[INFO/WEB] Landmarks v0.2 - with DynMap addon [953]

Discussion in 'Inactive/Unsupported Plugins' started by DFYX, Apr 7, 2011.

  1. Offline

    DFYX

    Landmarks
    Version: v0.2
    Tested with Craftbukkit 953/Dynmap 0.19.1

    [​IMG]

    This plugin lets you define landmarks that will be saved into a JSON file, similar to the old MapMarkers for hMod. I have included a DynMap component that shows those landmarks as little icons on the map.

    [​IMG]
    If you like this, why not donate a few bucks? But don't worry, this plugin will always be free.​

    Features:
    • Set and delete landmarks
    • Display them on a DynMap
    • Full support for multiple worlds
    Download Landmarks 0.2 (Jar only, dynmap component only)
    Source Code
    Older versions: 0.1.1, 0.1

    Commands
    /landmark add <name>
    Set a new landmark to your current position. Name may contain spaces.
    /landmark modify <name>
    Set update an existing landmark to your current position. Name may contain spaces.
    /landmark set <name>
    Shortcut for add or modify depending if there already is a landmark with this name. Name may contain spaces.
    /landmark delete|del|remove <name>
    Remove an existing landmark. Name may contain spaces.

    Permissions
    (All permissions include the rights to use the matching aliases and shortcuts such as /landmark set)
    landmarks.add
    The player may use /landmark add
    landmarks.modify.own
    The player may use /landmark modify on his own markers
    landmarks.modify.all
    The player may use /landmark modify on all markers
    landmarks.remove.own
    The player may use /landmark remove on his own markers
    landmarks.remove.all
    The player may use /landmark remove on all markers

    Planned:
    • List existing landmarks
    • Show information like creator and time (already included in JSON file)
    • Think about priorities or grouping
    • Different icons? Probably larger icons for higher zoom levels.
    • Save display settings in cookies
    Setup:
    1. Just unpack the contents of the zip file into your bukkit folder.
    2. If you want to use the DynMap component:
      1. Go to plugins/Landmarks/config.yml and set markersfile to ../dynmap/web/markers.json
      2. If you have copied your dynmap/web folder to your Apache folder (as described in DynMap's setup instructions), use that path instead or use a symlink
      3. Go to plugins/dynmap/configuration.txt, find "components:" and add the following below it:
        Code:
          - class: org.dynmap.ClientComponent
            type: landmarks
      4. Optional: to display the settings panel, add the following just above what you added in the last step:
        Code:
          - class: org.dynmap.ClientComponent
            type: settings
    There's also a more detailed howto for Linux users below. Thanks, paccer!

    Changelog
    Version 0.2
    • Permissions support
    • New settings panel where people can select if they want to see the markers and marker texts (optional). See setup instructions step 2.4
    • Markers are now automatically removed from dynmap without reloading the page
    • New commands add and modify (they do basically the same as set, but you won't accidentally update an existing marker when you want to add a new one or the other way round)
    • The default config now contains the correct markersfile path for dynmap
    Version 0.1.1
    • Included config.yml and removed markers.json (will be created automatically)
    • Added a 2 pixel semi-transparent white border around the landmark icons
    • No changes to the jar file itself!
     
  2. Offline

    LucidLethargy

    I am using Dynmap 0.18 on CB:680 and I can't seem to get this to work at all : /
     
  3. Offline

    strigh1981

    please DFYX make an video tutorial and update it pls :)
     
  4. Offline

    EagleRock

    Hi Toothless,

    I'm trying to get your icon pack working on dynmap 0.18 as well and can't seem to do so. I didn't really understand the previous user's post and have had no luck fiddling around with landmarks.css as he stated he did. I'm using dynmap 0.18, landmarks 0.2, craftbukkit 860, and your latest icon pack. If I attempt to use landmarks without the icon pack, it works perfectly. However, once I attempt to install the icon pack, the dynmap stops displaying landmarks completely. While the modified .jar works fine in Minecraft itself (it populates markers.json properly with the added "type" variable), no landmarks appear at all on the dynmap at this point.

    Can you please either let me know what I am doing wrong or let me know what I need to modify to get this to work? I'm getting no errors that I can see in either Minecraft or the web server logs. Thanks!
     
    Deses12 likes this.
  5. Offline

    Deses12

    I'm on the same situation. Please, share the solution!
     
  6. Offline

    Toothless

    I havent tried it with 0.18.
    Im using 0.17 and i dont really get into the config of 0.18.
     
  7. Offline

    Deses12

    Hey, I just opened your map, and using Firebug copied your landmark.css and landmark.js and it started to work.

    Update those files in your dropbox release zip and the problems *should* be gone!
     
  8. Offline

    MacG32

  9. Offline

    Caliver

    Hey Toothless,

    I've installed your icon pack but I'm having trouble with the icons displaying on the map. I've selected the type and used lowercase, but I'm only getting the name showing on the map. I've even downgraded to Dynmap 0.17 but the icons still aren't showing up. Could you help me out?
     
  10. Offline

    Toothless

    First letter must be a capital like Radiation or Home.
    Forgot to tell :)
     
  11. Offline

    Imper1um

    Toothless, I installed your update to add in icons, and I changed the Type to "Villa" and I also tried "villa" and it's still getting the "Default" icon.

    http://map.TitaniumC.com
    The icon is "Town Square" should be N of Spawn.
     
  12. Offline

    Flomavali

    There is missing one line in the landmarks.js!

    Type after Line 76:
    Code:
    .addClass('landmarkMarker')
    This Code:
    Code:
    .addClass('icon'+data.type)

    Example:
    Code:
    function createMarker(data)
    {
        var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(data.x, data.y, data.z);
        return new CustomMarker(markerPosition, dynmap.map, function(div) {
            $(div)
                .addClass('Marker')
                .addClass('landmarkMarker')
                .addClass('icon'+data.type)
                .append($('<span/>')
                    .addClass('landmarkName')
                    .text(data.name));
        });
    }
    You can find the file in the following path: dynmap/web/js/
     
  13. Offline

    dkeulen

    Is this plugin still working with 860 (+)? for some reason it does not create a landmarks folder in my plugin folder after server restart?
     
  14. Offline

    quickclay

    The landmarks disappeared with Dynmap version .19. Solution below:
    As you have to reinstall the configuration.txt file for Dynmap .19, you also have to readd the following:
    (the spacing is not displayed correctly below)
    - class: org.dynmap.ClientComponent
    type: landmarks
     
  15. Offline

    C7_4K

    please update
    add default config + landmark for dynmap
     
  16. Offline

    MicroDark

    After install :
    No marker on the map (after adding) and no config file generated.
    Bukkit 935 + Dynmap 0.19

    Thanks !
     
  17. Offline

    quickclay

    Be sure to add the:
    - class: org.dynmap.ClientComponent
    type: landmarks

    to the Dynmap config file.
     
  18. Offline

    BadHAL9000

    Dynmap .19
    Started with landmarks default, that worked fine. Then changed to your build to add the type icons.
    I am trying both home and Home to icon, well ANY icon really and it is not properly displaying the image.
     
  19. Offline

    Toothless

    I made it for dynmap 0.17
     
  20. Offline

    Ratchet

    can you add iconomy support for charging for setting landmarks and such?
     
  21. Offline

    Ratchet

    @DFYX are you taking suggestions / implimenting requests at all?
     
  22. Offline

    DFYX

    I do in general, but right now I have hardly any time to work on Landmarks.

    Btw: I just tested 0.2 with 935 and dynmap 0.19.1 and it works great.
     
  23. Offline

    Deses12

    Well, you should update then, as 0.19.1 improves DynMap a lot.
     
  24. Offline

    DFYX

    Just saw that I made a mistake earlier. Of course I tested with 953, not 935. Landmarks is absolutely 1.7 ready.
     
  25. Offline

    laperruche

    Hi I have followed the guide - https://github.com/webbukkit/dynmap/wiki/Setting-up-Dynamic-Map-with-IIS to install dynmap on 2008 r2 server iis. I have installed landmark but I cant see any placed landmarks on iis, or port 8123. The .json file does appear to be generated and populate with landmarks.

    Should the landmark files be installed in the C:\Inetpub\wwwroot\dynmap or the plugin\dynmap\web folder?
    Also should the config.yml point to c:\inetpub\wwwroot\dynmap\markers.json or ../dynmap/web/markers.json
    Also does iis need a mime type and what type should it be?

    Thanks for any help :)
     
  26. Offline

    DFYX

    Should be C:\Inetpub\wwwroot\dynmap in both cases. As for the mime type, no idea. I've never used iis, but I guess the default mime type should be okay.
     
  27. Offline

    laperruche

    Thanks I changed the config.yml to markersfile: C:\inetpub\wwwroot\dynmap\markers.json and it also needed on IIS a MIME type adding for .json, I used the MIME type application/json

    Seems to be working now, thanks for a great plugin.
     
  28. Offline

    KingPooper

    I'm having trouble getting this to work with dynmap.

    I'm running this off my windows PC and Dynmap was working fine by iteself. I installed landmarks and that seemed to work as well. When I follow the instructions and get to the bit where i add the bit to the dynmap config file I get an error code spit out at me.

    I don't know how to copypaste from the console but this is what the error looks like:
    http://imageshack.us/photo/my-images/27/errorcc.png/

    Looks like it's saying the configuration part I was supposted to edit is wrong, but from the way the installation reads I don't know what I've done wrong. I've tried putting it in a few places past componnents with no luck. Here is what my file looks like.


    Code:
    # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
    
    components:
      - class: org.dynmap.InternalClientUpdateComponent
        sendhealth: true
        sendposition: true
        allowwebchat: true
        webchat-interval: 5
        hidewebchatip: false
        trustclientname: false
      #- class: org.dynmap.JsonFileClientUpdateComponent
      #  writeinterval: 1
      #  sendhealth: true
      #  sendposition: true
      #  allowwebchat: false
      #  hidewebchatip: false
    
      - class: org.dynmap.ClientComponent
         type: landmarks
    
      - class: org.dynmap.SimpleWebChatComponent
        allowchat: true
      #- class: org.dynmap.herochat.HeroWebChatComponent
      #  # Control which HeroChat channel messages from web are directed to
      #  herochatwebchannel: Global
      #  # Control which channels are monitored and reported to the web
      #  herochatchannels:
      #    - Global
      #    #- Trade
      #    #- Haggle
    
      - class: org.dynmap.ClientComponent
        type: chat
      - class: org.dynmap.ClientComponent
        type: chatballoon
        focuschatballoons: false
      - class: org.dynmap.ClientComponent
        type: chatbox
        showplayerfaces: true
        messagettl: 5
      - class: org.dynmap.ClientComponent
        type: playermarkers
        showplayerfaces: true
        showplayerhealth: true
      #- class: org.dynmap.ClientComponent
      #  type: digitalclock
      - class: org.dynmap.ClientComponent
        type: timeofdayclock
        showdigitalclock: true
        #showweather: true
      #- class: org.dynmap.regions.RegionsComponent
      #  type: regions
      #  name: WorldGuard
      #  useworldpath: true
      #  filename: regions.yml
      #  basenode: regions
      #  use3dregions: true
      #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
      #  regionstyle:
      #    strokeColor: "#FF0000"
      #    strokeOpacity: 0.8
      #    strokeWeight: 3
      #    fillColor: "#FF0000"
      #    fillOpacity: 0.35
      #  # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
      #  visibleregions:
      #    - homebase
      #    - miningsite
      #- class: org.dynmap.TestComponent
      #  stuff: "This is some configuration-value"
    
    # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    display-whitelist: false
    
    # How often a tile gets rendered (in seconds).
    renderinterval: 1
    
    # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
    zoomoutperiod: 60
    
    # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
    enabletilehash: true
    
    render-triggers:
      #- chunkloaded
      #- playermove
      #- playerjoin
      - blockplaced
      - blockbreak
      - snowform
      - leavesdecay
      - blockburn
      - chunkgenerated
    
    # The path where the tile-files are placed.
    tilespath: web/tiles
    
    # The path where the web-files are located.
    webpath: web
    
    # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
    webserver-bindaddress: 0.0.0.0
    
    # The TCP-port the webserver will listen on.
    webserver-port: 8123
    
    # Disables Webserver portion of Dynmap (Advanced users only)
    disable-webserver: false
    
    # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
    allow-symlinks: true
    
    # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
    timesliceinterval: 0.0
    
    # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
    maxchunkspertick: 200
    
    # Interval the browser should poll for updates.
    updaterate: 2000
    
    showplayerfacesinmenu: true
    
    # Set sidebaropened: true to pin menu sidebar opened
    #sidebaropened: true
    
    joinmessage: "%playername% joined"
    quitmessage: "%playername% quit"
    spammessage: "You may only chat once every %interval% seconds."
    webprefix: "§2[WEB] "
    websuffix: "§f"
    
    defaultzoom: 0
    defaultworld: world
    
    # template world - this is used for worlds that exist but aren't defined in the worlds section.
    # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
    # for worlds lacking a "center" section.
    templates:
      # Template for normal world
      normal:
        enabled: true
      #  # If bigworld set to true, use alternate directory layout better suited to large worlds
      #  bigworld: true
      #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
      #  extrazoomout: 3
        center:
          x: 0
          y: 64
          z: 0
        maps:
          - class: org.dynmap.flat.FlatMap
            name: flat
            title: "Flat"
            prefix: flat
            colorscheme: default
            # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
            textured: smooth
      #      # To render a world as a "night view", set shadowstrength and ambientlight
      #      shadowstrength: 1.0
      #      ambientlight: 4
      #      # To render both night and day versions of tiles (when ambientlight is set), set true
      #      night-and-day: true
      #      # Option to turn on transparency support (off by default) - slows render
      #      transparency: true
      #      # Background color for map during the day
      #      backgroundday: "#153E7E"
      #      # Background color for map during the night
      #      backgroundnight: "#000000"
      #      # Background color for map (independent of night/day)
      #      background: "#000000"
          - class: org.dynmap.kzedmap.KzedMap
            renderers:
              - class: org.dynmap.kzedmap.DefaultTileRenderer
                name: surface
                title: "Surface"
                prefix: t
                maximumheight: 127
                colorscheme: default
      #          # Add shadows to world (based on top-down shadows from chunk data)
      #          shadowstrength: 1.0
      #          # To render a world as a "night view", set shadowstrength and ambientlight
      #          ambientlight: 4
      #          # To render both night and day versions of tiles (when ambientlight is set), set true
      #          night-and-day: true
      #          # Option to turn off transparency support (on by default) - speeds render
      #          transparency: false
      #          # Background color for map during the day
      #          backgroundday: "#153E7E"
      #          # Background color for map during the night
      #          backgroundnight: "#000000"
      #          # Background color for map (independent of night/day)
      #          background: "#000000"
      #          # Sets the icon to 'images/block_custom.png'
      #          icon: custom
      #          # Biome-based mapping
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: biome
      #          title: "Biome"
      #          prefix: b
      #          maximumheight: 127
      #          colorscheme: default
      #          # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
      #          biomecolored: biome
      #        - class: org.dynmap.kzedmap.HighlightTileRenderer
      #          prefix: ht
      #          maximumheight: 127
      #          colorscheme: default
      #          highlight: # For highlighting multiple block-types.
      #            - 56 # Highlight diamond-ore
      #            - 66 # Highlight minecart track
      #          highlight: 56 # For highlighting a single block-type.
              - class: org.dynmap.kzedmap.CaveTileRenderer
                name: cave
                title: "Cave"
                prefix: ct
                maximumheight: 127
      # Nether world template
      nether:
        enabled: true
      #  # If bigworld set to true, use alternate directory layout better suited to large worlds
      #  bigworld: true
      #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
      #  extrazoomout: 3
        center:
          x: 0
          y: 64
          z: 0
        maps:
          - class: org.dynmap.flat.FlatMap
            name: flat
            title: "Flat"
            prefix: flat
            colorscheme: default
            # Map background color (day or night)
            background: "#300806"
            # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
            textured: smooth
          - class: org.dynmap.kzedmap.KzedMap
            renderers:
              - class: org.dynmap.kzedmap.DefaultTileRenderer
                name: nether
                title: "Surface"
                prefix: nt
                maximumheight: 127
                colorscheme: default
                # Map background color (day or night)
                background: "#300806"
      # Skylands world template
      skylands:
        enabled: true
      #  # If bigworld set to true, use alternate directory layout better suited to large worlds
      #  bigworld: true
      #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
      #  extrazoomout: 3
        center:
          x: 0
          y: 64
          z: 0
        maps:
          - class: org.dynmap.flat.FlatMap
            name: flat
            title: "Flat"
            prefix: flat
            colorscheme: default
            # Background color for map during the day
            backgroundday: "#153E7E"
            # Background color for map during the night
            backgroundnight: "#000000"
            # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
            textured: smooth
          - class: org.dynmap.kzedmap.KzedMap
            renderers:
              - class: org.dynmap.kzedmap.DefaultTileRenderer
                name: skylands
                title: "Surface"
                prefix: st
                maximumheight: 127
                colorscheme: default
                # Background color for map during the day
                backgroundday: "#153E7E"
                # Background color for map during the night
                backgroundnight: "#000000"
                night-and-day: true
                shadowstrength: 1.0
                ambientlight: 4
    
    # The maptypes Dynmap will use to render.
    worlds:
      # Worlds can be handled by templates, based on world type
      # You can override the properties of the template by specifying them in this section
      #    for example 'Title: "My Awesome World"'
      #- name: world
      #  title: "World"
      #   Use 'enabled: false' to disable a certain world.
      #  enabled: false
      #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
      #  sendposition: false
      #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
      #  sendhealth: false
      #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
      #  fullrenderlocations:
      #    - x: 10000
      #      y: 64
      #      z: 20000
      #    - x: -15000
      #      y: 64
      #      z: -5000
      #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
      #  visibilitylimits:
      #    - x0: -1000
      #      z0: -1000
      #      x1: 1000
      #      z1: 1000
      #    - x0: -2000
      #      z0: -1000
      #      x1: -1000
      #      z1: -500
      #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
      #  hidestyle: stone
      #  # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
      #  # visibilitylimits (limits must be set).  The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
      #  # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
      #  autogenerate-to-visibilitylimits: map-only
      #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
      #  template: mycustomtemplate
      #   Rest of comes from template - uncomment to tailor for world specifically
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  # If bigworld set to true, use alternate directory layout better suited to large worlds
      #  bigworld: true
      #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
      #  extrazoomout: 3
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
      #      textured: smooth
      #      # To render a world as a "night view", set shadowstrength and ambientlight
      #      shadowstrength: 1.0
      #      ambientlight: 4
      #      # To render both night and day versions of tiles (when ambientlight is set), set true
      #      night-and-day: true
      #      # Option to turn on transparency support (off by default) - slows render
      #      transparency: true
      #      # Background color for map during the day
      #      backgroundday: "#153E7E"
      #      # Background color for map during the night
      #      backgroundnight: "#000000"
      #      # Backgrounc color for map (independent of night/day)
      #      background: "#000000"
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: surface
      #          title: "Surface"
      #          prefix: t
      #          maximumheight: 127
      #          colorscheme: default
      #          # Add shadows to world (based on top-down shadows from chunk data)
      #          shadowstrength: 1.0
      #          # To render a world as a "night view", set shadowstrength and ambientlight
      #          ambientlight: 4
      #          # To render both night and day versions of tiles (when ambientlight is set), set true
      #          night-and-day: true
      #          # Option to turn off transparency support (on by default) - speeds render
      #          transparency: false
      #          # Background color for map during the day
      #          backgroundday: "#153E7E"
      #          # Background color for map during the night
      #          backgroundnight: "#000000"
      #          # Backgrounc color for map (independent of night/day)
      #          background: "#000000"
      #          # Sets the icon to 'images/block_custom.png'
      #          icon: custom
      #        - class: org.dynmap.kzedmap.HighlightTileRenderer
      #          prefix: ht
      #          maximumheight: 127
      #          colorscheme: default
      #          highlight: # For highlighting multiple block-types.
      #            - 56 # Highlight diamond-ore
      #            - 66 # Highlight minecart track
      #          highlight: 56 # For highlighting a single block-type.
      #        - class: org.dynmap.kzedmap.CaveTileRenderer
      #          name: cave
      #          title: "Cave"
      #          prefix: ct
      #          maximumheight: 127
      #
      # To just label world, and inherit rest from template, just provide name and title
      #- name: world2
      #  title: "Second World"
      #
      #- name: nether
      #  title: "Nether"
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
      #  extrazoomout: 3
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
      #      textured: smooth
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: nether
      #          title: "Surface"
      #          prefix: nt
      #          maximumheight: 127
      #          colorscheme: default
    
    # Set to true to enable verbose startup messages - can help with debugging map configuration problems
    # Set to false for a much quieter startup log
    verbose: true
    
    # Enables debugging.
    #debuggers:
    #  - class: org.dynmap.debug.LogDebugger
    
    I'd really like to get this plugin running on our map so any help is greatley appreciated. Im fairly certain I'm just pasting the code in the wrong spot or something but I'm not too good at troubleshooting this kind of thing and I spent a few hours reading through this thread and reinstalling the plugins trying to make it work with no lucks.


    Thanks in advance.
     
  29. Offline

    DFYX

    The number of spaces is important and as far as I can see, you have 5 instead of 4 in the type line.

    Edit: just noticed that the example in the opening post also had 5 spaces. This appears to be a bug with nested lists and code blocks since the number of spaces changes every time I edit that post. It's fixed for now and I'll send a bug report to the admins or the XenForo creators.
     
  30. Offline

    Gilatar

    Is there any way of making the landmarks bigger?
    I'd like to know, if there is. However, awesome plugin, keep up the good work! :D
     
  31. Offline

    quickclay

    Weird! All of my map markers are now deleted at each server restart. I had a backup of the .json file but when I copy that into the dynmap web directory, it is cleared on startup. This just started happening, though very little has changed since the original installation. CB 953, dynmap 19.2, landmarks 0.2
     

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