[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    Shooty

  3. Offline

    Flamers

    If you are using /setwarp lobby and not /ma setwarp lobby then you will need to delete the warps with /warpdel or /warp delete if not ignore this :)

    It works with multiverse as people have discussed previously but as you can only add one arena currently I don't know what you me by "not supported"...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  4. Offline

    garbagemule

  5. Offline

    Smashbroser

    Hey could you add that players can destroy the arena with shovels or pickaxes, because i want to add a class, which can place landmines and after all players died the arena becomes like the original?

    sorry for my bad english
     
  6. Offline

    garbagemule

  7. Offline

    tuderen

    @Smashbroser problem with that is you won't have protection on then, which means you'll need to rebuild the arena after every fight. If you can live with that, you can just use the arena with protection off.
     
  8. Offline

    Da_legend123

    wait is there any permission nodes? (hope this isn't a face palm question :/ )
     
  9. Offline

    Redyugi

    Read the FAQ
     
  10. Is this ever going to support more than one arena?
     
  11. Offline

    Flamers

    Read the OP
    (3rd time of posting this)
     
  12. Offline

    fugue2005

    what does the door do?
     
  13. Offline

    tuderen

    @fugue2005 it's for blocking a hallway, so you can keep monsters out of your base. :p

    Joking aside, Oddjob just got a bunch of weird items so he can do some fun stuff.
     
  14. Offline

    Flamers

    Opens and closes? It just used to block mobs
     
  15. Offline

    millsy27

    What is the command to auto generate the areana beacuse i tried the one spaecified but it does not work, am i missing something?
     
  16. Offline

    Carbon131

    @garbagemule

    Ah I see, I didn't think about that :p

    Well you could add a option in the config to choose whether you want to force the player to empty their inventory or to automatically save it and empty it then give it back to them afterwards.
     
  17. Offline

    Vladieboi

    " /ma dooooo it hippie monster "
     
    garbagemule likes this.
  18. Offline

    Sorcerer

    Ahhh, very good point there. Well, I guess I have to trust my players not to bring a million wolves :p
    Is there a better way to do it before they make it official?

    What classes are you all using? Here are the ones I added:
    Viking: uses an axe for a weapon
    Coward: no armour, has to run away from mobs instead of killing. Armed with planks enough to build a fort, and snowballs to throw. I can't get building and protection to work at once yet though.
    Mage: I am using magicspells plugin for this, the mage gets reagents enough to cast a few spells.
    Beast-Tamer: using craftbook I can spawn wolves for the beast tamer

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  19. Offline

    Vladieboi

    Chef: Has a Stone Sword, Bread (x7), Bacon (x7), Soup (x2). Has butter (Gold :p) armour. Most people who use this are defensive and stay in a fort.
    OddJob: Iron Sword, Bacon (x3), Bow, Arrow (x128). Chainmail helment and chestpiece, iron pants and boots. It's an all around class, that you can either use defensive or offensive.
    Tank: Stone Sword, Bacon (x8). Diamond Armour. He's the defensive guy, made to guard archers most-likley and absorb damage.
    Knight: Diamond Sword, Bacon (x4). Chainmail armour. He's kind-of the atacking guy, with a powerful weapon yet lame armour.
    Archer: Wood Sword, Bow, Arrow (x384), Bacon (x2). Iron armour. Self-explenetory.

    As you can see, we quite didn't get to changing the names of them (Got around to insall the plugin yesterday, but it's sure fun to play! Also, we change our map every day, and keep a schematic of it. Once we're out of ideeas, we're just gonna re-place it with an old one!
     
  20. Offline

    Gamer_169

    Mob Arena is one of the best plugins ever!!! But its a shame that it doesnt support Permissions yet :(
     
  21. Offline

    Vladieboi

    I may aswell quote you on this one... yet.
     
  22. Offline

    Rpa;otj

    I tested a build for him that has working wolves and it is amazing! This guy is awesome at adding new features and couldn't be happier with the build I'm testing!
     
  23. Offline

    delanah

    i tried it but it still dont work
     
  24. Offline

    efstajas

    Awesome plugin! Look at the arena we made:
    [​IMG]
    The goals are there for a icehockey- plugin I don't remember the name of right now. There's ice under the sandstone and a goal- detecting redstone- system that makes the glowstone seen over the goals on each side blink for some time. :)
    It's really fun! I would even say that it's the best fun- plugin out there.
    I only have one issue: Why does it always want my players to clear their inventory? Thats awkward. They have to clean their inventory manually every time. Wouldn't it be possible to store the inventory and revert it at the end, possibly storing the reward the players get in a chest or just adding it if there's space left?
     
    titog176 likes this.
  25. Offline

    Vladieboi

    Read here.

    Also, I've been wondering, @garbagemule, is there any way or will there be any way to limit how many mobs are in the arena at once? Cause I had no ideea people were playing (was AFK) and someone camped in a spot no one could reach and he got to wave 45, and basically there were a shit ton (about 1000) of mobs in there and crashed our server.
     
  26. Offline

    efstajas

    Ooooh, okay... So I have to put my whole inventory to a chest before every game. :'(
    But still, it's awesome. :D
     
  27. Offline

    Vladieboi

    You could get a plugin like sign-shops, and set it up in the spectating arena, with all the prizes avalabile. So you could just sell them.
     
  28. Offline

    Sorcerer

    That's awesome, lucky you for getting to test it :D

    Speaking of changing the names, here are what I changed them to.
    Chef=Healer
    Oddjob=still thinking :p
    Tank=Brute
    Knight=didn't change
    Archer=Ranger

    If you find the name of the ice hockey one please tell me, I might want to install that...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  29. Offline

    garbagemule

    First I would like to thank those of you who are helping tuderen with answering people's questions (you know who you are :)). It's nice to see the regular faces pop up and make a reply to newcomers now and then :) Thank you all for your support and your patience - the changes in the next release will definitely make most of you happy! I have plenty of new interesting settings (that many of you have been asking for for a while) in store for you, as well as a bunch of new features and improvements. A couple of replies before I disappear into the books...

    @Joy - The spawn-algorithm will indeed be changed for v1.0, if not for v0.92. Depending on how fast I can rewrite and prepare MobArena for multiple arena support, of course. I have tinkered with the targeting system, so monsters are no longer locked in place if their target isn't close enough, so they will wander around, making it more likely that they will bump into players at some point, so I'm using this as an excuse to put a modified spawn-algorithm a bit lower on the priority list. But don't worry, I will get it sorted out as soon as I have time :)

    @delanah - Sorry you're having problems with MobArena, but there is no way anyone can help you troubleshoot if you don't provide some more information.

    @Yogization - Like Flamers says, if you're using the correct commands (/ma in front of all commands), there is no reason to delete any of the three warp nodes. Spawnpoints, on the other hand, can be deleted with the delspawn <name> command.

    @Cameron Auber - Thank you for this bug report! Even if it's a minor bug, it certainly decreases user-friendliness. It will be corrected for the next release :)

    @cembry90 - It's on the to-do list, and the next release should allow all relevant commands to be issued from the console :)

    @Da_legend123 - Sorry, mate, it -is- a facepalm question, but I'll let you have this one. Like Redyugi says, the answer to your question is (indirectly) in the FAQ - there is no Permissions support at this point in time. It's on the to-do list, but not very high priority compared to some of the other neat things.

    @Sithnar - Yes. Be patient :)

    @fugue2005 - The question shouldn't be "what is the door for?". It should be "if I don't like this class, why have I not changed it yet?". You see, the point of MobArena is not to use the default classes. I want everyone to come up with their own, custom classes (and show them off in the thread with a nice description). I threw Oddjob in there as a showcase class for people to see that you can give a class any item you want. I have seen many people use the doors for forting, towering and other defensive tactics, which is what I aimed for. So, if you don't like it, change it, remove it, come up with new classes :)

    @Carbon131 @efstajas - The next release will have inventory saving support (even though I don't like it). I'll put a big fat disclaimer somewhere and tell people that if they complain about server crashes causing them to lose their gear, I will hack their servers and turn all blocks in their world into pink wool :p

    @Vladieboi - There will be a couple of new settings in the next release that will help you combat the exploiting buggers. Settings that a lot of people have been begging for for a while.

    @Sorcerer - Rpa;otj helped me work out a few bugs, and helped me test some of the new features before they go public. The only reason I haven't let everyone have a piece of the cake yet is because the new features (slightly altered from Rpa;otj's version) *require* one of the latest CB builds (so a higher build than 860). Hopefully, a new RB will be promoted some time after this Friday so I can get everything worked out before releasing :)
     
    efstajas likes this.
  30. Offline

    Rpa;otj

    Priest - Uses a cross for a weapon(modified damage), has a spell that uses books to target and heal other allied players, has very few heals that he can use on himself and low damage output! Uses Iron Armor! Somewhat popular solo class in previous versions of mob arena, no longer played solo on my server due to test build blocking kite strategies extremely well!

    Ranger - Arrow class with a hard cap on arrow fire rate and boosted arrow damage. Requires a lot of skill and accuracy due to fire limit, and has 1 cobweb each arena to lay down as a trap to snare mobs(currently removed til I resolve a duplication bug). Uses leather armor and has a medium amount of food.

    Savage - Uses a bone as a melee weapon(modified damage) and only food is a lot of raw pork chops. Uses leather armor and starts each arena with an invincible hellhound(wolf on fire). Damage is medium, requires wolf combat to be effective!

    Wizard - Has no armor at all and no food. Has access to a single target fireball spell, an AoE lightning spell, a wall he can summon once every minute that lasts 15 seconds before vanishing, a self-heal spell on a 25 second cooldown, a force push in case he gets cornered, and a purge spell using a gold record that has limited uses and a 2 minute cooldown(kills all mobs currently in the arena). Commonly considered by my players to be the most skill-based class to play and with a lot of cooldown micro-management. Popular solo class!

    Berserker - Uses leather armor and a diamond axe with a high crit chance and an AoE ability. Gets an above average amount of food and does the most melee dps!

    Paladin - Uses a diamond sword with a high parry/counterattack rate and diamond armor. Has bandages that can be used to heal himself or others with a channeled cast time. Also has a small amount of food for quick heals. Very balanced class.

    Warrior - Tank class. Has a custom chain armor set with working set bonuses. Legs give 10% dodge chance, chestplate gives 10% dodge chance, boots give sprint, and helmet gives underwater breathing. Wearing the full set gives a set bonus of +5% extra dodge chance on top of the individual bonuses! Uses an iron sword which means low damage output but high parry/counterattack chance! Also, the chain armor heals itself and cannot break!

    Chef - Fights with a golden HOE(custom damage value)! Wears gold armor and has plenty of food including cake. Also has a dozen eggs that are customized on my server and converted into a ranged weapon that hits for 3 hearts each egg. Eggs also do not spawn chickens thanks to a plugin request that was answered. Chef is one of the popular solo classes due to having plenty of food, medium damage, medium armor, and a dozen ranged eggs to deal with creepers.

    The only way my players can obtain chain armor pieces is by playing arena. All bonuses and armor durability regen work outside the arena and give huge incentive for people to participate! Also, GarbageMule is awesome and this is the best plugin I have used, I have tons of fun tweaking/balancing everything on my server and my players play the arena a lot!
     
  31. Offline

    Vladieboi

    @garbagemule - Thanks for the quick reply! Can't wait for the next version. :)

    To change the subject a bit, what are all your guys rewards? Here is how I set them up. (Keep in mind that they're kind of high cause I have 20 spawnpoints and usually 10 people play at the same time, so it's kind of easy to get around 30)

    Code:
    rewards:
        waves:
            every:
                '2': torch:1
                '4': stone:2, log:2
                '8': coal:4, clay:4, mossycobblestone:4
                '12': iron_ingot:2, gold_ingot:2, redstone:4
                '24': cookedpork, cake
                '45': obsidian:4
            after:
                '7': iron_sword, iron_pickaxe, iron_spade, iron_axe
                '14': gold_sword, gold_pickaxe, gold_spade, gold_axe
                '21': iron_chestplate, iron_pants, iron_boots, iron_helmet
                '28': gold_plate, gold_pants, gold_boots, gold_helmet
                '35': diamond_sword, diamond_pickaxe, diamond_spade, diamond_axe
                '42': diamond_chestplate, diamond_pants, diamond_boots, diamond_helmet
                '49': diamond:3
     

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