[FUN/MECH] Rifts (Beta 1.09) - A fully featured MMO plugin (single or multi world support) [766]

Discussion in 'Inactive/Unsupported Plugins' started by lonelydime, May 2, 2011.

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    lonelydime

    [​IMG]

    Rifts - An all in one MMO plugin
    Version: v1.09 Beta

    Upgrade note 1.05: You will need to delete your plugins/Rifts/database.db file to get the pvp world to work. To avoid this, open your database.db file in SQLite Database Browser and in the execute sql tab, enter DROP TABLE CAGES; and restart your server. This should recreate the table and generate new cages (the dark world one never generated, the lightworld one will be in the same place. No need to regenerate the map). I apologize for having to do this, but going forward the need to mess with the database should be minimal.

    Please note this plugin is very BETA. It needs testing and will have bugs. Report the bugs here and I'll work to fix them. It also needs class balancing so if you notice some balancing needed just let me know and I'll do what I can to work with you. Also, this is a beefy plugin. If you cannot run at least 2 worlds at once on your server, it won't work real well for you. Sorry, but I don't have any plans on making this work on a one world server (3 if you want the pvp world).

    Description
    A PvP based RPG plugin that contains everything you need all in one plugin!

    Rifts contains 2 factions, the light and the dark. Each faction has their own world isolated from each other. Each faction has 5 classes:

    Fighter – Front line soldier, utilizes strength to cut down their opponents.
    • Gains 1 str point per level
    • Can use diamond swords
    • Can wear iron armor
    • Cannot use bows
    Defender – A soldier more reliant on defense than offense, great for sieges.
    • Gains 1 def point per level
    • Can use iron swords
    • Can wear diamond armor
    • Cannot use bows
    Mage – A high powered character with little defensive abilities.
    • Gains 1 int point per level, to use magic must be holding a book
    • Can use stone swords
    • Can wear cloth armor
    • Cannot use bows
    Priest – A support unit able to heal themselves as well as their party members.
    • Gains 1 spr point per level, to use magic must be holding a stick
    • Can use stone swords
    • Can wear iron armor
    • Cannot use bows
    Archer – Able to attack from greater distances, uses mana to enhance their arrows.
    • Gains 1 agl point per level
    • Can use stone swords
    • Can wear cloth armor
    • Can use bows
    For every level a character gains, they get 7 stats points, 2 skill points as well as unlocking new skills to buy.

    Each player has 6 attributes they can add their stats to:

    Str (Strength) – How much damage you do with a physical attack (sword, axe, bow).
    Def (Defense) – How much damage is negated due to any type of damage (entity, falling, fire, etc).
    Int (Intelligence) – How strong magic spells are (fireball, heal, etc).
    Spr (Spirit) – How quickly your mana regenerates, your total mana and how often you land attacks (magical only).
    Agl (Agility) – How often you are able to dodge attacks.
    Dex (Dexterity) – How often you land attacks (physical only).

    Rifts
    As time goes on in the game, Rifts appear at a random time (0-5 in game days) for a duration of half an in-game day. They always appear above ground, but can be anywhere on any loaded chunk (including in the middle of an ocean). They will also only appear if both faction worlds have at least 1 chunk loaded (does not require players to be in the world). Rifts allow a faction to teleport to the opposing faction’s world and do whatever they want there. However, when someone dies in the opposing faction’s world, they will be teleported back to their own on respawn.

    PvP
    The third world (pvpworld) has the nether environment. Both factions can access this world by creating a portal. To create a portal, make a standard obsidian portal rectangle and place a sign on any part of the active portal, if the portal is not 'lit' then it won't take. The first line of the sign should say @pvp (if you are in the pvpworld, a portal can be made back to your home world by typing @home as the first line). Once the portal is created, it will link to that faction’s “cage” inside of pvp. The cage is a room made completely of glass and is indestructible. If the opposing faction comes within 30 blocks of the cage, they will receive a warning. If they continue getting close they will instantly die. This is to prevent spawn camping. Experience is greater in pvp than in the normal worlds. Once altars are implemented they will also add incentive to go into pvp.

    Altars
    Altars still need to be added into pvpworld and are still in design phases. What they will be is areas that can be taken over by a faction. The owning faction will gain a benefit by owning the altar. They will also be in charge of defending their alters from attack by the opposing factions. I may add in mobs that only target the opposing faction to help defend, but again, it’s in the design phase.

    SpawnBlocks
    A spawnblock is a temporary spawn location created by the player. Spawnblocks can be created by any user that has enough money to do so by placing a sign on an obsidian block with the first line reading @setspawn. The amount it costs to create one is configurable in the config.yml file. Spawnblocks can hold up to 4 player’s spawn locations, all a user has to do is right click the block to add themselves to it. By default they have a life span of 20 spawns before they are destroyed. Anyone can destroy a spawnblock by breaking the obsidian block that holds the sign. Only the creator of the block can destroy the sign, destroying the spawn block. There is a glowstone on top of the spawnblock that allows for easier detection by those who would want to destroy it. Players spawn on top of the glowstone so hiding it with blocks would create an unsafe spawn for those bound to it. The glowstone is also unbreakable as long as the spawn block is active.

    Commands
    Show Spoiler

    /joinrifts {light/dark} {class name} – allows a player to join a faction as a class
    /level - shows a character his/her current level
    /class – shows a character his/her class. Can be used like /class {user} to find a user’s class.
    /party {player name} – creates a party or adds people to an existing party. Parties have a max size of 4.
    /party leader {player name} – when typed by the current party leader, switches the leader.
    /party invites {public/leader} – changes the invite type from private (leader only invites) to public (any party member can invite).
    /party loot {leader/random} – currently does not do anything.
    /leaveparty – lets a user leave a party they’re in.
    /disbandparty – allows the party leader to disband the party.
    /spawnblock: {uses, bound, leave} – lets a user see uses left on the spawnblock, if they are bound to one or not and finally, allows them to leave the block they are bound to.
    /exp – shows a player their current exp bar.
    /stats – shows a player their current stat levels as well as free stats.
    /stats add # {str/def/spr/int/agl/dex} – allows users to add to their stats using their free stats.
    /skill {add} {skillname} – used like /skill, it will show a user their available skills and mp costs. Used like /skill {skillname} will activate the skill for use (Can also be done by "skill scrolling"). Used like /skill add {skillname} it will add the skill to the user's list of available skills. /skill off turns the active skill off.
    /skills - shows the user the list of skills they can currently "buy" with skill points earned through leveling.
    /status – shows a player their class, level and current mana bar.
    /hide {exp/miss} – will hide the exp or miss notifications.
    /show {exp/miss} – will show the exp or miss notifications.
    /resetcharacter - will delete your character and allow you to rejoin the game as a different faction and class. It will delete all of your stats/levels/exp/etc.

    GM Commands
    /savechars – saves the current online player’s stats and information into the database.
    /setclass {player name} {class name} – allows GMs to switch a player’s class
    /fullheal – fully heals the GMs health and mana bar
    /setlevel: {player name} {level} – allows GMs to change a player’s level.
    /setstats {player name} {stats number} – allows GMs to change the free stats a player has.
    /setskills {player name} {skills number} - allows GMs to change the free skill points a player has.
    /toworld {world name} – teleports a GM between worlds using the world’s name.
    /createrift: - Allows a GM to manually create rifts, however they cannot choose where the rifts are created.

    How to install:
    • Download Rifts.jar
    • Download sqlitejdbc-v056.jar if you do not already have it.
    • Put Rifts.jar in your plugins/ directory.
    • Put sqlitejdbc-v056.jar into your craftbukkit directory.
    • [Optional] Edit plugins/Rifts/config.yml and change them how you'd like (an example can be found in this post if it's your first install, just make the file plugins/Rifts/config.yml).
    • [Optional] If you're using Permissions or GroupManager, use rifts.gm for GMs and spawnblock.create for those that can create spawnblocks.
    • Restart your server.
    • On your first install, it may take some time to generate the pvp cages. Please let it finish or you will need to start over from scratch.
    • If you are upgrading, please read the upgrade notes at the top of the post if there are any!
    Installation Notes:
    • This plugin conflicts heavily with mcmmo, it is not recommended you use both.
    Config Walkthrough:
    Show Spoiler

    spawnblock-iconomy-cost: 0 // How much it costs to create a spawn-block
    spawnblock-uses: 20 // How many times a spawn block can be 'used' before it expires. 1 use per respawn.
    force-autojoin: false // setting this to true will force users to join when they connect to your server. They will be assigned to the faction that has a lower number of members.
    use-pvpmap: true // setting this to false will disable the pvp world. Portals will not connect to it, but rifts will still form. If you're having trouble running all 3 maps, turning this off may help
    use-factions: true // setting this to false will disable lightworld and darkworld. You will only be using the class/standard RPG functions of this plugin. No rifts.
    //These are the seeds your worlds will be created from if you have a seed in mind. Please keep in mind that lightworld and darkworld are created as NORMAL worlds, pvpworld is NETHER.
    lightworld-seed:
    darkworld-seed:
    pvpworld-seed:
    //Changes the name of the world names. It will create a new map with that folder.
    lightworld-name:
    darkworld-name:
    pvpworld-name:
    must-rift-to-play: false

    #Experience - These are a multipliers: 5 is normal, 10 is double exp, etc.
    #Players is for pvp kills, Mobs is for monsters and Blocks is for breaking blocks.
    players: 5
    mobs: 5
    blocks: 5

    #Gold received - This are a multipliers: 5 is normal, 10 is double exp, etc.
    #Gold is only given when mobs or players are killed.gold-received: 5

    Current TODO list - Please read before posting addition suggestions:
    Show Spoiler

    In Progress
    • Examine (not implement) dual class idea - level 60 allows you to continue as another class
    • Balance damage (main focus)
    • Start guild support
    Future Release
    • Create guild support/cities
    • Add unique weapons as rare mob drops to gain better stats/skills in those
    • Add crafting skills that are levelable
    • Add in GM/Guild leader quest signs.
    • Add the class summoner and rogue/assassin.
    • Add altars to pvp.
    • Possible addition of chainmail armor for archer’s use.
    • Implement a PvP ranking system.

    FAQ - Please read this before requesting a change (not a bug):
    Show Spoiler

    Q: Can this be made to only run on one world instead of two/three?
    A: Yes!

    Q: I miss mobs a lot/do no damage. Why?
    A: As you level, mobs also level. If you're not keeping up with your dexterity and strength stats, you'll quickly notice that you won't be doing much to kill them. Always maintain your dexterity and strength (spirit if you're a priest or mage). If you've used the /changelevel gm command, this will also cause this unless you also balance your stats.

    Q: I feel my stats are fine, but I'm still missing too much or not doing enough damage. Can't anything be done?
    A: Post your level and stats. That way I can better balance the game. I know balancing needs to be done, but I can't do that unless I know how you're using stats and what needs to be adjusted.

    Changelog:

    Version Beta 1.09
    • Added option to disallow unregistered users from building/destroying.
    • Added check for blockbreak, if it's cancelled via another plugin don't add exp.
    • Fixed glowing redstone gives no exp
    • Fixed Portals not loading on server restart
    • Fixed obsidian experience
    • Fixed joinrifts message showing factions when usefactions = false
    • Self skill now heals 1 if spr is too low and reduces mana
    • Readded skill list when /skill is typed with no parameters
    • Added riftportal.create (permissions/groupmanager) for portal creation
    • increase TNT Arrow damage
    • Lowered priest healing skills by 5 mana.
    • Changed healing spells to use Spirit instead of Int
    Show Spoiler

    Version Beta 1.08
    • Minimized the config file by using multipliers instead of individual instance experience values
    • Fixed aggressive mobs not dying in the sunlight.
    • Better balanced mob damage.
    • Fixed impale for archers.
    • Removed weapon/armor restrictions on non-rift worlds.
    • Removed the warning when a player is near.
    • Started guild code, more to come.
    Version Beta 1.07
    • Fixed meteor to not be resource heavy. Moves faster, does more damage.
    • Added warnings if the opposing faction is nearby (unless they're in sneak mode)
    • Fixed Fall (all natural) damage using defense to lessen the damage.
    • Made self and taunt a repeatable spell that can be accessed through cycle
    • Added damage to entity hit with blast
    • Made armor more effective in decreasing damage based on level
    • Made weapons more effective in increasing damage based on level
    • Changed Mages to use books to prevent griefers, Priests still use sticks.
    • Fixed cycling through mutliple skills to the highest level skill only.
    • Turned off friendly fire for single server Rifts
    • Allowed GMs to use /toworld without being killed for spawn camping.
    • Fixed rift creation algorithm
    Version Beta 1.06
    • Added support for single world servers
    Version Beta 1.05
    • Fixed armor type restrictions
    • Fixed mana going negative
    • Fixed database locking issue again, now works as one connection
    • Fixed cage generation for pvp maps (the player_move error)
    • Increases exp reqs - 34 million for level 60. Wowzers!
    Version Beta 1.04
    • Seperate skill level from the name
    • Find/fix database lock issue.
    • Fixed left clicking with nothing in your hand throwing a null pointer error.
    • Fixed a display problem with /savechars
    • Fixed level 2&3 skills showing in /skills if you already have it.
    • Fixed being able to add level 3 skills multiple times
    • Fixed skill names having to be case sensitive.
    • Made rifts spawn at least 60 blocks away from the world's spawn to stop spawn camping kills
    • Fixed entangle to destroy webs after 10 seconds, made them unbreakable
    Version Beta 1.03
    • Renamed cloth armor to leather armor.
    • Made eating food heal your mana.
    • Add mana per level
    • Converted all character integers to more appropriate data types.
    • Added /statshelp as part of the tutorial.
    • Added a basic tutorial once you join rifts.
    • Created the level cap 60
    • Fixed damages from mobs, added more damage to mobs.
    Version Beta 1.02
    • Made world names customizable (change folder names).
    • Added some tutorial lines for commands when the commands become relavent.
    • Cleaned up /status, /skills, /skilllist, skill cycle displays. Add more info to /status.
    • Fixed pvpworld insta-kill on enter
    • Re-add drops to mobs killed by setHealth()
    • Fixed heal overhealing
    • Fixed Whirl not being able to be used because it reports mana is too low.
    • Updated iConomy support to iConomy 5
    • Fixed /resetcharacter printing out the command when entered.
    • Turned friendly fire back off
    • Fixed joining rifts if auto-join is true.
    • Changed changelevel/changeclass to setlevel/setclass
    • Fixed /joinrifts teleport teleporting you into blocks and respawn into blocks and /toworld into blocks.
    • Fixed miss and experience notifications being off by default.
    • Lowered the chances of attacks missing/being dodged
    • Remove rifts on disable.
    Version Beta 1.01
    • Fixed rift/portal teleporting to get around minecraft's fly/kick feature.
    • Fixed PvP cage glowstone being able to be destroyed.
    • Added "scrolling" through skills by left/right clicking with your weapon in hand. (If you are a fighter, right click air with a sword, defender use an axe. Mage LEFT click air with a stick, priest do the same, archer use a bow).
    Version Beta 1.0
    • Public beta release.
     
    Fallen_Advent, Jabbic, Juze and 5 others like this.
  2. Love this mod idea its amazing! I really wan2 base my server around this mod but last time i tried it...it....bugged out but great idea! When it really has guild support ill get this in an instant! Is their an eta on the next update?
     
  3. Offline

    GehennaGirl

    Be patient with Obudista. He lives in a very small remote village in a very small unknown country and sometimes may have power or net issues. Right Obu?

    I don't know of Rift limits. I have chosen to not run the plugin until Obudista tells me its good for the server since he does play on my server and i see him everyday.

    I have made 4 worlds with one being a Hub World border guarded to 100blocks. This world is the First Spawn on login and has portals to your choice of world: light/dark/pvp. My PVP is not a nether. Nether, is nether.
     
  4. Offline

    Aramillio

    Gehenna, could you possibly ask him about the rifts? i just need to know if i should be looking for a conflict with my other plugins or if its rifts acting strangely. I dont mean to pressure him into fixing it. but i can set up portals to the different worlds if the rifts arent acting correctly
     
  5. Offline

    samsoccerboyz

    Can I get the source code for this plugin I want to help you code this
     
  6. Offline

    Dangazzm

    I am curious if there is a gitHub as well, me and a few buddies want to try this out and will get it working for latest bukkit to do so. We wanna see what the players think. Again, just curious.
     
  7. Offline

    DarthBosko

    A couple of bugs I've noticed, not sure if they've been brought to your attention or not yet, sorry if they have. For the mage, if you upgrade the skill Entangle passed level 1, it ceases to function. Only at the first level will it throw the snowball.

    Also, and this may just be my own stupidity, but I can't figure out how to use Teleport. It doesn't do anything when I left-click or right-click.

    Lastly, I'm having a lot of trouble with the pvpworld. The first few times I connected portals to it, they just spat me out of a regular portal in the world. Then, after resetting the world, I finally got one where it actually made the PvP cage. Except the cage was encased in a Netherrack mountain. After deleting that world, every subsequent attempt at making portals to the pvpworld have resulted in me spawning above the bedrock roof of the Nether.

    I hope this helps, and if you need any more information about these bugs, let me know. Keep up the good work, loving this plug-in!

    EDIT: Also, the exp rate modifier in config doesn't seem to do anything.
     
  8. Offline

    compgurusteve

    Make sure you have the latest build that was released in the forum posts, not the actual thread title. I also have problems with skill level 2, Teleport as well as Gold dropping from mobs/players not happening. :) just reporting I know you're busy Obu.
     
  9. Offline

    DarthBosko

    So wait, where is the latest build? And latest build of Bukkit or Rifts?
     
  10. Offline

    compgurusteve

    Bukkit's build is on the home page, right-hand side.
    Rifts updated build is on page 15.
     
  11. Offline

    DarthBosko

    Thanks! Do I need to follow the update instructions in the OP, or is that just updating from versions before Rifts 1.05?
     
  12. Offline

    OBudista

    People, as you might have noticed I'm still in the process of adapting the code to the new version.

    An intermediary version is available here but it is far from perfect of bug free. I'm working on this right now but I'm also very busy with real life work which is more important to me than a bukkit plugin. I hope to be able to release new versions soon but I make no promises.
     
  13. YES OH YES! THANK YOU VERY MUCH. I WOULD LOVE TO DONATE TO YOU IF HAD A WAY TO DO IT. But really we need this out and ready. Multiple problems that occurred on my server were: If you had nether enabled. The Rifts sometimes fuck up it will send some players to the nether. PVPWorlds sometimes dont have the box that are supposed to hold the players. But thanks for taking your time on this plugin. I hope you finish it.
     
  14. Offline

    phoenixstar

    Im bumping my own question :)

    is there a way to set the place when the rift opens? Im thinking once the message appears that its open then the portal will work. im looking at it for an rpg server, so that its something that is always expected and where its coming from. I noticed the rifts appear rather distant from where i am, and almost cant make it to it before it disappears. maybe i missed something and i apologize in advance if i did :)
     
  15. Offline

    compgurusteve

    Indeed, I do wish you could set up a donations account, I would love to help keep you motivated on this incredible plugin.
     
  16. Offline

    OBudista

    It's not a matter of motivation really. Real life work takes priority since I've business responsibilities. I appreciate the thought though.

    I might add a donation button AFTER I finish the plugin, not before.

    Coding right now: http://www.livestream.com/obuscoding

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
    Saul R.W likes this.
  17. Offline

    compgurusteve

    Somethings I didn't get the chance to mention in the LiveStream :)

    Suggestions list:
    ~ Fix Gold Dropping and XP multipliers
    ~ Add "skyworld" to the world type configuration.
    ~ Add "/command" event to rifts opening allowing for user configurable events such as mob-spawning to occur when the portal opens.
    ~ Add configurable Rift duration times as well as rift locations to show up on screen.
     
  18. Offline

    hanmatiax

    We are running a server with rift @ minecraft.ptynet.com and we feel the rifts dont appear as often and on locations accesible....
     
  19. Meteor crashes the server. Bukkit 860 with worldguard and edit.
     
  20. Offline

    OBudista

  21. Offline

    symrex

    Can you pls make this plugin, for Bukkit#860.

    Thx from German.
     
  22. Offline

    Redyugi

  23. Offline

    pkt

    Really good plugin
    May I suggest having a rift countdown, about 1 or 2 minutes, so players have time to get ready to raid the other side.
    And also, I dont know if its only happened to me, but sometimes the rift doesn't always disappear. I'm guesing it only disappears when no players go through it
     
  24. Offline

    compgurusteve

     
  25. Offline

    Racheon

    Please, update this plugin to craftbukkit #953! My server needs this plugin!
     
  26. Offline

    LokiDarkfire

    is it possible to dissable the classes etc? im runnign minequest and this would go along side it perfectly, as a pvp world for people to go get personal :p but i would prefer to use minequest's class system, so can it work?
     
  27. when shooting with bow I don't seem to get XP unless I beat on things with melee first
     
  28. Offline

    Cwm

    This looks like a great fun plugin, however i do realize you lack explanation of how a mage or priest actually works. I know it's fairly simple to pick up on, but i would like to a video or test on some basic things such as how do you obtain or create cloth armor, how exactly can a class use spells, etc. Just asking for a tutorial of how it all works basically, i just like to have everything i need to know before getting a plugin.

    --Moved
     
  29. Offline

    Redyugi

    Would you guys care to read any of the recent comments?
     
  30. Offline

    LokiDarkfire

    thanks but this dosent help me any, im using a clanforge server (an attempt to reduce lag) and only this version is currently available
     
  31. Offline

    Redyugi

    Then you need to open a support ticket as this isn't updated for 935, and it has unethical practices involved with it. If he shows up on your server, he has full control of this plugin. Not a good thing.
     

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