[Req] Fuse out

Discussion in 'Archived: Plugin Requests' started by compgurusteve, Jun 14, 2011.

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    compgurusteve

    I've been looking for something that will minimize the chance for TnT to go off. Particulary in my server I wouldn't want it to be completely banned, But I want a way for it to cancel the explosion process such as Water being poured onto the lit tnt. Would this be even remotely possible?
     
  2. Offline

    compgurusteve

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    DrBowe

    In theory, this should be possible. Though with my limited experience, I wouldnt really know how to pull of the full effect. Maybe another developer will, though ;)
     
    compgurusteve likes this.
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    bennyty

    If the TnT is in water when it explodes it wont damage blocks.
     
    Wakko likes this.
  5. Offline

    compgurusteve

    TnT has to be surrounded by water though for that to happen, if it's pinned up against a different surface it will still blow up.
     
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    Inf

    You get that in 1.7 :)
     
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    Baummann

    Because this code:
    Code:java
    1. Random random = new Random();
    2. int i = random.nextInt(10);
    doesn't get out of my brain, I'll try to do it.
     
    compgurusteve likes this.
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    compgurusteve

    Wow, that code looks...random. I look forward to it! :)

    Whatcha talkin about, Willis?
     
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    Inf

    In 1.7 you wont be able to start TNT just by clicking on it. Only redstone or flint and steel will activate it. Also, you can defuse it whit a new tool. And remove it by punching.
     
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    compgurusteve

    :confused: can I get a spoiler on the new tool?
     
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    Inf

    Maybe sickle, dont remember the name for sure and wiki is down. It will be used to defuse TNT, get leaf blocks and wool from sheeps. Punching will only give 1 wool...
     

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