minecraft 1.7

Discussion in 'Bukkit Discussion' started by GayJuice, Jun 10, 2011.

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  1. Offline

    GayJuice

    Will all this business with mod api's only going to certain people kill bukkit and/or all its plugins?

    I really hope not or its just another fail in mojang's long list of fails :(
     
  2. Offline

    Abrupt

    I sure hope your native language isn't English.
     
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    chernobyl360v2

    lol let me guess your one of those frekin grammar nazis
     
  4. Offline

    Abrupt

    lol let me guess umm no i just dont no wat he be sayin cuz it dun make sense yo
     
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    Professor29

    Considering Bukkit devs have personally spoken with Notch and other members of Mojang, I severely doubt it. Notch's post on the issue states that they can register with Mojang to get unobfuscated source code - Bukkit has been working without that since the start. It would make it easier to get it, but it isn't necessary for Bukkit to survive...
     
  6. Offline

    GayJuice

    thx thats good to know
     
  7. Offline

    anonymous

    Lets see here, username "GayJuice". Can't type at all (there's a difference between minor grammatical errors and not being able to convey your message properly). And age as "27". No 27 year old (or atleast I hope no 27 year old) would display your characteristics, so I conclude you are between 9-13 years of age.
     
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    Nathan C

    No, I am sure just wants to be able to read properly thread.
     
  9. Offline

    ledhead900

    Actually I think Bukkit team will be one the few special ones who will actually get the API first to test it out for Notch, Notch knows about bukkit he's not in the dark all the time.

    Tbh the API will give developers a opertunity to finally bring the dawn of modded server and client seamlessly into one package so that the client can download and install mods like a modloader based on what the server is using that they connect to, sure it wont be right away but it will probably happen in the months to come once the API is live and released.

    I'd be more than happy to see people use the API to fix the stupid bugs in minecraft then run a custom client until notch picks up the work we all do :D.

    I think it's a fair trade that notch gets to use our ideas in his product in return he gives us full source hopefully the right distribute the work done with it this would include modified full clients and or server jars, as it stands now we can only really ADD or workaround Notches code we cannot distribute the core code in full modified at least I don't think we can.

    Think about this Possibility of npc skins may even come around finally with out modified host files and the like.
     
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    chronopolis

    We can do that now...it's a pretty dangerous thing to do though.
     
  11. Offline

    ledhead900

    Yea I knew it could be done but its current way is not exactly nice on the user or the server end, The API tho on the other hand should bring the rights we currently do not have with it giving us the ability to integrate much better methods of doing this and it being legal to use and distribute as well, the likely hood of notch picking up a well done method for such would also be a lot greater than the current dodgy way of it now.

    The main issue I see currently is that we cannot provide a pre modded client in any way users must make the changes themselves with the tools we give them, the API rules hopefully will let us distribute our changes so we could essentially host servers and offer a client specific to the server we host.

    I could be looking at this wrong way since I am not a coder so if you explain why its dangerous other than fact people could do harmful things with the custom clients then please do.

    What I'm trying to suggest is we could come up with a Bukkit client specific for bukkit and had custom API in it to handle SP modding server END so that users could join a bukkit server with SP mods being use easier.

    For instance we could finally then make plugins that added new items or anything we wanted really and in the form of API the API for such plugins would come with the plugin jar and the bukkit client would grab this data and use it when connecting to servers so really you would end up with a client that could extend its functions as plugins developed new ones.
     
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