[INACTIVE][TP/MECH] Inception v1.04dev0.5 - World Layering and Overlapping [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Lihad, Jun 5, 2011.

  1. Offline

    Lihad

    Inception - From one world into another (into another, and another, and another)
    v1.04dev0.5




    ------------------------------------------------------------------------
    Just got back from honeymoon!!! woot!!!! I will be updating Inception for 1.8 as bukkit allows :) stay tuned!
    ------------------------------------------------------------------------

    Downloads:
    Most Recent Build

    [1060] - Version 1.04dev0.5 - Full
    [1060] - Version 1.04dev0.5 - jar only
    Past Builds
    [1060] - Version 1.04 - [->] 1.03, 1.02c, 1.02a, 1.01, 1.00

    ---------------------------------------------
    ---------------------------------------------
    Description:
    Allows you to fall (or climb) from one world into another world by catching players that enter a y-coordinate that isn't in the normal range of play (or otherwise defined). With the addition of skyland environments, this plugin can be used to stop players from falling indefinitely, and instead make them drop in another world at the same x and z coordinates.

    -----------------------------------------------------------------------------------------------
    Love Inception? Wanna help out a poor-ass college kid who is about to get married AND working his way through commercial flight school?! Donate!
    [​IMG]
    -----------------------------------------------------------------------------------------------
    ---------------------------------------------
    Other Plugins Worth Your Time!
    Inception works great with:

    StyxSpace

    ---------------------------------------------

    Recent Fixes!For Version 1.04 & dev0.5

    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception
    - Boats should be able to pass through Inception layers
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!



    Old Fixes!For Version 1.02delta & 1.03

    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground (100% success rate in testing, let me know if results differ)

    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)
    - Foreign worlds as a 'lowerWorld' aren't stubborn assholes any longer.

    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping
    - Colored blocks now reflect properly through an overlap
    - Block facing through dynamicOverlapping is fixed
    - Block facing through standard overlapping is ish-fixed. but not really.
    - Syncing of linked worlds by their spawns is added as an option in the config.yml
    - The exclusion of certain block types the are mirrored in an overlap is added as an option in
    the config.yml​
    - Water and lava pouring through an inception layer behaves more correctly
    - Inception passes priority of world creation with 'environment: null'
    - And other fixes

    ---------------------------------------------

    Installation:
    Download the .zip and throw the contents into your plugins folder. Be sure to configure the config.yml file in the Inception folder or the plugin will fail! If updating from a previous version: Don't delete your old config.yml and expect a new one to generate! Use the new config.yml that is in the new version folder unless otherwise specified.

    Then, read the 'Setup' tab below for Detailed instrutions on the setup of Inception. For those new to the plugin, I don't suggest changing any values for anything outside of defining the worlds and environments for a single link. After you have the motion of Inception down, tweak the setting and add more links as you see fit.

    Setup (open)

    #Inception - Written By Lihad @ beyondminecraft.net

    ----- Using Inception
    Before using this plugin, be sure to backup your world files and etc. Inception has the potential to rewrite entire landscapes! Tread carefully.

    ----- The Initial Setup
    Download the latest .zip, or the one that suits your CB. And place the contents into your plugin folder.

    Be sure to modify the config.yml for Inception before the initial launch, it should look something like this to start:

    Code:
    inception:
        link0:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    - Setting up your first link!
    Under link0, the options below exist:
    Code:
            worldUpper:
                worldName: renameme
                environment: RENAMEME
            worldLower:
                worldName: renameme
                environment: RENAMEME 
    Fill in the world you want to be top world in the worldName slot for the worldUpper key, as well as the environment type (most foreign world types created by other plugins are NORMAL in origin). The three main world types are NETHER, NORMAL, and SKYLANDS. Follow the same idea for the worldLower key, by adding in the world that you want to be 'below' your top. If your using another plugin to supply a foreign world type, use 'null' as the environment type and inception will pass priority to the corresponding plugin.

    Note: If you write the name of a world in either worldName slot that doesn't already exist, Inception will attempt to create it of the type Environment that you have specified.

    - Setting up your local link variables!
    Within link0, you will also see these options:
    Code:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    Each does something different, set to maximize the performance you wish to get out of inception. 'enableFall' and 'enableClimb', if set to True, will allow your users to pass from the lower world to the upper world by climbing, as well as passing to the lower world from the upper world by falling. If you wish a player to only be able to fall from the upper world to the lower, but not climb back up, turn 'enableClimb' to false.

    To specify the 'y' coordinates that the inception between worlds takes place, define the values under upperLimit and lowerLimit. Once a player crosses this threshold, they will be beamed away to the other world.

    The 'overlap' is a tool used for those who wish to make their worlds seem to flow together. By turning 'overlap' to true, you are saying that the bottom and top of the worlds will share anything placed or destroyed by a user, within the distance specified by 'overlapDepth'. Thus, with an overlap depth of '5', y-coordinates 1,2,3,4 and 5 of the worldUpper will be shared with y-coordinates 123,124,125,126 and 127 of worldLower. Note: The transfer through normal overlapping will only work for blocks that are placed and destroy while the plugin is running.

    Also note that with overlapping, your lower and upper limits for said link must be equal in spacing. This is new to Version 1.o1.

    Lastly, turning 'sync' to true will line the linked worlds up by their spawns, instead of their x,z coordinates.

    - Creating More than One Link
    To create a second link, simply copy the entire link0:, and paste it under itself, renaming the new copy 'link1'. It would look something like this:
    Code:
        link0:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false[/INDENT]
        link1:
            worldUpper:
                worldName:
                environment:
            worldLower:
                worldName:
                environment:
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
    [INDENT=1]sync: false
    [/INDENT]

    And of course, be sure to add the worlds you want to be involved in the new inception link, as well as changing/modifying any of your new local variables.

    - The Global Variables
    Code:
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: false
    dynamicOverlapLowerToUpper: false
    exemptBlockID: 7, 8, 9, 10, 11
    These keys should only appear once in your config, and should be outside any keys. They are your global variables. 'fallDamage' is pretty obvious in wht it accomplishes.

    'autoInception', if turned to true, will have Inception automatically link all of your worlds for you in the standard manner (no overlap, limits at 0 and 128). This completely ignores any links you have specified. Very much the lazy-persons Inception tool.

    'glassStep' Is used for those who are travelling up to skylands and dont have a block to step on, or get caught in pesky inception loops. Turning this to true will give your user something to stand on when climbing up.

    'dynamicOverlap...' if turned on... be prepared for the shear power of inception to show itself. For every link that you have where 'overlap' is turned to 'true',. dynamic overlapping will take a snapshot (of height defined in 'overlapDepth') of a players current surroundings and places them in the world they are going to. Allows for EXTREMELY seamless transfer.... also has the potential to rewrite sections of worlds.

    'exemptBlockID' is any block id you wish to not be overlapped in an overlap layer.


    Commands (open)

    Only For Op

    Known Bugs (open)

    - Not Setting the config file correctly can cause weird things to happen
    - If a server's flymod catch is turned on, this can lead to players being kicked mid-transfer
    - Block facing is not always correct through overlapping
    - Signs don't overlap well
    - Chests don't overlap well
    - There may or may not be an issue with looping world Inceptions between two worlds that of Normal and Nether types. This has been known to cause issues with deleting chunks and etc. This issue is set for resolve in the next 1.02 release.
    will add more bugs to this section as they are noted and posted.

    Changelog (open)

    Version 1.04dev0.5[CB 1060]
    - Hotfix for dev0.4

    Version 1.04dev0.4[CB 1060]
    - dev0.4 includes fixes for Exceptions casuesd by minecarts and mobs through Inception
    - dev0.4 allows mobs to not die by passing through Inception
    - dev0.4 includes a MAJOR fix fir a bug that occurred in 1.04 that rewrote parts of the config.yml, assuming there was none there (when there may have been).

    Version 1.04[CB 1060]
    - .jar by itself will auto-generate a config.yml if none are detected :) Hooray!
    - New Developer API shtuff. I'll make a tab regarding info on it later tonight.
    - Bug fixes
    - More bugs
    - Mobs can now technically pass through inception layers IF they fall into a void. Working on this to fix it so it synchronizes with the set limits
    - Minecarts should be able to Inception (maybe...)
    - Boats should be able to pass through Inception layers (maybe...)
    - Console will yell at you more when you mess up stuff in the Inception config.yml, so I won't have to.
    - New command ./inception edit
    - And more stuff!


    Version 1.03[CB 1000]
    - Added options for syncing time in all worlds (this only works if time movement is normally enabled in a world type, and for that world)
    - Inception returns more information to the console on start up
    - The ground work for different fall damage has been laid, not Implemented Yet!
    - The config file is more forgiving and lets you use lower case in the environment type ;)


    Version 1.02delta[CB 977+/1.7.3]
    - Fixed player getting pushed through stairs on inception (or half-blocks)
    - Fixed player getting stuck in the ground
    - Fixed player positioning on Inception being off a couple blocks x,z
    - Config editing commands now reload Inception upon completion automagically (no feedback)

    Version 1.02charlie[CB 977]
    - Fixes Everything (almost)

    Version 1.02bravo[CB 977]
    - Technical Unreleased Officially

    Version 1.02alpha[CB 977]
    - Fixed player positioning on Inception
    - Fixed teleport looping
    - Fixed chunks being deleted in dynamicOverlapping

    Version 1.02[CB 953]
    - Overlapping works better and more correctly for block types
    - Added sync'ing
    - Added exclusions
    - Inception passes priority of world creation with 'environment: null'

    Version 1.01 [CB 953]
    - Upon Inception, player placement is now better suited to where they are coming from,

    especially with overlapping​
    - Defining a world in the Inception config.yml that doesn't exist will be automatically create

    by Inception​
    - Water and Lava within a overlap will no longer compound upon itself
    - Recursion was added (1.00), recursion was optimized (1.01)
    - Links now run by priority, and will not randomly place a player if multiple links share the

    same worldUpper or worldLower.​
    - Added more local variables per link.
    - Overlapping is better situated and follows the pattern suggest in 'overlapDepth' better.

    Version 1.00 [CB 953]
    - Rewrote the plugin for better optimization
    - Inception can now manage worlds without a crutch

    Version 0.9 delta [CB 917]
    - Fixed persistent Speed Hack kick

    Version 0.9 charlie
    - Split the dynamicOverlap node into two
    - Fixed an issue with overlapping

    Version 0.9 bravo
    - Added Dynamic Overlapping
    - Fix for 'lowerY' being less than '0'
    Version 0.9 alpha (does that even make sense?!)
    - Overlapping can now occur between links of your choice
    - Overlapping can occur between all Environment types
    - New command for specifying if a link should have overlapping or not
    - The ability to turn the glass block on and off!
    - SphereWorlds should finally be fixed (FINALLY!)
    - Overlapping works better

    Version 0.9
    - Added option for worldOverlay/rowOverlay
    - Fixed Inception identifying foreign world types
    - Fixed various other bugs

    Version 0.8
    - Added option for fallDamage (should already be in your config.yml) to either be on or off when fall damage occurs.

    Version 0.7
    - Added config options for setting the floor and ceiling of inception
    - Fixed '/inception list'
    - Added autoInception

    Version 0.6
    - Added a climbing inception (climbing to y=129 of a world allows a transfer)
    - Changed the config.yml
    - Changed the command '/inception modify'

    Version 0.5
    - Added in-game commands

    Version 0.4
    - If multiple links are created with the same 'worldUpper', it now randomly makes you fall to any of the 'worldLower' worlds under those links (instead of the first notable 'worldLower')

    Version 0.3
    - New config file!
    - The ability for multiple links to be made between worlds.
    - Cleaned some of the code up

    Version 0.2
    - Fixed falling into the nether
    - Fixed a few other minor bugs

    Version 0.1
    - Initial Build


    ---------------------------------------------
    Special Thanks to: JorenCombs, Pherce, Kside, Annilyna and all the members of Beyond Horizon. For giving me testing grounds for Inception-izing you all (like you actually had a choice).
    ---------------------------------------------
     
  2. Offline

    thedarkdima

    i tried that but its effect the space world too and i want that if you fall there you go back too normal world.
     
  3. Offline

    nipde

    I don't get this plugin to work, it don't do anything actually, could you please tell me what could be wrong? is there any plugins that i need to make this work?
     
  4. Offline

    Lihad

    It works by itself just fine. Use the setup guide in the main post to help you.

    I cant really tell what you're asking........ Do you want fall damage? turn "fallDamage: true"

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  5. Offline

    thedarkdima

    when i fall (go below y=0) in normal world i go to normal world in y=128 so i want players to continyu falling down and dying.
    in same time if they fall in space world they will go back to normal world. so can you help me?
     
  6. Offline

    Xlaits

    Me again. Still dying upon hitting the void.
     
  7. Offline

    Derek S

    First off, I would like to tell you how much my users and I love this plugin. It has been the next best thing to increasing the vertical limit.

    I have a minor bug to report in the new version(s) since .9d
    • Selected player tool always resets to 1st slot when transitioning from one world to another.
     
  8. Offline

    PeanutTheMan

    This has not been working for me at all. I have tried this a lot, and it has never worked. It always says "An internal has occured" and it wont work.
     
  9. Offline

    Lihad

    What exceptions are you getting?
     
  10. Offline

    PeanutTheMan

    Well, for one thing, I reinstalled it following your instructions, leaving it as it was after download and modifying it, but now it is not even recognizing that is is there! Help!
     
  11. Offline

    Lihad

    Interesting. I'll look into that

    show me ur config

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  12. Offline

    PeanutTheMan

    inception:
    link0:
    worldUpper:
    worldName: Heaven
    environment: Normal
    worldLower:
    worldName: Hell
    environment: Nether
    overlap: true
    enableFall: true
    enableClimb: true
    upperLimit: 128
    lowerLimit: 0
    overlapDepth: 5
    sync: false​

    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    exemptBlockID: 7, 8, 9, 10, 11

    that's it
    thanks
     
  13. Offline

    Lihad



    is that the same format that your config is in? because that formatting is all messed up.....
     
  14. Offline

    PeanutTheMan

    really? well, ok
    can you help me fix it?
     
  15. Offline

    PeanutTheMan

    thanks

    Ok, it is now working (more), but it is not loading the worlds after they are generated

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  16. Offline

    Devian50

    uhm... I have no clue as to what is going on... In my console it is loaded perfectly and my config is pristine... I have tweaked the lowerlimit to 3 but I will just not teleport... no errors or anything. just nothing happens. Using latest RB953
     
  17. Offline

    mmitchell816

    Anyone know how to sync the times of the worlds together?
     
  18. Offline

    Xlaits

    I'm having the same problem. I'm just not teleporting at all. I die in the void...

    Ok, I've done EVERYTHING. I cannot get Inception to work. No errors in the console, nothing that could be in it's way, and I'm still dying every time I try to go down to the normal world... (that's all I've tested so far.)

    EDIT:
    I now noticed an error...

    Code:
    23:10:00 [SEVERE] Error occurred while enabling Inception v1.02delta (Is it up t
    o date?): null
    java.lang.NullPointerException
            at lihad.Inception.ReadConfig.stringToIntList(ReadConfig.java:49)
            at lihad.Inception.ConfigInception.tap(ConfigInception.java:74)
            at lihad.Inception.Inception.onEnable(Inception.java:32)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:857)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:264)
            at lihad.Inception.Inception.reload(Inception.java:100)
            at lihad.Inception.CommandInception.onCommand(CommandInception.java:174)
    
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
    9)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:2
    98)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:711)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:676)
    
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:669)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    Lihad


    That most likely means there are tabs in your config. Or a blank spot.

    Sync times?! Well..... I think I'll have to add that to my idea list. thx!

    Version 1.02 is set for 977, not 953

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  20. Offline

    mmitchell816

    Sweet! Its really needed for something like this
     
  21. Offline

    Reterg

    Yeah. I looks really odd when I go from night time in the normal world. Climb up my stairs to skylands and it's day.
     
  22. Offline

    PeanutTheMan

    I keep getting the console error "World not found or loaded Heaven"
     
  23. Offline

    Lihad

    One. That's not what your console displayed. It said "World was not found and is being created or loaded"
    Two. That's not an error. That's Inception telling you that it is either creating or loading your specified world.

    Ive done some prelim testing with this... Skylands Envrio is perma noon. Idk if it is possible to change that atm using the standard methods in Bukkit

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  24. Offline

    nickrev

    can you possibly make it so you can spawn above a certain height so like even though my normal world goes to sky at 127 and falling to earth goes at -1 i want people to spawn at 2 block height when they go off the top of the map to the sky world... so have like a spawn height setting for going up so i dont have to fly mod to get up to the next part of my really tall building...

    normally when i go up to my next floor the next hieght loads then a fall again because i fall through the ground... i want to be able to walk up heights...
     
  25. Offline

    Xlaits

    Ok, fixed that, now it loads.

    I'm STILL dying upon trying to fall into world1 from world1_skylands. (again, that's all I've been testing.)
     
  26. Offline

    Lihad

    if im understanding your problem correctly, it shoulda been fixed in 1.02delta
     
  27. Offline

    nickrev

    oh sorry im running charlie because i wasnt sure if delta would work for 953... Sorry about that

    ill test it today
     
  28. Offline

    Stevo_1066

    Alright, I've been doing everything I can do get Inception to work, and it won't. I'll try and supply as much info as possible.
    So I upgraded CB to 977 for the purposes of this mod, so that's not an issue.

    Code:
    inception:
        link0:
            worldUpper:
                worldName: Heaven
                environment: SKYLANDS
            worldLower:
                worldName: SkarpWorld
                environment: NORMAL
            overlap: true
            enableFall: true
            enableClimb: true
            upperLimit: 128
            lowerLimit: 0
            overlapDepth: 5
            sync: true
    
    
    autoInception: false
    fallDamage: false
    glassStep: true
    dynamicOverlapUpperToLower: true
    dynamicOverlapLowerToUpper: true
    exemptBlockID: 7, 8, 9, 10, 11
    
    This is my config.yml file. My Upper world name is Heaven, lower world is SkarpWorld. The mod won't let me climb to Heaven, or fall to SkarpWorld.
     
  29. Offline

    Lihad

    Are you getting any errors in your server boot?
     
  30. Offline

    Stevo_1066

    I don't really have a way to tell. I'm running an Ubuntu server remotely, launching it from a command shell with "java -Xincgc -Xmx2048M -jar craftbukkit-0.0.1-SNAPSHOT.jar nogui"
    The command shell just goes into an endless refreshing mode after launching the server in this manner.
    Hm, I'll try going downstairs to my server and launching it with GUI enabled manually, and see what happens for you. Get back to you on it in about 5 or 6 minutes.

    Code:
    stevo@ubuntuserver:/bukkit$ java -Xincgc -Xmx2048M -jar craftbukkit-0.0.1-SNAPSHOT.jar gui
    151 recipes
    16 achievements
    12:13:46 [WARNING] Failed to log to server.log
    java.io.IOException: Couldn't get lock for server.log
        at java.util.logging.FileHandler.openFiles(FileHandler.java:389)
        at java.util.logging.FileHandler.<init>(FileHandler.java:363)
        at net.minecraft.server.ConsoleLogManager.init(ConsoleLogManager.java:45)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:85)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    12:13:46 [INFO] Starting minecraft server version Beta 1.7.3
    12:13:46 [INFO] Loading properties
    12:13:46 [INFO] Starting Minecraft server on *:25565
    12:13:47 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-921-gc453c91-b977jnks (MC: 1.7.3)
    12:13:47 [SEVERE] ebean.properties not found
    12:13:48 [INFO] DataSourcePool [rTriggers] autoCommit[false] transIsolation[SERIALIZABLE] min[2] max[20]
    12:13:49 [INFO] SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    12:13:51 [INFO] Entities enhanced[0] subclassed[1]
    12:13:53 [INFO] DataSourcePool [DimensionDoor] autoCommit[false] transIsolation[SERIALIZABLE] min[2] max[20]
    12:13:53 [INFO] SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    12:13:53 [INFO] Entities enhanced[0] subclassed[1]
    12:13:53 [INFO] [WormholeXTreme][v1.011] Loading WormholeXTreme ...
    12:13:54 [INFO] [WormholeXTreme][v1.011] Load complete
    12:13:54 [WARNING] Failed to save ban list: java.io.FileNotFoundException: banned-players.txt (Permission denied)
    12:13:54 [WARNING] Failed to save ip ban list: java.io.FileNotFoundException: banned-ips.txt (Permission denied)
    12:13:54 [WARNING] Failed to save ops: java.io.FileNotFoundException: ops.txt (Permission denied)
    12:13:54 [WARNING] Failed to save white-list: java.io.FileNotFoundException: white-list.txt (Permission denied)
    12:13:54 [INFO] Preparing level "SkarpWorld"
    12:13:54 [SEVERE] java.io.FileNotFoundException: ./SkarpWorld_nether/session.lock (Permission denied)
    12:13:54 [SEVERE]     at java.io.FileOutputStream.open(Native Method)
    12:13:54 [SEVERE]     at java.io.FileOutputStream.<init>(FileOutputStream.java:209)
    12:13:54 [SEVERE]     at java.io.FileOutputStream.<init>(FileOutputStream.java:160)
    12:13:54 [SEVERE]     at net.minecraft.server.PlayerNBTManager.f(SourceFile:48)
    12:13:54 [SEVERE]     at net.minecraft.server.PlayerNBTManager.<init>(SourceFile:42)
    12:13:54 [SEVERE]     at net.minecraft.server.ServerNBTManager.<init>(SourceFile:17)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:210)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    12:13:54 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    12:13:54 [SEVERE] java.lang.RuntimeException: Failed to check session lock, aborting
    12:13:54 [SEVERE]     at net.minecraft.server.PlayerNBTManager.f(SourceFile:56)
    12:13:54 [SEVERE]     at net.minecraft.server.PlayerNBTManager.<init>(SourceFile:42)
    12:13:54 [SEVERE]     at net.minecraft.server.ServerNBTManager.<init>(SourceFile:17)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:210)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    12:13:54 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    12:13:54 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    12:13:54 [SEVERE] Unexpected exception
    java.lang.RuntimeException: Failed to check session lock, aborting
        at net.minecraft.server.PlayerNBTManager.f(SourceFile:56)
        at net.minecraft.server.PlayerNBTManager.<init>(SourceFile:42)
        at net.minecraft.server.ServerNBTManager.<init>(SourceFile:17)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:210)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    Bunch of odd errors, I'm not sure how to make heads or tails of this.

    Side note: the maps are syncing the layers OK, but one can't climb or fall into the other map.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016

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