Static mobs - Stop mobs from despawning

Discussion in 'Archived: Plugin Requests' started by Alesana, May 23, 2011.

  1. Offline

    fullwall

    @WinSock - are you sure that setting dead = true won't call a death event later? I did a bit of searching, but I wasn't able to confirm/deny this. Testing is in order (you can test with entity.remove() - it calls entity.die()).
     
  2. Offline

    WinSock

    CherryJimbo likes this.
  3. Offline

    CherryJimbo

    Any news? Really looking forward to something like this.
     
  4. Offline

    WinSock

    I'm on vacation with a netbook. I can program but i would only prefer doing like emergency patches to my plugins. I'll get a pull request in when i get home, tuesday.
     
    CherryJimbo likes this.
  5. Offline

    CherryJimbo

    Awesome. Hope you had a good vacation.

    I look forward to seeing something from this. :)
     
  6. Offline

    WinSock

    Forking right now :D I should have a pull request in by today or tomorrow.
     
    CherryJimbo likes this.
  7. Offline

    CherryJimbo


    Any news on this? I realise 1.7.3 just got released though.
     
  8. Offline

    NemTheking

    Wouldn't Customly displaying mob names above their heads require a client mod? I've never seen it done in any way besides a client mod.
     
  9. Offline

    hexagonlux

    I would love this! :D
     
    CherryJimbo likes this.
  10. Offline

    CherryJimbo

    Any news? :p
     
  11. Offline

    Fallen_Advent

    This is coming in 1.8, so chances are your not going to find a fix at the givin time
     
  12. Offline

    CherryJimbo

    Anything ever come from this? I know we can now breed animals that don't despawn, but the ability to do something like this with enemy mobs would be great.
     
  13. Offline

    5000 People

    well thios was a fail
     
  14. Offline

    sibilla6

    Bump, is nothing of this nature being worked on?
     
  15. Offline

    Zedreth

    I hate to keep bumping this, but I'm looking for something like this. Everyone stop workin' on it or something?
     
  16. Offline

    Derthmonuter

    Bump, if only for that EntityDespawnEvent.
     
  17. Offline

    Derthmonuter

    So? This issue was never figured out. I have every right to inquire.
     
    felixferr0w likes this.

Share This Page