Hello. Please help! Has created a subzone in a zone, has appointed there the player (/resadmin setowner) but why that works not all zone, but only half. That is on one half of subband it can build and destroy, and well another is not present. I can add video. Help Please !!!!! Code: #These are Global Settings for Residence. Global: # This loads the <language>.yml file in the Residence Language folder # All Residence text comes from this file. (NOT DONE YET) Language: English # Wooden Axe is the default selection tool for Residence. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values SelectionToolId: 271 # This determins which tool you can use to see info on residences, default is String. # Simply equip this tool and hit a location inside the residence and it will display the info for it. InfoToolId: 287 # The interval, in milliseconds, between movement checks. # Reducing this will increase the load on the server. # Increasing this will allow players to move further in movement restricted zones before they are teleported out. MoveCheckInterval: 500 # The interval, in minutes, between residence saves. SaveInterval: 10 # The default group to use if Permissions fails to attach or your not using Permissions. DefaultGroup: default # Enable / Disable the Lease System. UseLeaseSystem: false # The interval, in minutes, between residence lease checks (if leases are enabled). LeaseCheckInterval: 10 # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing. LeaseAutoRenew: true # Whether or not to use the Permissions system in conjunction with this config. EnablePermissions: true # Enable / Disable Residence's Economy System. EnableEconomy: false # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported). EconomySystem: iConomy # Enables or disables the Rent System EnableRentSystem: false # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled). RentCheckInterval: 10 # Enable or disable residence chat channels. ResidenceChatEnable: true # Color of residence chat. ResidenceChatColor: DARK_PURPLE # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences. AdminOnlyCommands: false # Setting this to true makes server OPs admins. AdminOPs: true # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds. MultiWorldPlugin: MultiVerse # Setting this to true causes subzones to inherit flags from their parent zones. ResidenceFlagsInherit: true # Setting this to false will allow rented residences to be modified by the renting player. PreventRentModify: true # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: false ignite: true firespread: true bucket: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true subzone: true healing: false # These are default flags applied to all residences from any user group. ResidenceDefault: build: false use: false container: false pvp: false tnt: false creeper: false flow: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true container: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These groups correspond to the Permissions groups defined in your '<worldname>.yml' Groups: Default: #group name # Information about the Residence zone that the player can define. Residence: # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create' CanCreate: true # The maximum number of Residences a player can have. MaxResidences: 3 # The maximum number of physical areas a residence can have. MaxAreasPerResidence: 2 # The maximum number of blocks a Residence can be, East to West (X). MaxEastWest: 40 # The maximum number of blocks a Residence can be, North to South (Z). MaxNorthSouth: 40 # The maximum number of blocks a Residence can be, High to Low (Y). MaxUpDown: 128 # The lowest altitude this group is allowed to protect. MinHeight: 0 # The highest altitude this group is allowed to protect. MaxHeight: 127 # The maximum recursive depth that subzones can go. # A subzone within a subzone within the Residence zone would be a depth of 2. # Set to 0 to disable subzones. SubzoneDepth: 3 # Whether or not to allow teleporting to Residences. CanTeleport: true # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow Unstuck: true # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool. SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true # Options relating to enter and leave messages on the residence. Messaging: # Whether or not the player can change the Residence enter and leave messages. CanChange: true # The default enter message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the Lease system. Lease: # The maximum number of days to allow leases. MaxDays: 16 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 #Options related to the rent system Rent: #determines how many residences can be rented by players of this group at once MaxRents: 3 #determines how many residences can be set for rent by players of this group at once MaxRentables: 3 # Options relating to the Residence Economy. Economy: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: false # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of making a new Residence or adding a area to it. BuyCost: 0.05 # The cost, per block, of renewing a Residence lease (if the lease system is enabled). RenewCost: 0.02 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssigments: bekvon: default player: default ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' # Used to determine which major revision of Residence this config is from, dont change this. ResidenceVersion: 2 up EDIT by Moderator: merged posts, please use the edit button instead of double posting.
they do not meet (( up EDIT by Moderator: merged posts, please use the edit button instead of double posting.