[INACTIVE][WGEN/MECH] StyxSpace v1.1 [TheOne] - Go to space! BananaSpace coming soon. [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Styx Reborn, Jun 13, 2011.

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    Styx Reborn

    StyxSpace - Version 1.1 [TheOne]
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    What is StyxSpace, what can it be used for?
    StyxSpace is a plugin that allows generation of worlds that are "space", empty. Say you want to make a space station and some planets, you can do so with StyxSpace. We offer you space to build in, you make space really look like space. Freebuild servers (like Styx Reborn!) can use StyxSpace to give their players a world they can freely wander around and build amazing space
    related builds. Survival servers can use StyxSpace to give players a new world to explore.

    StyxSpace is very lightweight. It only offers a single command for everything. You can use other plugins like Inception to offer players a brand new way to
    go to space. For extra realism we have added spacehelmets & spacesuits to the plugin - without a
    helmet/suit you won't be able to survive in space for long! StyxSpace has a great amount of
    configuration to make your space worlds feel exactly how you want them. You might be wondering what the space StyxSpace creates looks like.. Below are some screenshots with planets, asteroids and all that good stuff StyxSpace has to offer!
    Screenshots of StyxSpace (open)

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    As you can see from the last screenshot, StyxSpace now has Pail (a Bukkit GUI) support. From there you can change StyxSpace settings and save them. This feature is still a work in progress but should be finished soon!

    StyxSpace also has Spout-support. If you have Spout installed, and your players use Spoutcraft, you can now remove clouds from spaceworlds! This is toggleable in the configuration file though, so don't worry.
    Download StyxSpace v1.1 [TheOne]
    Download dev builds or older versions
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    Before asking questions, please read the wiki here!
    (includes installation instructions!)

    Full permission node and command list (open)

    Commands
    Code:yaml
    1.  
    2. commands:
    3. space:
    4. description: Go to space, back to earth etc.
    5. usage: |
    6. /<command> <enter> [spaceworld] - Go to a space world
    7. /<command> <back> - Go back where you were
    8. /<command> <help>
    9.  

    Permission groups
    • styxspace.* - Access to all StyxSpace commands
    • styxspace.teleport.* - Access to all teleportation commands (/space enter, /space back etc)
    • styxspace.portal.* - Access to portal creation, usage and removal
    Single permissions
    • styxspace.portal.use
    • styxspace.portal.create
    • styxspace.portal.remove
    • styxspace.teleport.enter
    • styxspace.teleport.exit

    How to report bugs!
    Please use this form when reporting bugs:
    Code:
    [b]StyxSpace Version:[/b]
    [b]CraftBukkit Version:[/b]
    [b]Description of bug:[/b]
    [b]How to reproduce:[/b]
    [b]Errors in log about StyxSpace? If yes, paste it here:[/b]
    
    IF YOU USE SOME OTHER _CLEAR_ WAY TO REPORT A BUG, IT IS FINE. IF YOU ONLY SAY: I DIED AND ERROR, IT WILL BE IGNORED.

    Changelog
    Version 1.1 [TheOne] The biggest update ever.:
    -Added support for multiple space worlds
    -Added glowstone generation, configurable spawning chance
    -Added "asteroid" generation, configurable spawning chance
    -Added nethermode, makes space have nether environment (it's a lot of fun!)
    -Added a tiny little Spout feature, no clouds. Requires Spout & Spoutcraft (client mod)
    -Added Pail (Bukkit GUI) support.
    -Added permission nodes to plugin.yml
    -Added SpaceWorldHandler and SpaceConfigHandler (API)

    -Changed config.yml a lot. Please make a new config when updating from older versions to 1.1.
    -Planet generation configuration is in its own file now, global
    -Helmet block id, armortype, and givehelmet/suit are now global
    -Changed some commands because of multiple space world support
    -Changed some permission nodes, added permission groups (SuperPerms)
    -Changed the API around a bit for multiple space worlds (API)
    -Cleaned the code up a cheeseload

    -Removed some old code that is no longer used
    -Removed /space reload as it didn't work like it should
    -Removed teleporting others to space as it was a hacky command
    -Removed a command no one has yet found, added sometime in 0.4
    -Removed SpaceHandler (API)
    -Removed some old methods because of code changes (API)

    Version 1.0 [Graduation]:
    -Added /space help & reload (permission nodes under download link)
    -Possibly patched some problems with area detection
    -Started new plugin, 'StyxFlight'
    -Expanded & modified the API, more info
    -Prepared coming API changes (SpacePlayer)
    -Made plugin "open source", more info

    - PULL REQUESTS ARE WELCOME!

    Older versions of StyxSpace (open)

    Version 0.9_5 [Netherrack]:
    -Readded spawn block generation on teleport to space removed in 0.5
    Version 0.9_4 [Netherrack]:
    -Fixed errors if a player dies while suffocating in space
    Version 0.9_3 [Netherrack]:
    -Changed the way helmets are handled
    Version 0.9_2 [Netherrack]:
    -Implemented Bukkit's permission system
    -Added hasPermission(String permission, Player player) to API (SpacePlayer)
    Version 0.9_1 [Netherrack]:
    -Fixed only ops or players with permission being able to break a sign
    Version 0.9 [Netherrack]:
    -Added portals, more information here
    -Added spacesuits (just as configurable as helmets)
    -Added /space playername to teleport other players to space, permission node:

    StyxSpace.teleport.enterothers
    -Implemented a few missing API methods
    -Fixed errors when changing world while suffocating
    -Fixed some problems with message order (permissions)
    -Removed unused configuration for messages
    -Changed colors of other messages to red/green

    Version 0.8_1 [Adventor]:
    -Fixed helmet given regardless of configuration settings
    Version 0.8 [Adventor]:
    NOTE: Please delete your configuration file for a new one to be generated!
    -Rewrote most of the code for optimization
    -Organized configuration file
    -Pumpkinhelmet replaced with blockid
    -Fixed endless loop of errors when a player quits while in 'drowning' mode
    -Implemented most of the API, more information here



    Version 0.7_4-9:
    -Implemented API (for usage)
    -Fixed /space back working regardless of the permission node
    Version 0.7_3-9:
    -Added API, for more information, click here
    Version 0.7_2 (URGENT):
    -Fixed fix of errors with /space
    Version 0.7:
    -Added new config setting, helmetrequired: true/false: defaults to false
    -Givehelmet now defaults to false
    -Gave the death a drowning effect
    -Cleaned up code

    Version 0.6:
    -Made messages configurable
    -Fixed dying after dying for having no helmet

    Version 0.5:
    -Added planet generation, extremely configurable, defaults to on
    -Added /space back, permission node: styxspace.teleport.exit
    -Cleaned up the code
    -No more forced spawnblock, generated only once
    -No bugfixes, sorry

    Version 0.4_2:
    -Fixed errors with breathable areas
    Version 0.4_1:
    -Fixed internal server errors when leaving space
    -Grammar
    Version 0.4:
    -Brought back settings for hostile and neutral mobs
    -Breathable areas, don't use glass helmets anymore!
    -Fixed material duplication bug
    -Fixed configuration file resetting to default on reload
    -Removed BukkitContrib requirement
    -Made helmet checks more efficient
    -Prepared for 0.4_1 later this week
    -New permission node for /space: styxspace.teleport.enter, preparing for new commands

    Version 0.3_2:
    -Fixed BukkitContrib loading after StyxSpace
    -Fixed grammar errors
    Version 0.3_1:
    -Made chunk generator lightweight
    Version 0.3:
    -Pumpkins as spacehelmets
    -Configurable autogive of spacehelmets
    -Fixed players running out of "air" to breathe when clicking a spot in their inventory (without
    actually removing the helmet)
    -Attempted fix of BukkitContrib problems
    -Any teleport to space will be recognized and will show welcome messages etc.

    Version 0.2
    -Configurable weather (true/false)
    -Configurable mobs (true/false)
    -Configurable night only (true/false)
    -Configurable world name
    -Configurable space helmets (true/false)
    -Space helmets, if you take it off your head you will die
    -Configuration
    -Fixed void kicking for flying

    Version 0.1_3:
    -Only pigs spawn in space
    -No rain/thunder/snow in space
    Version 0.1_2:
    -/space now defaults to OP if Permissions is not installed
    Version 0.1_1:
    -Spawngriefprotection will replace the following: sign, ladder, water, lava with stone
    -Disabled /space when the player is in space (configurable in v0.2)
    Version 0.1:
    -Initial release of StyxSpace
     
  2. Offline

    AgentKid

     
  3. Offline

    Pim1234

    this would be so awesome if it would be combined with the spheresworld plugin!
     
  4. Offline

    Styx Reborn

    Speheresworld? Planetoids..? Balls are already in...

    And for all of you impatient people, I'm back but the sky is feeling horny and is taking a shit full speed. Now, I still need information about the message spam and random deaths.
     
  5. Offline

    Spl1tz

    Ok, i'm gonna do some testing for the random death issue.
    I'll let u know if something comes up.
     
  6. Offline

    Pim1234

    well, euhm... i can't see anything there except for stars :)
    i just keep dropping and dropping until i hit the bedrock and i die (even with godmode on) and all my items are gone (even though i have scavenger)...
     
  7. Offline

    Styx Reborn

    If you're on 0.5, make sure you have planets: true or somethin.
     
  8. Offline

    Pim1234

    well, i found planets (day also helps :))
    but now i have the random death issue, i don't get any errors, i just die :(
     
  9. Offline

    Styx Reborn

    I believe the chat issues again are from lag. I think I know a way to fix them but it's a slight chance it won't fix.

    Okay, some people are mad (you?) and I also want these bugs fixed. Because of that, I've decided that it's best to share the testing builds so 0.6 will fix more than break.

    Here is the latest build of 0.6. The changes of the build will be listed on the startup message. The first build only fixes deaths after dying for dropping the helmet, but more is coming, I'll try to update this post as I go. Please test it (especially the fixes) - it makes this "job" a lot easier!

    Bye

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
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    Konichu

    It could be possible to have a version of this plugin without
    Default to Op
    And permissions ?
    Thanks

    Sorry for my bad english , i'm french :)
     
  11. Offline

    Styx Reborn

    No, sorry.
     
  12. Offline

    Konichu

  13. Offline

    tom327

    ive been trying to use this, but it says i dont have permission. Im an op, and in the permissions file (both global and world) but i still can't get it. I even put styxspace.* in my permissions file, and still nothing. whats wrong?
     
  14. Offline

    Styx Reborn

    Hard to help with no possible errors from the log or your permissions files.
     
  15. Offline

    tom327

    ok i have no errors, so here is the admin part of the permissions.
    Admins:
    default: false
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance:
    permissions:
    -'*'
    -'styxspace.*'
     
  16. Offline

    Styx Reborn

    Okay, after lotties of research:
    -Message spam is caused by the connection between the server and you
    -Random deaths are still caused by something unknown, i need information to fix it !!!

    0.6 will have 1-2 new features and one bugfix for now.
     
  17. Offline

    tom327

    ok found out that the problem is with permissions, probably the way i set up the .yml files. anyways, i got to space by setting it as my main world, and i have some questions:

    what does it mean by you need a helmet? i put an iron helmet on and i still die.
    how do you get around? do you just build block bridges between them, or is their a built in flying thing?
     
  18. Offline

    Styx Reborn

    Pumpkins are helmets. And yes, bridges.
     
  19. Offline

    tom327

    o, pumpkin helmets. thanks!
     
  20. Offline

    Styx Reborn

    Okay, ladies:
    Version 0.6:
    -Made messages configurable
    -Fixed dying after dying for having no helmet

    http://pastebin.com/mgnczns5 - default configuration file now (pastebin screwed up a few spaces, don't copy this)
     
  21. Offline

    Clancy Dawson

    Are the world always night time? Because I need a map that is completely void with normal day cycle and I've been having problems trying to create/find one.

    Edit: I guess to could create world and use it outside of the plugin?
     
  22. Offline

    funfight22

    No, in the config file you can choose if its always night or just normal
     
  23. Offline

    Styx Reborn

    Yes right under the config we offer the 'alwaysnight' option. Just set it to false. Currently Jok3r09 is working on some plugins and tools to manage the Bukkit BAT files and other useful things.
     
    Clancy Dawson likes this.
  24. Offline

    columb

    Is there a way to create a planet like Earth?
    With a core of lava and covered with grass and with stone/resource in the middle?

    And what about jetpacks?
    And sponge-air for breath?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  25. Offline

    terwilliker

    I have been able to make a raft and move it from the normal world to space through the inception and movecraft plugin. Not quite smooth but already more than I thought possible. Next I'll try bigger ships.
     
  26. Offline

    Styx Reborn

    I'd love a picture of that :)
     
  27. Offline

    ryo95

    i heavily suggest evryone to use the movecraft plugin bridges suck. and im still waiting for a response on the distress calls. (page 10)
     
  28. Offline

    Styx Reborn

    Hello! This plugin is mainly used for freebuilding purpose, sorry. No stress calls ::: D

    Fixed: Anyone have ideas to improve the existing features of StyxSpace?
     
  29. Offline

    funfight22

    How do you just fly up and it transports you and the ship up automaticaly, if so i will definatly get the inception plugin.

    And is this 1.7.whatever compatible??
     
  30. Offline

    Styx Reborn

    Should work.
     
  31. Offline

    funfight22

    thanks, now I gotta check to see if my other ones are.

    Both? Does inception read what movecraft is doing and send the active ship up?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
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