Hello, I want to create 2 config paths on default whenever the config is first created/empty. I want a “spawn-loc” and “player-stats” section in the same file, however I’m unsure how to go about this. Do I create the defaults in my onEnable? Would it override all the info stored in these sections by doing so? How can I create these sections only if they don’t exist, if not, then keep all current data in my sections, Thankyou! Code: public void onEnable() { util.registerCommands(); util.registerListeners(); if (this.getConfig().getConfigurationSection("player-data") == null) { if (this.getConfig().getConfigurationSection("spawn-loc") == null) { this.getConfig().createSection("player-data"); this.getConfig().createSection("spawn-loc"); } } this.getConfig().options().copyDefaults(true); this.saveConfig(); } this creates my defauts, im unsure why they have a '{}' next to them either.. When the player joins it wont put them into the created section? Code: if (!(pl.getConfig().getConfigurationSection("player-data").contains(p.getName().toLowerCase()))) { pl.getConfig().set(pl.getConfig().getConfigurationSection("player-data") + p.getName().toLowerCase() + ".uuid", uuid); pl.getConfig().set(pl.getConfig().getConfigurationSection("player-data") + p.getName().toLowerCase() + ".kills", 0); pl.getConfig().set(pl.getConfig().getConfigurationSection("player-data") + p.getName().toLowerCase() + ".deaths", 0); pl.getConfig().set(pl.getConfig().getConfigurationSection("player-data") + p.getName().toLowerCase() + ".balance", 100); pl.saveConfig(); } else { p.sendMessage("welcome back!"); } Sent from my iPhone using Tapatalk
{} means section has no data. Just use getConfig()#set(key, value); Code: getConfig().set("player-data", pdata); getConfig().set("spawn-loc", sloc);