Hi, I'm making a survival game like plugin, and I'm trying to add this player.addPotionEffect(new PotionEffect(PotionEffectType.type , Integer.MAX_VALUE , levelofpotion)); which is adding a potion effect to the player, I'm asking on where exactly do I add the code?
@nverdier that is my Arena.jar code, Sorry for still asking but in the code where do I place the code? Code: public enum ArenaState { WAITING, COUNTDOWN, In_Game } private String id; private ArenaState state; private ArrayList<Location> spawns; private ArrayList<Chest> chests; private ArrayList<Player> players; protected Arena(String id) { this.id = id; this.state = ArenaState.WAITING; this.spawns = new ArrayList<Location>(); for (String spawnID : SettingsManager.getArenas() .<ConfigurationSection> get(id + ".spawns").getKeys(false)) { spawns.add(SettingsManager.getArenas().<Location> get( id + ".spawns." + spawnID)); } this.chests = new ArrayList<Chest>(); for (String chestID : SettingsManager.getArenas() .<ConfigurationSection> get(id + ".chests").getKeys(false)) { Location loc = SettingsManager.getArenas().<Location> get( id + ".chests." + chestID); if (loc.getBlock() == null || !(loc.getBlock().getState() instanceof Chest)) { SettingsManager.getArenas() .set(id + ".chests." + chestID, null); } else { chests.add((Chest) loc.getBlock().getState()); } } this.players = new ArrayList<Player>(); } public String getID() { return id; } public int getMaxPlayers() { return spawns.size(); } public ArenaState getState() { return state; } protected void setState(ArenaState state) { this.state = state; } public Player[] getPlayers() { return players.toArray(new Player[players.size()]); } public boolean hasPlayer(Player p) { return players.contains(p); } public void addPlayer(Player p) { if (players.size() + 1 > spawns.size()) { p.sendMessage(ChatColor.RED + "Sorry Arena Is Full! Pickup A Rank To Join A Full Game!."); return; } players.add(p); p.teleport(spawns.get(players.size() - 1)); ItemStack kitSelector = new ItemStack(Material.COMPASS, 1); ItemMeta meta = kitSelector.getItemMeta(); meta.setDisplayName(ChatColor.GOLD + "Kit Selector"); meta.setLore(Arrays .asList("Right click this", "to choose", "your kit.")); kitSelector.setItemMeta(meta); p.getInventory().addItem(kitSelector); p.sendMessage(ChatColor.GREEN + "You have joined arena " + id + "."); if (players.size() >= spawns.size() && state == ArenaState.WAITING) { this.state = ArenaState.COUNTDOWN; new Countdown(this, 30, 30, 20, 10, 5, 4, 3, 2, 1).runTaskTimer( Main.getPlugin(), 0, 1000); } } public void removePlayer(Player p) { players.remove(p); p.teleport(Bukkit.getServer().getWorlds().get(0).getSpawnLocation()); // TODO: // Temporary. if (players.size() <= 1) { if (players.size() == 1) { Bukkit.getServer() .broadcastMessage( players.get(0).getName() + " has won arena " + id + "!"); players.remove(0); players.get(0).teleport( Bukkit.getServer().getWorlds().get(0) .getSpawnLocation()); // TODO: Temporary. } else { Bukkit.getServer().broadcastMessage( "Arena " + id + " has ended."); } players.clear(); state = ArenaState.WAITING; } } public void addSpawn(Location loc) { spawns.add(loc); } public void addChest(Chest chest) { chests.add(chest); } public void start() { setState(ArenaState.In_Game); Material[] items = new Material[] { Material.STONE_SWORD, Material.APPLE, Material.LEATHER_CHESTPLATE, Material.BOW, Material.ARROW, Material.LEATHER_CHESTPLATE, Material.APPLE, Material.BOW, Material.ARROW }; Random r = new Random(); for (Chest chest : chests) { int numItems = r.nextInt(5) + 1; // A random number between 1 and 5. for (int i = 0; i < numItems; i++) { Material material = items[r.nextInt(items.length)]; // A random // Material // from the // items // array. ItemStack item = new ItemStack(material, 1); int index; do { index = r.nextInt(chest.getInventory().getSize()); // A // random // index // in // the // chest // inventory. } while (chest.getInventory().getItem(index) != null); chest.getInventory().setItem(index, item); } } } }