[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    Nick22

    can you disable all comands?
     
  3. Offline

    DarkFate

    may be you input wrong item code
     
  4. Offline

    DarkFate

    This plugin is GREATE but my server use creeper protect when arena is finish creeper demaeged block are not removed and stay I want remove it Can you?
     

    Attached Files:

  5. Offline

    tuderen

    @Soryo interesting idea, but a little more awkward from what's planned I think.

    @lipe123 can you make a bubble inside your Essentials protection? That's the only way I see you'd get what you want if you aren't using the MobArena protection, since garbagemule can't really do anything from his end to let the blocks stay blown up if you aren't using his protection.

    As for the chest drop, there's probably another plugin out there that does exactly that.

    @Nick22 yeah, you just need to add the commands to the block list in the config file.

    @DarkFate same as with lipe123. The reason they stay is because MobArena only removes player placed blocks when it's over, the the blocks that are placed by creeper protect isn't a player placed block and as such isn't removed.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  6. Offline

    FireFreak111

    Any chance of adding: after (number) of waves, make mobs spawn at (coords)?
     
  7. Offline

    KuroSnow

    Can you please set it so that axes are protected by the weapon protect too? Because of mcMMO, they're a viable weapon, and I have classes that use them, but they get broken before wave 6. =/
     
    ostepop2211 likes this.
  8. Offline

    Legolas75893

    Also: Bug report, probably got this already but, wolves attack teammates as well.
     
  9. Offline

    tuderen

    @KuroSnow for now you'll probably need another plugin for modifying durability. Might be a feature later though.

    @Legolas75893 garbagemule told you, no bug reporting from the preview version. The wolf attacks can't be fixed until the next Bukkit update, hence why he doesn't want any reports of bugs that'll be fixed there.
     
  10. Offline

    Legolas75893


    Ahh I see. Sorry.
     
  11. Offline

    Herobrine

    Hey can u make it compatible with minequest plugin that would be really cool if u could
     
  12. Offline

    Rpa;otj

    @garbagemule - Please check your PM or message me on Skype at your earliest convenience, it is rather urgent! Thanks.
     
  13. Offline

    Samkio

    Hey great plugin!
    There is a problem however.
    Spectators can break the glass and fall in.
    Players can break the floor and go inside spawn area.
    Running Latest RB, + Latest MA.
     
  14. Offline

    Mika56

    Hi,

    I've installed your plugin yesterday and we absolutly love it !
    So, first, I would like to say a big "thank you" from all my friends and I, we love use your plugin in our arena.

    Now, about my question... I have a little website on which I like to put informations, like online players, time of the day, etc.... I'd like to add some informations about MobArena. I use JSONAPI to got thoses informations. As it can be extended with other plugins informations, i've tried, but without succeeding. I've tried to use Plugins.MobArena.isRuuning(), Plugins.MobArena.MobArenaHandler.isRunning(), Plugins.MobArenaHandler.isRunning() and even com.garbagemule.MobArena.MobArenaHandler.isRunning(), and a lot else (yes, I'm not familiar with Java at all).

    So, maybe, someone already did this and can give me his .json file ? Or maybe, you could just help me, even if you don't use JSONAPI :)
    (Or you could register your own method into JSONAPI, that would be awesome ! https://github.com/alecgorge/jsonapi/wiki/How-to-create-custom-api-methods )

    From France,

    Mika.
     
  15. Offline

    ItsMe3e

    Hi this as is awesome

    i have the archery plugin it gives different bows the default is 261:0 so my problem is the bow for archer dosent work can u telll me how to fix this
     
  16. Offline

    wick3d

    Can I place 2 different Arenas with different cfgs in the same World?
     
  17. Offline

    iMattxC

    So the only way I can get friendly mobs to spawn is to have monsters spawn too? What if i turned both on but got a plugin to set monster spawns to 0% chance?
     
  18. Offline

    Sayshal

    I really want the wave feature only.. Like so an admin can do /mobwave 1-#.​
    If anyone could do that, I'd love em forever XD​
     
  19. Offline

    tuderen

    @Herobrine OH MY GOD! It's the mythical Herobrine! ;)

    You'd probably be better suited asking the developer of minequest for support for MobArena, since it'd be bloaty as all hell to support all the different quest/gear/power/MMO plugins from MobArena's side.

    @Samkio use double layer glass and move the lobby further down.

    @Mika56 something like that is probably coming in 1.0, so be patient. :)

    @ItsMe3e if I understand this correctly, the plugin uses 261:0 to 261:something for different bows? I don't think you can get this fixed from MobArena's side, you might ask the developer of the other plugin for cleaner data values. Or I could be totally mistaken, in which case ignore this. :p

    @wick3d there's no multi arena support yet, it'll be coming later. Know someone ran different config files for different arenas, but that required a server reboot every time he wanted to switch the arena.

    @iMattxC it might work, though chances are the other plugin would prevent MobArena from spawning anything aswell then.

    @Sayshal what wave feature? Just the specific spawning of mobs?
     
  20. Offline

    Ratchet

    In the next version could you please add an option to disable /ma spectate command?
     
  21. Offline

    Soryo

    I looooove you're mod :D .
    I've been working on an adventure map fervently for the past week, but when I saw this mod, I spent 5 hours making arenas, then another 10 - 12 playing with my brother and friend.
    We used the MobBounty/Iconomy mod to keep score for us. So Creeper kills give us 2 dollars and zombies give 1.... so we use "money" as our score until the scoreboard is added :D.

    We completely neglected our adventure map for a day and I didn't sleep since Friday... O_O
     
  22. Offline

    staxx6

    I have a small problem:
    I set up my new Arena with new classes and rewards etc. but now there no messagees: "Now Wave xy " or "Player xy died"

    -> "You just earned a reward: xy" appear.

    Code:
    settings:
        world: world
        lightning: true
        repairdelay: 5
        firstwavedelay: 30
        waveinterval: 30
        specialmodulo: 5
        updatenotification: true
        disabledcommands: /kill
    classes:
        Chef:
            items: stone_sword, bread:12, grilled_pork:4, mushroom_soup:8, cake:5, 350:6, 50:5
            armor: 314,315,316,317
        Engineer:
            items: iron_sword, dispenser:2, redstone_wire:12, 70:4, flint_and_steel:2, grilled_pork:6, apple:6, arrow:128, tnt:6, 50:5
            armor: 310,299,300,301
        Builder:
            items: iron_sword, sand:14, wood_door:2, grilled_pork:4, 50:15
            armor: 314,307,308,309
        Barbar:
            items: diamond_sword, bow, arrow:128, grilled_pork:4, 50:5
            armor: 312
        Hellbuilder:
            items: iron_sword, 81:5, 12:10, grilled_pork:2, 50:8
            armor: 306,307,308,317
        Mage:
            items: gold_sword, bow, arrow:128, 30:6, 8:3, 51:256, 50:5 apple:10
            armor: 302, 303, 304, 305
        Tank:
            items: iron_sword, grilled_pork:3, apple, 50:5
            armor: 310,311,312,313
        Knight:
            items: diamond_sword, grilled_pork:6, 50:5
            armor: 306,307,308,309
        Archer:
            items: wood_sword, bow, arrow:512, grilled_pork:3, apple:3, 50:5
            armor: 298,307,300,301
    rewards:
        waves:
            every:
                '1':
                '6': coal:6
                '7': iron_ingot:2
                '8': obsidian:5
                '9': gold_ingot:1
            after:
                '5': wood_sword, wood_pickaxe, wood_shovel, wood_axe
                '10': stone_sword, stone_pickaxe, stone_shovel, stone_axe
                '15': gold_sword, gold_pickaxe, gold_shovel, gold_axe
                '20': iron_sword, iron_pickaxe, iron_shovel, iron_axe
                '25': diamond_sword, diamond_pickaxe, diamond_schovel, diamond_axe
                '30': diamond:20,
                '35': 302, 303, 304, 305
    waves:
        default:
            zombies: 10
            skeletons: 10
            spiders: 10
            creepers: 10
            wolves: 10
        special:
            poweredcreepers: 10
            zombiepigmen: 10
            slimes: 10
            humans: 10
            angrywolves: 10
            giants: 0
            ghasts: 0
            x: -385.0
    coords:
        arena:
            yaw: 0.0
            pitch: 0.0
            z: -72.0
            y: 69.0
            world: world
            x: -296.0
        lobby:
            yaw: 0.0
            pitch: 0.0
            z: -60.0
            y: 67.0
            world: world
            x: -276.0
        spectator:
            yaw: 0.0
            pitch: 0.0
            z: -75.0
            y: 73.0
            world: world
            x: -290.0
        p1:
            yaw: 0.0
            pitch: 0.0
            z: -135.0
            y: 65.0
            world: world
            x: -411.0
        p2:
            yaw: 0.0
            pitch: 0.0
            z: -94.69999998807907
            y: 77.0
            world: world
            x: -316.69999998807907
        spawnpoints:
            s1:
                yaw: 0.0
                pitch: 0.0
                z: -62.0
                y: 69.0
                world: world
                x: -312.0
            s2:
                yaw: 0.0
                pitch: 0.0
                z: -62.0
                y: 69.0
                world: world
                x: -299.0
            s3:
                yaw: 0.0
                pitch: 0.0
                z: -90.0
                y: 69.0
                world: world
                x: -299.0
            s4:
                yaw: 0.0
                pitch: 0.0
                z: -90.0
                y: 69.0
                world: world
                x: -312.0
    
    No erros appear in the server.log
     
  23. Offline

    Mika56

    @staxx6 : As far as I know, the messages are sent to users between p1 and p2, are thoses points set correctly ?

    Mika.
     
  24. Offline

    garbagemule

    @FireFreak111 - No, sorry. That's WAY too specific.

    @KuroSnow - The problem with unlimited durability for all tools is exactly McMMO. Another user had an issue where all swords were extremely powerful because their damage was dependent on their durability. I know Rpa;otj got around it somehow, but I'll need to see if it'll work for all tools. So yes, maybe :)

    @Mika56 - Thank you for the kind words, I'm glad you're enjoying the plugin :) I'm currently rewriting MobArena for multi-arena support and other things, so I will also be tending to the API at some point. But yes, it should be possible somehow, and I'll look into it :)

    @ItsMe3e - You should be able to use a normal bow by simply typing "bow". You won't be able to use the different types of bows from the archery plugin, but at this point in time, all I can say is "too bad". Sorry, but it's too specific to try to implement right now :/

    @wick3d - You can currently only have one active arena. You can easily make two arenas and then have two different config-files which you can switch between, though. If you're simply asking if you can have multiple arenas: Read the FAQ :)

    @iMattxC - I'll admit I have no idea. Like I said, it's a bit wonky right now, but with the new RB out, I should be able to make things a little simpler... Hopefully.

    @Sayshal - Like tuderen says, what wave feature?

    @Ratchet - There are plugins that will disable commands completely for you. However, I will make it so you need an empty inventory to spectate, and also that an arena must be running for it to work. I realize it can be used as an "escape command" in a tight spot, so something has to be done about it. I suggest you use http://forums.bukkit.org/threads/misc-plgdisablecmd-v1-3-disable-given-commands-860.6504/ or something similar to disable /ma spec entirely. If I need to provide options/settings for all the different commands, config.yml will be huge. I think it's fair that I provide the commands, and if the server hosts don't want to use them, then they can disable them through other means.

    @Soryo - LOL, remember to get some sleep! It's important! I'm glad you're having so much fun with MobArena, and I'm really happy to hear that you found a way to keep track of scores! Very clever :)

    @staxx6 - Mika is correct. The messages are sent to all players in the chunks inside of the arena region, which p1 and p2 span.
     
  25. Offline

    staxx6

    That was it! Thank you!
     
  26. Offline

    Ratchet

    I see. right now I use Command iConomy and set the cost for spectating at 9999999 money, to disable it. I also use command iconomy for other things too, so installing another plugin to disable it isn't a good idea for me, i'd rather just keep the cost at 99xxx to prevent people using it.

    The problem is, whichever way I used to disable it, people will still see it when they type /ma j and the arena is in progress, it says something like "the arena is in progress, tp spectate type /ma spec!" or something, right? So then I have players asking why they can't use /ma spec, or why it costs 99999 money.

    So in short being able to disable it in the config would be the better option. I'm not sure why you say the config will be huge if you provide settings for the commands, as really, /ma spec is probably the only one anyone would really need or want to disable. Why would anyone want to disable /ma j for example? or any of the setup commands?
     
  27. Offline

    TheRBN

    I've mentioned a bug.
    if you have,
    - spawn animals: true
    - spawn monsters: false
    then there will be no animals being spawned, but I can start fighting with mobs.
    Animals will spawn again after deleting the plug in.
    everything works normal if they are both on "true"
     
  28. Offline

    number1_Master

    This is the best plugin ever!!! It brings hits to my server!!! THX U SO MUCH!!! This is for you:[diamond][diamond][diamond][diamond][diamond][diamond][diamond][cake][cake][cake][iron][iron][iron][iron][iron][iron][iron][iron][diamond][diamond][diamond][diamond][diamond][diamond][diamond][cake][cake][cake][iron][iron][iron][iron][iron][iron][iron][iron]
     
    garbagemule likes this.
  29. Offline

    garbagemule

    @Ratchet - Today it's /ma spec, tomorrow it's something else. I usually follow the KISS-principle, so if it's not crucial, leave it. You found a way around your problem, and that's good enough for me. Heck, it's good enough for anyone. If you grab the sneak peek version, you can customize the announcements any way you please, and simply remove the part you don't want :)

    @TheRBN - Yeah, like I've said a couple of times already, the monster spawn override is really wonky. Hopefully I can sort it out for v0.92.
     
  30. Offline

    Soryo

    I has an idea... or 2 :p

    #1 I was thinking that the default archer doesn't have enough arrows, so i added more to my config file.. however, I thought it would also be cool if they had to do a gauntlet if jumping puzzles while dodging attacks from skeletons from below to get to a chest in the arena with a stock of arrows (and glowstone dust for Sniper arrows) in order to restock and "gain" a new ability while in the arena. However, in order to do that, I would need to replenish the stock of items after each arena use.

    Is it possible to have the mod search for the content of the box/dispenser and after a match reset them? I also wanted to use the Cannonball plugin for my idea below =3

    #2 I wanted to make a map that had waves of zombies walking toward you from a hallway and you have to kill them before they get to you. You're completely safe from mobs while in this arena, however... once they get to you, which would be at the bottom of a wall, they would activate a redstone pressure plate that would set TnT off and explode the castle/fort/wall/gate thingy you're on, essentially killing you. Problem is, it doesn't reset the tnt, and the redstone wires also get destroyed and don't reset from explosions.

    Is it possible to replace tnt if it is set off either by hand or redstone be protected and still set off the tnt? Though, just thinking about it, I'm not sure if it's possible... Can you even place a block over active tnt? or is it as if there's an entity over it so it disallows that placement? Maybe it could replace the tnt blocks afterwards?

    I is excited to hear a response! good or bad :p That way I can move on and come up with my next arena idea that can either include or ....disclude...? them :D

    PS.... I still haven't slept ... O_O
     
  31. Offline

    garbagemule

    @Soryo - The first idea is so specific I won't implement it, but it should be possible to make it with the API. The second idea is a bit complicated too, but it might be possible without bloating MobArena at all. I'll need to rewrite the explosion event listener anyway, so I'll need to figure out what to do with signs and stuff anyway. Perhaps. Also, go sleep!
     

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