature request:
    Would you try to
    1. link it to iConomy and
    2. make protections time limited; we got some public rooms for our public mines on my server, and I want people to be able to act like this/similar:
    - going there from the mine
    - putting my stuff into a chest
    - paying some gold coins to protect my stuff while i mine on
    - getting back up, getting my stuff from the chest, and getting out. not caring about the protection, it's gone after (a certain time that costs a certain amount of gold coins) anyway.

    This would be f'in epic. :)
    Regards,
    Simon
     
  14. Offline

    strupan

    can you make it boseconomy supported? i cant even find the iconomy bridge one
     
  15. Offline

    flap

    please update the wiki
     
  16. Offline

    helloadam

    Greetings,

    I am getting the same error. This is when I login as lwcadmin and right click on any protected chest.
     
  17. Offline

    marin3k

    v3.30 is very good but i must disable command /cremove because all users delete protection other users. Why?
     
  18. Offline

    bluemoondevil

    Is there any way to set up a door so that you have to spend some money in iConomy to open it? Such as if I wanted to make a tavern where my players had to spend 10 coins to spend the night in a room, set the door to the room to charge 10 coins if it is opened?
     
  19. Offline

    Hempa

    how do u make so u can bypass?
     
  20. Offline

    jonDatz

    May I request the link for lwc-iconomy @Hidendra ?
     
  21. Offline

    woodzy

    @ Hidendra i cant seem to get the "magnet" flag to work
     
  22. Offline

    James Lawrence

    When I use LWC on my iron doors, they open just fine but only 1 door closes... then the doors just alternate open close opposite of each other from then on.

    When I first place them they are both closed, but after the first time I open then, only 1 of them close. Works fine if I only have it set on toggle, but the openAndClose option is doing the above on iron doors.


    LWC
    Worldedit
    MyHome
    MyWarp
    Permissions
     
  23. Offline

    Hidendra

    LWC 3.31
    • PermissionsBukkit is now officially supported. LWC will still work on builds pre-1000
    • lwc.blockinventory has been renamed to lwc.deny - please take note
    • Fixed a bug where protections would be loaded from any world
    • Fixes to the Danish translation


    Again, if you need assistance, please go here:
    http://esper.net/publicirc.php

    Enter #LWC as the channel, and connect. Mention "LWC" or "Hidendra". I'm also available via email (or MSN) at [email protected], Skype Hidendra_

    I am looking into several issues and hoping to have all of them fixed for the next build.
     
  24. Offline

    jzsig

    This is one of those "notch bugs" the nice peeps at bukkit are trying to fix it but will empty chests sometimes in a certain chunks at random :(

    you probably have your permissions set up wrong make sure normal peeps dont have lwc.mod or lwc.admin permissions

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  25. Offline

    Cazza54

    thanks :p
     
  26. Offline

    Ratchet

    Code:
    2011-07-30 20:21:50 [SEVERE] Could not pass event PLAYER_INTERACT to LWC
    com.griefcraft.scripting.ModuleException: LWC Module threw an uncaught exception! LWC version: 3.30-git-LWC-94b93dd42195692ed1823346544359d5917274a2-b69jnks
        at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:203)
        at com.griefcraft.listeners.LWCPlayerListener.onPlayerInteract(LWCPlayerListener.java:143)
        at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
        at com.mysql.jdbc.ResultSetImpl.buildIndexMapping(ResultSetImpl.java:754)
        at com.mysql.jdbc.ResultSetImpl.findColumn(ResultSetImpl.java:1108)
        at com.mysql.jdbc.ResultSetImpl.getInt(ResultSetImpl.java:2813)
        at com.griefcraft.sql.PhysDB.resolveProtections(PhysDB.java:464)
        at com.griefcraft.sql.PhysDB.resolveProtection(PhysDB.java:550)
        at com.griefcraft.sql.PhysDB.loadProtection(PhysDB.java:419)
        at com.griefcraft.model.Protection.update(Protection.java:361)
        at com.griefcraft.modules.modify.ModifyModule.onProtectionInteract(ModifyModule.java:98)
        at com.griefcraft.scripting.ModuleLoader.dispatchEvent(ModuleLoader.java:165)
        ... 14 more
    saw this in my log
     
  27. Offline

    andrewkm

    @Hidendra
    incase you dont get my irc message

    04:18andrewkm|awayHello there hidendra
    04:19andrewkm|awayTwo bugs to report. First one is regarding turning redstone flags on and off. This is with '*' and OP abilities. I can succesfully turn /lwc flag redstone on, however afterwards i can no longer /lwc flag redstone off
    04:19andrewkm|awayEven though i get the correct message, lwc flag redstone off..... stone plates still open the door, basically the problem is turning it off, after it is already on.
    04:20andrewkm|awayMy default is off, so if users wanna make it on it works, but if i wanna make it back to off it doesnt, i need to break door and replace it.
    04:26andrewkm|awaySecond problem is that lwc.protect permission node no longer includes the node lwc.flag.* i must actually give my users lwc.flag.* for them to set redstone flags...otherwise i get red letters saying access denied.
     
  28. Offline

    bobi_kn10

    plz say my haw to instal ;x
     
  29. Offline

    flozza83

    Hello guys!
    I need answer to a simple question please. Does the group have permission "lwc.mod" can /cremove the protections of users ? or just access to it ? Thanks!
     
  30. Offline

    DeathmannX

    I've installed this plugin and add it to the admin and member permissions but if i try in game: "/cprivate" it say only :"Access denied"

    This is my Permission Plugin: http://forums.bukkit.org/threads/ad...-1-official-default-groups-plugin-1000.26785/

    and this is for example what i've entered for Admins:
    Can some body help me?
     
  31. Offline

    MrKrucible

    Maybe make it so that you can select a region and protect all the blocks? Like world guard but easier, and maybe something along the lines of /lwc createregion [region name] private? Then use it like a //wand command except protect areas! I would find this much easier to use than WorldGuard, and maybe a couple region modification commands too. I don't know if what I am asking is easy to do or is impossible, but I think it is a great idea.
     

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