[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    nossr50

  2. Offline

    killerhunt0

    Thanks man! =D
     
  3. Offline

    Deathfromace

    @ nossr50
    I see bukkitcontrib is no longer auto dled but I just installed the version before where it does auto dl. But I am not getting any sound from abilities or anything from leveling up. Do I need to change something?
     
  4. Offline

    GarretSidzaka

    WORD THANK YOU!!!! :D

    you put in the archery setting for us and i thank you. unfortunately the noobs are unavailable to comment as they are all dead
     
  5. Offline

    embty

    Is link updated for v39?
     
  6. Offline

    Chronx6

    Do you have the client portion installed?
     
  7. Offline

    ohmydoddtv

    What are the changes for 1.0.39??? :S
     
  8. Offline

    embty

    Changes are: bukkit contrib is optional now if im not wrong but not sure if the link is updated.
     
  9. Offline

    ohmydoddtv

    ahh ok thanks :)
     
  10. Offline

    embty

    in the config Sorcery: 2 ? :O and the archary limit is set 1000 im guessing that means 1second to set it to .5second I should use 500 ?
     
  11. Offline

    nossr50

    You also need the Client Side mod
    The sounds are subtle, try Tree Feller
     
  12. Offline

    Huns

    Thank you! :)
     
  13. Offline

    nossr50

    Yea
     
  14. Offline

    Jobsti

    Huhu @nossr50​

    Must I use bukkitcontrib? I don't want it.​
    Plugin works fine, but console is full of spam if I use the skills, here rightclick with pickaxe:​

    /mcmmo shows the text, it works, but at the end " An internal error ocurred......"​

    Standard Configs, #1000, GroupManager.​
    Edit:
    With installed BukkitContrib, I get no Errors.​
     
  15. Offline

    nossr50

    Leme see if I can't patch this up for you
     
  16. Offline

    RugRats

    Then you should be fine. BukkitContrib really does nothing that impacts performance of your server. Once again you'll be fine. But noss posted above he'll fix it.
     
  17. Offline

    tommy garr

    [​IMG]

    What do i do if i get this error message? im trying to connect my mcmmo to mysql database
     
  18. Offline

    Jobsti

    @RugRats
    You're right, but I don't want to use plugins, which not really needed ;)
     
  19. Offline

    nossr50

    Version 1.0.40
    • Fixed the errors that happened if you weren't running BukkitContrib on your server
     
  20. Offline

    Deathfromace

    Thank you I will try this out.

    Also any chance you could give the option to take out coords when the whois command is done. In my server knowing where things are located can be bad as some people like to sneak up on others and some like to hide. Maybe give a place on config to make it so /whois does not give coords..would be great.
     
  21. Offline

    Huns

    I must say, you've been very responsive, and very quick to fix things. It's really great, and I think I speak for a lot of people when I say it's very appreciated. Thank you! :)
     
  22. Offline

    morizuki

    hmm when are u gonna add the experience in Friendly Mobs? cause I got an aggressive friendly mobs here XD
     
  23. Offline

    nossr50

    Whats the point of spending hours and hours and hours programming if I don't do any support :p
     
  24. Offline

    HunterAP

    @nossr50
    With .40, did you fix the PermissionsBukkit permissions being auto-enabled? I didn't see any mention of it in the changelog.
     
  25. Offline

    nossr50

    No, what is the problem?
     
  26. Offline

    z99o

    what is the sorcery in the config for? a future skill?
     
  27. Offline

    nossr50

    Yeah.. meant to comment that out :3
     
  28. French translation isn't really good, i'll improve it and send you the .properties file.
     
  29. Offline

    HunterAP

    With BukkitPermissions, all MCMMO options are enabled by default. I have to set them to false for them not to be available. BukkitPermissions gives you, the author, the option to enable or disable permissions by default, unlike other permissions systems. I have confirmed this with SpaceManiac. He was the one who told me that McMMO was doing it that way.
     
  30. Offline

    nossr50

    Alright forgive me if I'm misunderstanding this in some way, but why do I want to set it up the way you have proposed?
     
  31. Offline

    HunterAP

    By default, all permissions should be disabled. This is pretty standard. Currently, MCMMO starts with all permissions enabled. This means that I have to disable features globaly and re-enable them for a specific world if I only want them on that world.
    From a server admin perspective, I would prefer for all permissions to be disabled by default. That way, I know what I have enabled, and what I do not.
     
Thread Status:
Not open for further replies.

Share This Page